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Lann Tarv: Difference between revisions

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{{PageSeo
| description = Lann Tarv is a bugbear merchant that can be found on the ground floor of Moonrise Towers, just to the right of the northern entrance.
| image = Lann Tarv.jpg
}}
{{Infobox creature
{{Infobox creature
| name = Lann Tarv
| name = Lann Tarv
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| type = [[Humanoid]]
| type = [[Humanoid]]
| ac = 16
| ac = 16
| e hp = 32
| hp = 46
| hp = 46
| t hp = 59
| weight kg = 110
| weight kg = 110
| weight lb =
| str = 17
| str = 17
| cha = 11
| cha = 11
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| con = 14
| con = 14
| dex = 14
| dex = 14
| passives = Brute, Darkvision, Extra Attack, Opportunity Attack, Relentless Avenger, Tenacity (passive feature) @ Morningstar
| passives = Brute, Darkvision, Extra Attack, Opportunity Attack, Tenacity (passive feature) @ Morningstar
| t passives = Brute, Darkvision, Extra Attack, Opportunity Attack, Relentless Avenger, Tenacity (passive feature) @ Morningstar
| athletics = 3
| acrobatics = 2
| perception = 1
}}
}}


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== Involvement ==
== Involvement ==
=== Getting lower prices ===
=== Getting lower prices ===
The player can get better prices from him by suggesting that he won't sell many wares with his attitude, then, when he asks the player to prove their worth, passing an ability check to impress him with their deeds. Doing so increases his [[attitude]] to the maximum (100).
The player can get better prices from him by suggesting that he won't sell many wares with his attitude, then, when he asks the player to prove their worth, the party can respond:
 
* {{Dialogue option|Bet the hag who ripped my eye out is howling from the grave.|tags=Hag-Eyed|roll=Persuasion|dc=6}}
* {{Dialogue option|If your stomach's strong enough, I'll tell you how I lost this eye.|roll=Persuasion|dc=14}} (if Volo removed eye)
* {{Dialogue option|The bastards who took my eye aren't singing. They're screaming in the Hells.|tags=Wyll|roll=Intimidation|dc=14}}
* {{Dialogue option|The Absolute is. I burned that druids' grove to the ground.|roll=Persuasion|dc=6}}
* {{Dialogue option|Dror Ragzlin isn't. I ripped him and his camp apart.|roll=Persuasion|dc=14}}
* {{Dialogue option|The demons of the abyss sing my name and tremble.|tags=Karlach|roll=Persuasion|dc=14}}
* {{Dialogue option|You'll be shrieking my name if you keep asking innane questions.|roll=Intimidation|dc=16}}
* {{Dialogue option|No songs. Just screams.|tags=Barbarian|roll=Intimidation|dc=16|advantage=y}}
* {{Dialogue option|Nobody sings my name - I don't leave any witnesses.|roll=Persuasion|dc=16}}
* {{Dialogue option|The gods - when I slit my enemies' throats and offer their lives up as tribute.|tags=Evil Cleric|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|Those who bathe in the warmth and light of the one I serve.|tags=Good Cleric|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|Friends and enemies alike - for I wield the power of the divine with the ease of breathing.|tags=Cleric|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|Depends on what my magic summons - could be anything from a cow to a mephit. But they're all very musical, I assure you.|tags=Wild Magic|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|My dragonblood sings every time I burn an enemy alive.|tags=Draconic Bloodline|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|The skies themselves - when they bow to my magic and unleash a tidal wave of power.|tags=Sorcerer|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|Well, I mainly do the singing. Usually while beating my foes to a pulp - it's quite the sight.|tags=Bard|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|Nobody sings my name - I don't leave any witnesses.|tags=Rogue|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|Footprints in untrodden places sing my travels and trials.|tags=Gloom Stalker Ranger|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|Check the calluses on my hands. Those come only from a steadfast grip on a weapon.|tags=Fighter|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|Check my knuckles - I've felled plenty of foes with my fists alone.|tags=Monk|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|The sinners who've fallen in the face of righteous justice.|tags=Oath of Vengeance|roll=Intimidation|dc=16|advantage=y}}
* {{Dialogue option|Forgotten glades and eternal streams whisper their protector's name.|tags=Oath of the Ancients|roll=Intimidation|dc=16|advantage=y}}
* {{Dialogue option|Those I am sworn to protect.|tags=Oath of Devotion|roll=Intimidation|dc=16|advantage=y}}
* {{Dialogue option|Those who'd bind another to their will whisper my name in nightmares.|tags=Oathbreaker|roll=Intimidation|dc=16|advantage=y}}
* {{Dialogue option|Perhaps 'warrior' isn't the right word. But I could turn this tower to dust without twitching my finger.|tags=Gale|roll=Persuasion|dc=16}}
* {{Dialogue option|Open shop, or it will be ''you'' howling my name and begging my mercies.|tags=Lae'zel|roll=Intimidation|dc=16}}
* {{Dialogue option|Oh, no one sings it. But hundreds have died sobbing with my name on their lips.|tags=Astarion|roll=Deception|dc=16}}
* {{Dialogue option|''Screaming'' my name, more like. I know how to inflict pain. Show respect, or I'll give you a demonstration.|tags=Shadowheart|roll=Intimidation|dc=16}}
* {{Dialogue option|I have cut from corpses a thousand tongues, and those thousand tongues sing of ''murder''.|tags=Dark Urge|roll=Intimidation|dc=16}}
* {{Dialogue option|The Weave itself - for I traverse its depths with the ease of breathing.|tags=Wizard|roll=Persuasion|dc=16|advantage=y}}
* {{Dialogue option|Nature's beasts - with fangs of fury and unsheathed claw.|tags=Druid|roll=Persuasion|dc=16|advantage=y}}
 
