Ad placeholder

Lymn: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Added combat-relevant skills to infobox)
 
Line 29: Line 29:
| str save prof = yes
| str save prof = yes
| dex save prof = yes
| dex save prof = yes
| athletics = 1
| acrobatics = 2
| perception = 2
| resistances = fire resistant full
| resistances = fire resistant full
| passives = Darkvision, Extra Attack, Hellish Resistance, Opportunity Attack
| passives = Darkvision, Extra Attack, Hellish Resistance, Opportunity Attack

Latest revision as of 07:54, 11 November 2024

Harper Lymn is a tiefling ranger that can be found patrolling Last Light Inn, and is part of the Harpers. Depending on players choices in Act Two and Act Three, she can help the party during the Assault on Moonrise Towers and be a potential ally during Confront the Elder Brain.

Portrait Lymn.png
Shadows lurking. Light inside. Look.
Lymn, about the inn.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Lymn can be first encountered at the Last Light Inn, where she is patrolling the southern side route of the docks area, with Teebs patrolling in the opposite direction. She can sometimes be seen gazing off into the distance, making comments to herself as to what she sees beyond the moonshield, and reminescing about smoking her pipe.[1][2][3][4][note 1]

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Lymn will frequently be amongst the Harpers that will avoid being Impaled Impaled, and will run up to fight with the Winged Horrors. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Speaking with her after the battle will have her remark that she felt "something wrong" about Marcus, but that his betrayal nonetheless came as a surprise.[5]

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Lymn will follow Jaheira to Moonrise Towers, where she, along with Harper Antony, Essius, and Naysa will survive the first assault and assist the party in the remaining fight against Absolute forces.

After the main battle, if she manages to survive the fight, she will guard the first floor of Moonrise Towers with the remaining Harpers.

Act Three[edit | edit source]

If alive, Lymn is summonable as an ally through the Gather Your Allies Gather Your Allies variant Silver Harp Squadron Silver Harp Squadron, if The High Harper is completed with Minsc alive.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Hail of Thorns.webp
Hail of Thorns Hail of Thorns ()
Normal weapon damage +
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing

Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Damage TypesPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Longbow
Normal weapon damage Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Items (Act 3)[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  1. These can't actually be heard in-game, as Lymn never stops to reminesce or to observe. However, these lines are present and can be seen in the game files.

References[edit | edit source]

  1. Dialogue with herself:
    "Won't be sorry to see the back of this place."
    "But not 'til our job here's done."
    "I miss my pipe."
  2. Dialogue with herself:
    "Now I lay my heart to rest..."
    "...I pray Chauntea this land to bless."
    "If anyone needs it, it's you."
  3. Dialogue with herself:
    "Wonder what those shadows used to be."
    "Maybe they can still be saved."
    "Cleric might know. I should ask."
  4. Dialogue with herself:
    "Shadows are moving out there."
    "Hope this barrier will hold."
    "Cleric seems to know what she's about."
  5. "The Flaming Fist - I felt it. Something wrong. But betrayal? A surprise. - Lymn
  6. Devnotes:
    One of the Harper guards milling around the entrance area of Haven. State nodes for each state in Haven. This Harper talks in a unique way because Common is her seventh language.

External links[edit | edit source]