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[[File:Harpers.png|right|200px]][[File:Harp-Shaped Pin Unfaded Icon.png|right]]
[[File:Harpers.png|right|200px]][[File:Harp-Shaped Pin Unfaded Icon.png|right]]
The '''Harpers''' are a loose organisation that attempt to keep balance and fight villainy across [[Faerûn]].  
The '''Harpers''' are a loose organisation that attempt to keep balance and fight villainy across [[Faerûn]].
{{DiQ|Some call the Harpers heroes. Others, petty meddlers who cannot help but stick their nose into every conflict they stumble across. The truth is in there somewhere.|Jaheira}}


== Act Two ==
== Background ==
A group of Harpers can be met in [[Act Two]]. Led by {{CharLink|Jaheira}} and holed up at the [[Last Light Inn]], they work on opposing {{CharLink|Ketheric Thorm}}. Depending on the route they take, the player might first meet them at the inn, meet some of them travelling the [[Shadow-Cursed Lands]], or find them orchestrating an ambush against {{CharLink|Kar'niss}} – an ambush the player might help or thwart.
The '''Harpers''', also known by those in the know as '''Those Who Harp''', are a loosely-coordinated and semi-secret organisation of spies, agents, soldiers, adventurers, and regular people working together through their shared values of protecting the downtrodden, fighting evil forces, and preserving knowledge. The organization is largely informal in structure, valuing discretion and secrecy to protect themselves, and often function based on individual Harper cells working with each other — they are, however, recognizable through their use of identifiable {{SmRarityItem|Harp-Shaped Pin|Harp-Shaped pins}}, as well as their blue and brown colour scheme.
{{Q|All beings should walk free of fear, with the right to live their lives as they wish.|The Harper Code}}
== Involvement ==
=== Act One ===
While the Harpers have no direct physical presence within [[Act One]] itself, traces and remnants of Harper activity can be observed and discovered throughout the entire length of the Act.
 
A hidden {{SmRarityItem|Ornate Chest|Harper's Stash}} can be found on the edge of the [[Ravaged Beach]], buried under a scuffed rock, revealing a map and note referencing areas of interest for future Harper activities. Likewise, a hidden [[Wilderness#Harper_Outpost|Harper Outpost]] can be discovered overlooking the [[Wilderness]], surrounded by skeletons and a {{SmRarityItem|Silver Pendant}} marked with the symbol of the Harpers.
 
Within the [[Emerald Grove]], a fresco in the [[Inner Sanctum]] reveals that the Harpers and the [[druid|druids]] of the Emerald Grove once forged an alliance. A series of {{SmRarityItem|Book Draft - Volume I|story books}} also depict the alliance's formation and battles together. These clues reveal that the Harpers and the [[Circle of the Emerald Grove]] were working together to battle an army of [[Shar|Sharran forces]] originating from [[Reithwin]] and [[Moonrise Towers]]. Similarly, the skeleton of a fallen Harper can be found alongside the skeleton of a druid underneath the broken bridge leading to the [[Risen Road]].
 
In the [[Underdark]], traces of Harper activity can be found within the boundaries of the [[Grymforge]], as well as another {{SmRarityItem|Harper Stash}} that once served as a method of communication with the Emerald Enclave. An {{SmCharLink|Jhaam|Executed Drow}} adorned with an {{SmRarityItem|Engraved Pin}} and a letter referring to a local Harper leader at a 'Last Light', who has been hanged by local [[duergar]] working for the enigmatic [[Cult of the Absolute]].
 
=== Act Two ===
{{DiQ|The Harpers have known many defeats - but slinking from this land when the shadow-curse first fell was one of our most shameful.|Jaheira}}
A group of Harpers led by {{SmCharLink|Lassandra}} can be met for the first upon arriving in the [[Shadow-Cursed Lands]] through Grymforge. Alternatively, the Harpers can be encountered during an ambush if the party arrived in the Shadow-Cursed Lands through the [[Mountain Pass]] and is accompanying {{SmCharLink|Kar'niss}}, with a squad of Harpers led by {{SmCharLink|Branthos}} attempting to seize the [[drider|drider's]] {{SmRarityItem|Moonlantern}} - an ambush that the party can either aid or thwart. Assisting the Harpers in any of those events, and assuring their survival will have them guide the party to a safe haven amidst the curse.
 