Doing so increases his [[attitude]] to the maximum (100).


=== Soul Coins ===
=== Soul Coins ===
If approaching Lann Tarv with {{CharLink|Karlach}} as a party member, there is an opportunity to receive three {{SmRarityItem|Soul Coin|Soul Coins}} left with him on behalf of Zariel, on condition that you listen to him tell the stories behind each of the three souls they contain. Although this is a devil's bargain, accepting these coins does not have any immediate negative effects or approval changes. Karlach disapproves if you do not accept the coins.
If approaching Lann Tarv with {{CharLink|Karlach}} as a party member, there is an opportunity to receive three {{SmRarityItem|Soul Coin|Soul Coins}} left with him on behalf of Zariel, on condition that you listen to him tell the stories behind each of the three souls they contain. Although this is a devil's bargain, accepting these coins does not have any immediate negative effects or approval changes. Karlach disapproves if you do not accept the coins.


==Combat==
== Combat ==
===Attacks and abilities===
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Morningstar}}
{{Feature box|Main Hand Attack|item=Morningstar}}
=== Tactician and above ===
{{Feature box|Abjure Enemy}}
=== Notable loot ===
* {{MdRarityItem|Cleaver}}
* {{MdRarityItem|Javelin}}
* {{MdRarityItem|Morningstar}}
* {{MdRarityItem|Shield}}
* {{MdRarityItem|Soul Coin}} - 3x
* {{MdRarityItem|Sulphurous Note}}


== Store ==
== Store ==

Latest revision as of 07:45, 11 November 2024

Lann Tarv is a bugbear merchant that can be found on the ground floor of Moonrise Towers, just to the right of the northern entrance. He will not offer most of his inventory for sale until passing the introduction scene further within Moonrise Towers.

Portrait Lann Tarv.png
Hah! Bark, bark. Like a worg pup, you are.
Lann Tarv mocking the player character

Involvement[edit | edit source]

Getting lower prices[edit | edit source]

The player can get better prices from him by suggesting that he won't sell many wares with his attitude, then, when he asks the player to prove their worth, the party can respond:

  • [HAG-EYED] [PERSUASION] Bet the hag who ripped my eye out is howling from the grave. (DC 6)
  • [PERSUASION] If your stomach's strong enough, I'll tell you how I lost this eye. (DC 14) (if Volo removed eye)
  • [WYLL] [INTIMIDATION] The bastards who took my eye aren't singing. They're screaming in the Hells. (DC 14)
  • [PERSUASION] The Absolute is. I burned that druids' grove to the ground. (DC 6)
  • [PERSUASION] Dror Ragzlin isn't. I ripped him and his camp apart. (DC 14)
  • [KARLACH] [PERSUASION] The demons of the abyss sing my name and tremble. (DC 14)
  • [INTIMIDATION] You'll be shrieking my name if you keep asking innane questions. (DC 16)
  • [BARBARIAN] [INTIMIDATION] No songs. Just screams. (DC 16 Advantage Icon.png)
  • [PERSUASION] Nobody sings my name - I don't leave any witnesses. (DC 16)
  • [EVIL CLERIC] [PERSUASION] The gods - when I slit my enemies' throats and offer their lives up as tribute. (DC 16 Advantage Icon.png)
  • [GOOD CLERIC] [PERSUASION] Those who bathe in the warmth and light of the one I serve. (DC 16 Advantage Icon.png)
  • [CLERIC] [PERSUASION] Friends and enemies alike - for I wield the power of the divine with the ease of breathing. (DC 16 Advantage Icon.png)
  • [WILD MAGIC] [PERSUASION] Depends on what my magic summons - could be anything from a cow to a mephit. But they're all very musical, I assure you. (DC 16 Advantage Icon.png)
  • [DRACONIC BLOODLINE] [PERSUASION] My dragonblood sings every time I burn an enemy alive. (DC 16 Advantage Icon.png)
  • [SORCERER] [PERSUASION] The skies themselves - when they bow to my magic and unleash a tidal wave of power. (DC 16 Advantage Icon.png)
  • [BARD] [PERSUASION] Well, I mainly do the singing. Usually while beating my foes to a pulp - it's quite the sight. (DC 16 Advantage Icon.png)
  • [ROGUE] [PERSUASION] Nobody sings my name - I don't leave any witnesses. (DC 16 Advantage Icon.png)
  • [GLOOM STALKER RANGER] [PERSUASION] Footprints in untrodden places sing my travels and trials. (DC 16 Advantage Icon.png)
  • [FIGHTER] [PERSUASION] Check the calluses on my hands. Those come only from a steadfast grip on a weapon. (DC 16 Advantage Icon.png)
  • [MONK] [PERSUASION] Check my knuckles - I've felled plenty of foes with my fists alone. (DC 16 Advantage Icon.png)
  • [OATH OF VENGEANCE] [INTIMIDATION] The sinners who've fallen in the face of righteous justice. (DC 16 Advantage Icon.png)
  • [OATH OF THE ANCIENTS] [INTIMIDATION] Forgotten glades and eternal streams whisper their protector's name. (DC 16 Advantage Icon.png)
  • [OATH OF DEVOTION] [INTIMIDATION] Those I am sworn to protect. (DC 16 Advantage Icon.png)
  • [OATHBREAKER] [INTIMIDATION] Those who'd bind another to their will whisper my name in nightmares. (DC 16 Advantage Icon.png)
  • [GALE] [PERSUASION] Perhaps 'warrior' isn't the right word. But I could turn this tower to dust without twitching my finger. (DC 16)
  • [LAE'ZEL] [INTIMIDATION] Open shop, or it will be you howling my name and begging my mercies. (DC 16)
  • [ASTARION] [DECEPTION] Oh, no one sings it. But hundreds have died sobbing with my name on their lips. (DC 16)
  • [SHADOWHEART] [INTIMIDATION] Screaming my name, more like. I know how to inflict pain. Show respect, or I'll give you a demonstration. (DC 16)
  • [DARK URGE] [INTIMIDATION] I have cut from corpses a thousand tongues, and those thousand tongues sing of murder. (DC 16)
  • [WIZARD] [PERSUASION] The Weave itself - for I traverse its depths with the ease of breathing. (DC 16 Advantage Icon.png)
  • [DRUID] [PERSUASION] Nature's beasts - with fangs of fury and unsheathed claw. (DC 16 Advantage Icon.png)

Doing so increases his attitude to the maximum (100).

Soul Coins[edit | edit source]

If approaching Lann Tarv with Karlach Karlach as a party member, there is an opportunity to receive three Soul Coins left with him on behalf of Zariel, on condition that you listen to him tell the stories behind each of the three souls they contain. Although this is a devil's bargain, accepting these coins does not have any immediate negative effects or approval changes. Karlach disapproves if you do not accept the coins.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Morningstar
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Tactician and above[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Store[edit | edit source]

Corresponds to MOO_BugBearvendor_Trade.

After convincing Z'rell Z'rell to give the party additional aid in finding Ketheric's relic:

Gallery[edit | edit source]