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| description = Dror Ragzlin is a Hobgoblin Barbarian follower of the Absolute. He can be found at the Shattered Sanctum inside the Goblin Camp, trying to cast Speak with Dead on a Mind Flayer.
| description = Dror Ragzlin is a Hobgoblin Barbarian follower of the Absolute. He can be found at the Shattered Sanctum inside the Goblin Camp, trying to cast Speak with Dead on a Mind Flayer.
| image = Ragzlin.png
| image = Ragzlin.png
}}{{CharacterInfo
}}
|title =
{{Infobox creature
|name = Dror Ragzlin
| name = Dror Ragzlin
|image=[[File:Ragzlin.png|350px]]
| title = True Soul of the Absolute
|STR=18
| faction = [[Cult of the Absolute]]
|DEX=12
| class = [[Barbarian]]
|CON=16
| race = [[Hobgoblin]]
|INT=12
| hometown = [[Shattered Sanctum]]
|WIS=10
| image =
|CHA=15
<gallery>
|level=3
Dror Ragzlin Quest.webp|In-game
|race=[[Hobgoblin]]
Portrait Dror Ragzlin.png|Portrait
|type=Humanoid
</gallery>
|HP=60
| va = Adam Diggle
|AC=14
| level = 5
|speed=9m / 30ft
| size = [[Medium]]
|size=Medium
| type = [[Humanoid]]
|weight=50kg / 100lbs
| ac = 14
|proficiency=2
| e hp = 52
|initiative=+1
| hp = 75
|passive = {{IconLink|Attack Of Opportunity Icon 64px.png|Attack of Opportunity|size=24px}}<br>
| t hp = 97
{{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}<br>
| movement m  = 9
{{IconLink|Unarmoured Defense Icon 64px.png|Unarmoured Defence|size=24px}}<br>
| weight kg = 50
[[Martial Advantage]]
| str = 18
|class = Barbarian
| dex = 12
|location = [[Shattered Sanctum]]
| con = 16
|allies = [[Minthara]], [[Gut]]
| int = 12
|alt-name= 3D Model
| wis = 10
|alt-image=[[File:Dror Ragzlin Model.png|150px]]
| cha = 15
}}'''Dror Ragzlin''' is a [[Hobgoblin]] [[Barbarian]] and a follower of the [[Absolute]] in [[Baldur's Gate 3]]. He is a potential antagonist and can be found at the [[Shattered Sanctum]] inside the [[Goblin Camp]], trying to cast [[Speak with Dead]] on a [[Mind Flayer]].
| cha save prof = yes
| str save prof = yes
| con save prof = yes
| int save prof = yes
| wis save prof = yes
| passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Martial Advantage, Opportunity Attack, Unarmoured Defence (Barbarian)
| h passives = Danger Sense, Darkvision, Extra Attack, Fast Movement, Legendary Action: Devoted Galvanism, Opportunity Attack, Unarmoured Defence (Barbarian), Martial Advantage
| athletics = 4
| acrobatics = 1
| perception = 0
}}
'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]].
{{DiQ|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Volo}}


== Chapter One ==
== Overview ==
Ragzlin will be first seen during the cutscene intro to [[Chapter One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash. You will find out soon that he is the leader of the [[Goblin]] at the Goblin Camp, and a [[True Soul]] of the Absolute.
=== Background ===
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. He was instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a {{SmRarityItem|Mysterious Artefact}}. He can be encountered by the party in the [[Shattered Sanctum]], where he is attempting to speak with the corpse of a [[Mind Flayer]]. Depending on party choices, Ragzlin may become an ally or an enemy throughout Act One. Ragzlin, {{CharLink|Minthara}} and {{CharLink|Gut}}, are True Souls and the leaders of the [[Goblin]] forces, that threat the [[Emerald Grove]]. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him.


The player will meet him later, inside the Goblin Camp, while he is trying to speak with a dead Mindflayer. He will connect with the player in the same manner other True Soul characters do, and ask for help. The player can then force Ragzlin to ask their question, in order to avoid being recognized by the deceased Illithid as an escaped True Soul.
== Involvement ==
===Act One===
Ragzlin is seen first during the cutscene intro to [[Act One]] alongside Minthara, observing the [[Nautiloid|Nautiloid's]] crash.  


He needs to be killed if the player wants to help the [[Tiefling]]s at the [[Druid Grove]]. Should the player kill him, the whole camp will fall into chaos and be instantly hostile. If the player aids the goblins instead, they won't be able to return, since Ragzlin and the remaining goblins will try to kill them.
====Shattered Sanctum====
The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the [[Goblin Camp]], where he is attempting to cast {{SAI|Speak with Dead}} on a dead Mind Flayer. The party can assist or hinder that attempt. After a brief dialogue, he can delegate the party to Minthara while he deliberates his next move. Otherwise he could be fought against, which results in all of the characters in the [[Shattered Sanctum]] and in the [[Goblin Camp]] becoming hostile, except {{CharLink|Abdirak}}, {{CharLink|Liam}}, {{CharLink|Halsin}}, and {{CharLink|Volo}}.