The party can either find their way or be guided to [[Last Light Inn]], where a large force of Harpers commanded by {{SmCharLink|Jaheira}} is holed up; they work on opposing {{SmCharLink|Ketheric Thorm|General Ketheric Thorm}}, whom they have discovered to be the Chosen of the Absolute. Depending on the route they take, the player can turn on the Harpers, intentionally or unintentionally cause their complete destruction through the loss of {{SmCharLink|Isobel}}, or assist them in {{Quest|Infiltrate Moonrise Towers}} and discovering the General's source of immortality. Assisting the Harpers in the latter will have Branthos lead the party to an ambush site, in order to {{Quest|Seek Protection from the Shadow Curse}} from a passing hostile [[Absolute|Absolutist]] convoy, if the party hasn't encountered it yet.
 
If the {{SmCharLink|Aylin|Nightsong}} is freed and headed to Moonrise Towers, the Harpers will mobilize for an assault on Moonrise. Before the party can arrive, the Harpers would have cleared out the majority of the Absolutist's [[Zealot of the Absolute|regular]] [[Adept of the Absolute|forces]], but at the cost of losing almost all of their numbers in the fight. What remains of the Harpers and Jaheira will assist the party in the ensuing fights. Jaheira can be offered to join the party as an [[Companions#Attached_Followers|Attached Follower]], and then as a full-fledged [[Companion]] after defeating Ketheric Thorm's first phase.
 
If Jaheira joins the party by the end of the Act, she'll then want to meet up with her Harper contacts during {{Quest|The High Harper}} in [[Act Three]].
 
=== Act Three ===
Jaheira will guide the party to [[Danthelon's Dancing Axe]], where {{SmCharLink|Entharl Danthelon}} will tell the party that the rest of the Harpers are waiting down in the cellar beneath the shop. Conversing with the gathered Harper contacts however will reveal that they are in truth [[doppelganger|doppelgangers]] loyal to the [[Cult of Bhaal]], and that all but {{SmCharLink|Geraldus}} were killed and then impersonated. Depending on Jaheira's presence, as well as the party's intervention, Jaheira will either tell Geraldus to leave the Harpers or encourage him to stay in the organisation. With the Harper network compromised, Jaheira is hesitant to place her trust in the organisation for the time-being.
 
In the event that the [[Dark Urge]] embraces Bhaal and Jaheira is still in the party, she and {{SmCharLink|Minsc}} (if saved) will ambush the party outside the [[Temple of Bhaal]], along several other Harpers, such as {{SmCharLink|Leafsong|Captain Leafsong}}.
 
If Jaheira is an ally in {{Quest|Gather Your Allies}}, she will offer the Harpers' aid in {{Quest|Confront the Elder Brain}} through the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} action {{SAI|Silver Harp Squadron}}.


If Jaheira joins the party, then she'll want to meet up with her Harper contacts during {{Quest|The High Harper|her personal quest}} in [[Chapter Three]].
=== Epilogue ===
In the [[Epilogue]], if no companions have been [[Romance|romanced]], the player can ask Jaheira to join the Harpers. Jaheira will remark that she's been waiting for the right time to offer them a place in the Harpers if they are the Dark Urge origin, or will instead be surprised that they still want to join the Harpers despite all they have seen if they are not. Either way, Jaheira will give the player a {{SmRarityItem|Harp-Shaped Pin}} and recite a simple Harper creed.
{{DiQ|For now, I give you only the most simple Harper creed - to look for the light, and watch always for the dawn.|Jaheira}}


== Members within the game ==
== Members ==
=== Act One ===
=== Act One ===
Deceased in [[Grymforge]]:
Deceased in [[Grymforge]]:
Line 67: Line 97:


Undercover at [[the Guild]]:
Undercover at [[the Guild]]:
* {{MdCharLink|Velicia|Archer Velicia}}
* {{MdCharLink|Archer Velicia}}


