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Greymon: Difference between revisions
(alphabetical order of passives) |
m (Added XP reward to infobox (75)) |
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| ac = 12 | | ac = 12 | ||
| movement m=7.5 | | movement m=7.5 | ||
| xp = 75 | |||
| weight kg = 75 | | weight kg = 75 | ||
| str = 19 | | str = 19 | ||
Line 31: | Line 32: | ||
| str save prof = yes | | str save prof = yes | ||
| con save prof = yes | | con save prof = yes | ||
| athletics = 7 | |||
| acrobatics = 1 | |||
| perception = 4 | |||
| resistances = Poison resistance full | | resistances = Poison resistance full | ||
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision | | passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision | ||
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{{div col|colwidth=20em}} | {{div col|colwidth=20em}} | ||
* {{CharLink|Argram|Alchemist Argram}} | * {{CharLink|Argram|Alchemist Argram}} | ||
* {{CharLink|Bonna}} | * {{CharLink|Bonna}} | ||
* {{CharLink|Hurk}} | * {{CharLink|Hurk}} | ||
* {{CharLink|Jerris}} | * {{CharLink|Jerris}} | ||
* {{CharLink|Kettel|Mind Master Kettel}} | |||
{{div col end}} | {{div col end}} | ||
Latest revision as of 00:20, 23 November 2024
“Spit it up, Morghal. Or you busy choking on that True Soul Nere's prick with Thrinn?„
Involvement[edit | edit source]
Act One[edit | edit source]
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew consisting of:
Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this will also garner approval from Lae'zel and Astarion. In a chest aboard Greymon's skiff is the Intransigent Warhammer. If pushed into the water during battle, he and his crew will wash up at the beach near the southern pier at the Decrepit Village.
Otherwise, Greymon can be convinced to let you pass, either by bringing Sergeant Thrinn's boots back or by passing one of the following checks:
- [BERSERKER] [INTIMIDATION] MOVE YOUR BOAT, OR SINK. MAKE THE CHOICE. (DC 10 )
- [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)
- [DECEPTION] I saw a body left by the myconids - your 'Gekh' must be dead. (DC 15)
- [DECEPTION] I'm afraid Gekh is dead - he fell fighting the myconids. (DC 15)
- [BRANDED] [PERSUASION] Just let me cross - I have the brand, see? (DC 10)
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of the Absolute, he will side with Nere if the party chooses to fight him.
Store[edit | edit source]
Corresponds to UND_KC_Trader_Weapons
.
Notable items sold[edit | edit source]
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
External links[edit | edit source]
- Greymon on the Forgotten Realms Wiki