== Notable Loot ==
===Act Two===
* {{IconLink|Faithbreaker Icon.png|Faithbreaker|size=24px}}
====Mind Flayer Colony====
* [[Dror Ragzlin's Key]]
If allowing {{CharLink|Balthazar}} to take the {{CharLink|Aylin|Nightsong}}, the party will be tasked with abducting {{CharLink|Isobel Thorm|Isobel}}. Letting her get killed or knocked out will grant the party an audience with {{CharLink|Ketheric Thorm}} who will allow them to pray at the altar of the [[Absolute]]. Doing so will result in them being imprisoned in a pod within the [[Mind Flayer Colony]] where Balthazar will try to recycle the party into zombies.


{{CharactersNavbox|one}}
In the combat that ensues the party will have to fight against [[Zombie Dror Ragzlin]] (if he did not survive [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if she wasn't rescued from [[Moonrise Towers Prison]]).
[[Category: Humanoids]]
 
[[Category: Hobgoblins]]
== Combat ==
[[Category: Barbarians]]
=== Attacks and abilities ===
[[Category: Bosses]]
{{Feature box|Absolute Power}}
[[Category: Followers of the Absolute]]
{{Feature box|Action Surge}}
[[Category: Characters in Act 1]]
{{Feature box|Leadership}}
{{Feature box|Repulsor (Dror Ragzlin)}}
 
=== Honour Mode ===
{{Feature box|Arachnid Compulsion}}
{{Feature box|Galvanise}}
 
=== Allies ===
* {{CharLink|Gnat|Booyahg Gnat}}
* {{CharLink|Cry|Devout Cry}}
* {{CharLink|Narvass}}
* {{CharLink|Kagran}}
* {{CharLink|Roo|Sharp-Eye Roo}}
* {{CharLink|Bolt|Warlock Bolt}}
* {{CharLink|Huk|Warrior Huk}}
 
===Encounter details===
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat. He has access to various effects that buff his nearby allies such as {{SAI|Leadership}} (and {{SAI|Galvanise}} on Honour mode), further empowering the goblin horde.
 
===Tactics===
The party should attempt to take out all of Ragzlin's allies first since they all have rather low hit points and will be buffed by his skills if they are allowed to live. Afterwards, the party can face down the hobgoblin himself.
 
Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.
 
The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop them down on enemies. Disabling or vision-reducing spells such as {{SAI|Darkness}}, {{SAI|Grease}}, or {{SAI|Hunger of Hadar}} can allow the party to engage the enemy group safely from the rafters while the {{Cond|Difficult Terrain}} slows them down.
 
If the party convinced {{CharLink|Larger Giant Spider}} and {{CharLink|Smaller Giant Spider}} to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.
 
=== Notable loot ===
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{MdRarityItem|Faithbreaker}}
* {{MdRarityItem|Javelin}} - 3x
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Scroll of Speak with Dead}}
== Related literature ==
* {{MdRarityItem|Recruiting Gnolls}}
 
==Speak with Dead==
 
{{Dialogue start}}
'''Party member:''' Why does the Absolute want the fugitives?
*'''Dror Ragzlin:''' Eternal... glory... ours...
 
'''Party member:''' What did you want with that mind flayer?
*'''Dror Ragzlin:''' Squid... ship... fugitives... needs...
 
'''Party member:''' Where's Halsin?
*'''Dror Ragzlin:''' Beast ruttin'... looter... worg pens...
 
'''Party member:''' Tell me where I can find a healer.
*'''Dror Ragzlin:''' Halsin... caged...
 
'''Party member:''' Why are you and the drow working together?
*'''Dror Ragzlin:''' Absolute... binds... obedience...
{{Dialogue end}}
 
== Related quests ==
* {{Quest|Defeat the Goblins}}
* {{Quest|Save the First Druid}}
* {{Quest|Save the Refugees}}
 
== Gallery ==
<gallery heights="250">
Dror Ragzlin Model.png|Ragzlin's model
Ragzlin.png|A smiling Ragzlin
</gallery>
 
== Notes ==
{{notebegin}}
* Ragzlin grants 75 [[Experience|XP]] when killed.
{{noteend}}
 
== External links ==
* {{FRWiki|Dror Ragzlin|long}}
 
{{Goblin Camp}}
[[Category:Humanoids]]
[[Category:Hobgoblins]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Bosses]]
[[Category:Followers of the Absolute]]
[[Category:Available to Speak with Dead]]
[[Category:Barbarians]]

Latest revision as of 14:05, 21 November 2024

Dror Ragzlin is one of the three bosses at the Goblin Camp working for the Cult of the Absolute, threatening the Emerald Grove and the Tiefling Refugees.