Harper informants in [[Jaheira's Basement]]:
Harper informants in [[Jaheira's Basement]]:
Line 98: Line 128:
* {{MdRarityItem|Harper Blade}}
* {{MdRarityItem|Harper Blade}}
* {{MdRarityItem|Harper Key}}
* {{MdRarityItem|Harper Key}}
* {{MdRarityItem|Harper Sacredstriker}}
* {{MdRarityItem|Harp-Shaped Pin}}
* {{MdRarityItem|Harp-Shaped Pin}}
* {{MdRarityItem|Silver Pendant}}
* {{MdRarityItem|Silver Pendant}}
Line 132: Line 163:
* {{MdRarityItem|Book Draft - Volume IV}}
* {{MdRarityItem|Book Draft - Volume IV}}
* {{MdRarityItem|Eyes and Ears Report}}
* {{MdRarityItem|Eyes and Ears Report}}
* {{MdRarityItem|Final Warning (Elerrathin's Home)|Final Warning}}
* {{MdRarityItem|Graveyard Diary}}
* {{MdRarityItem|Graveyard Diary}}
* {{MdRarityItem|Mason's Log}}
* {{MdRarityItem|Mason's Log}}

Latest revision as of 00:53, 25 November 2024

Harpers.png
Harp-Shaped Pin Unfaded Icon.png

The Harpers are a loose organisation that attempt to keep balance and fight villainy across Faerûn.

Portrait Jaheira.png
Some call the Harpers heroes. Others, petty meddlers who cannot help but stick their nose into every conflict they stumble across. The truth is in there somewhere.

Background[edit | edit source]

The Harpers, also known by those in the know as Those Who Harp, are a loosely-coordinated and semi-secret organisation of spies, agents, soldiers, adventurers, and regular people working together through their shared values of protecting the downtrodden, fighting evil forces, and preserving knowledge. The organization is largely informal in structure, valuing discretion and secrecy to protect themselves, and often function based on individual Harper cells working with each other — they are, however, recognizable through their use of identifiable Harp-Shaped pins, as well as their blue and brown colour scheme.

All beings should walk free of fear, with the right to live their lives as they wish.
The Harper Code

Involvement[edit | edit source]

Act One[edit | edit source]

While the Harpers have no direct physical presence within Act One itself, traces and remnants of Harper activity can be observed and discovered throughout the entire length of the Act.

A hidden Harper's Stash can be found on the edge of the Ravaged Beach, buried under a scuffed rock, revealing a map and note referencing areas of interest for future Harper activities. Likewise, a hidden Harper Outpost can be discovered overlooking the Wilderness, surrounded by skeletons and a Silver Pendant marked with the symbol of the Harpers.

Within the Emerald Grove, a fresco in the Inner Sanctum reveals that the Harpers and the druids of the Emerald Grove once forged an alliance. A series of story books also depict the alliance's formation and battles together. These clues reveal that the Harpers and the Circle of the Emerald Grove were working together to battle an army of Sharran forces originating from Reithwin and Moonrise Towers. Similarly, the skeleton of a fallen Harper can be found alongside the skeleton of a druid underneath the broken bridge leading to the Risen Road.

In the Underdark, traces of Harper activity can be found within the boundaries of the Grymforge, as well as another Harper Stash that once served as a method of communication with the Emerald Enclave. An Jhaam Executed Drow adorned with an Engraved Pin and a letter referring to a local Harper leader at a 'Last Light', who has been hanged by local duergar working for the enigmatic Cult of the Absolute.

Act Two[edit | edit source]

Portrait Jaheira.png
The Harpers have known many defeats - but slinking from this land when the shadow-curse first fell was one of our most shameful.

A group of Harpers led by Lassandra Lassandra can be met for the first upon arriving in the Shadow-Cursed Lands through Grymforge. Alternatively, the Harpers can be encountered during an ambush if the party arrived in the Shadow-Cursed Lands through the Mountain Pass and is accompanying Kar'niss Kar'niss, with a squad of Harpers led by Branthos Branthos attempting to seize the drider's Moonlantern - an ambush that the party can either aid or thwart. Assisting the Harpers in any of those events, and assuring their survival will have them guide the party to a safe haven amidst the curse.

The party can either find their way or be guided to Last Light Inn, where a large force of Harpers commanded by Jaheira Jaheira is holed up; they work on opposing Ketheric Thorm General Ketheric Thorm, whom they have discovered to be the Chosen of the Absolute. Depending on the route they take, the player can turn on the Harpers, intentionally or unintentionally cause their complete destruction through the loss of Isobel Isobel, or assist them in Infiltrate Moonrise Towers Infiltrate Moonrise Towers and discovering the General's source of immortality. Assisting the Harpers in the latter will have Branthos lead the party to an ambush site, in order to Seek Protection from the Shadow Curse Seek Protection from the Shadow Curse from a passing hostile Absolutist convoy, if the party hasn't encountered it yet.

If the Aylin Nightsong is freed and headed to Moonrise Towers, the Harpers will mobilize for an assault on Moonrise. Before the party can arrive, the Harpers would have cleared out the majority of the Absolutist's regular forces, but at the cost of losing almost all of their numbers in the fight. What remains of the Harpers and Jaheira will assist the party in the ensuing fights. Jaheira can be offered to join the party as an Attached Follower, and then as a full-fledged Companion after defeating Ketheric Thorm's first phase.

If Jaheira joins the party by the end of the Act, she'll then want to meet up with her Harper contacts during The High Harper The High Harper in Act Three.

Act Three[edit | edit source]

Jaheira will guide the party to Danthelon's Dancing Axe, where Entharl Danthelon Entharl Danthelon will tell the party that the rest of the Harpers are waiting down in the cellar beneath the shop. Conversing with the gathered Harper contacts however will reveal that they are in truth doppelgangers loyal to the Cult of Bhaal, and that all but Geraldus Geraldus were killed and then impersonated. Depending on Jaheira's presence, as well as the party's intervention, Jaheira will either tell Geraldus to leave the Harpers or encourage him to stay in the organisation. With the Harper network compromised, Jaheira is hesitant to place her trust in the organisation for the time-being.

In the event that the Dark Urge embraces Bhaal and Jaheira is still in the party, she and Minsc Minsc (if saved) will ambush the party outside the Temple of Bhaal, along several other Harpers, such as Leafsong Captain Leafsong.

If Jaheira is an ally in Gather Your Allies Gather Your Allies, she will offer the Harpers' aid in Confront the Elder Brain Confront the Elder Brain through the Gather Your Allies Gather Your Allies action Silver Harp Squadron Silver Harp Squadron.

Epilogue[edit | edit source]

In the Epilogue, if no companions have been romanced, the player can ask Jaheira to join the Harpers. Jaheira will remark that she's been waiting for the right time to offer them a place in the Harpers if they are the Dark Urge origin, or will instead be surprised that they still want to join the Harpers despite all they have seen if they are not. Either way, Jaheira will give the player a Harp-Shaped Pin and recite a simple Harper creed.

Portrait Jaheira.png
For now, I give you only the most simple Harper creed - to look for the light, and watch always for the dawn.

Members[edit | edit source]

Act One[edit | edit source]

Deceased in Grymforge:


Act Two[edit | edit source]

At Last Light Inn and Moonrise Towers:

Deceased in the Shadow-Cursed Lands:


Act Three[edit | edit source]

At Danthelon's Dancing Axe - all these except Geraldus are Doppelgangers disguised as Harpers:

Undercover at the Guild:

Harper informants in Jaheira's Basement:

At the Temple of Bhaal - these Harpers can only be encountered during a Dark Urge playthrough:

At the High Hall - called with Gather Your Allies (class action) Gather Your Allies (class action) ability (Silver Harp Squadron Silver Harp Squadron):

Related Items[edit | edit source]

Related Literature[edit | edit source]

Written by Harpers[edit | edit source]

Related to the Harpers[edit | edit source]

Related Quests[edit | edit source]

External Links[edit | edit source]