Portrait Volo.png
With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!
Volo

Overview[edit | edit source]

Background[edit | edit source]

Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. He was instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a Mysterious Artefact. He can be encountered by the party in the Shattered Sanctum, where he is attempting to speak with the corpse of a Mind Flayer. Depending on party choices, Ragzlin may become an ally or an enemy throughout Act One. Ragzlin, Minthara Minthara and Gut Gut, are True Souls and the leaders of the Goblin forces, that threat the Emerald Grove. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him.

Involvement[edit | edit source]

Act One[edit | edit source]

Ragzlin is seen first during the cutscene intro to Act One alongside Minthara, observing the Nautiloid's crash.

Shattered Sanctum[edit | edit source]

The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast Speak with Dead Speak with Dead on a dead Mind Flayer. The party can assist or hinder that attempt. After a brief dialogue, he can delegate the party to Minthara while he deliberates his next move. Otherwise he could be fought against, which results in all of the characters in the Shattered Sanctum and in the Goblin Camp becoming hostile, except Abdirak Abdirak, Liam Liam, Halsin Halsin, and Volo Volo.

Act Two[edit | edit source]

Mind Flayer Colony[edit | edit source]

If allowing Balthazar Balthazar to take the Aylin Nightsong, the party will be tasked with abducting Isobel Thorm Isobel. Letting her get killed or knocked out will grant the party an audience with Ketheric Thorm Ketheric Thorm who will allow them to pray at the altar of the Absolute. Doing so will result in them being imprisoned in a pod within the Mind Flayer Colony where Balthazar will try to recycle the party into zombies.

In the combat that ensues the party will have to fight against Zombie Dror Ragzlin (if he did not survive Act One) and Zombie Minthara (if she died in Act One or if she wasn't rescued from Moonrise Towers Prison).

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Absolute Power.webp
Absolute Power Absolute Power ()
Normal weapon damage +
Strength Damage TypesWeapon
+
D6 Force.png 1d6 (1~6) Damage TypesForce

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Action Surge.webp
Action Surge Action Surge
Immediately gain an extra action to use this turn.
 Range: Self
Recharge: Short rest
Leadership.webp
Leadership Leadership ()
Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4Damage TypesForce.
 Range: Self
AoE: 6 m / 20 ft (Radius)
Recharge: Per battle
Generic Control.webp
Repulsor Repulsor ()
D6 Force.png 1d6 (1~6) Damage TypesForce

Unleash the Absolute's power to harm and push anything and anyone back 6 m / 20 ft.

STR Save
 Range: 6 m / 30 ft
AoE: 6 m / 20 ft (Radius)
Recharge: Per turn

Honour Mode[edit | edit source]

Arachnid Compulsion.webp
Arachnid Compulsion Arachnid Compulsion ()
Take control of nearby spiders with a borrowed piece of drow magic.
 Range: 10 m / 30 ft
Legendary Action Galvanise.webp
Galvanise Galvanise
Bestow all allies within 5 m / 17 ft with an Action Surge Action Surge they can spend.
 Range: Self
AoE: 5 m / 17 ft (Radius)
Recharge: Per turn

Allies[edit | edit source]

Encounter details[edit | edit source]

In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat. He has access to various effects that buff his nearby allies such as Leadership Leadership (and Galvanise Galvanise on Honour mode), further empowering the goblin horde.

Tactics[edit | edit source]

The party should attempt to take out all of Ragzlin's allies first since they all have rather low hit points and will be buffed by his skills if they are allowed to live. Afterwards, the party can face down the hobgoblin himself.

Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.

The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop them down on enemies. Disabling or vision-reducing spells such as Darkness Darkness, Grease Grease, or Hunger of Hadar Hunger of Hadar can allow the party to engage the enemy group safely from the rafters while the Difficult Terrain Difficult Terrain slows them down.

If the party convinced Larger Giant Spider Larger Giant Spider and Smaller Giant Spider Smaller Giant Spider to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.

Notable loot[edit | edit source]

Related literature[edit | edit source]

Speak with Dead[edit | edit source]

Party member: Why does the Absolute want the fugitives?

  • Dror Ragzlin: Eternal... glory... ours...

Party member: What did you want with that mind flayer?

  • Dror Ragzlin: Squid... ship... fugitives... needs...

Party member: Where's Halsin?

  • Dror Ragzlin: Beast ruttin'... looter... worg pens...

Party member: Tell me where I can find a healer.

  • Dror Ragzlin: Halsin... caged...

Party member: Why are you and the drow working together?

  • Dror Ragzlin: Absolute... binds... obedience...

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Ragzlin grants 75 XP when killed.

External links[edit | edit source]