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| image = Newborn Mind Flayer Sleeping.jpg | | image = Newborn Mind Flayer Sleeping.jpg | ||
}} | }} | ||
[[File:Newborn Mind Flayer Sleeping.jpg|thumb|{{noexcerpt|A newly born Mind Flayer.}}]] | [[File:Newborn Mind Flayer Sleeping.jpg|thumb|{{noexcerpt|A newly born Mind Flayer.}}]] | ||
'''Feed the Mind Flayer''' is a [[ | '''Feed the Mind Flayer''' is a [[Quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with the starving [[Mind flayer (windmill)|mind flayer]] in [[Rivington]]. | ||
__TOC__ | __TOC__ | ||
{{clear}} | {{clear}} | ||
==Objectives== | ==Objectives== | ||
{{Quest objective|Kill a humanoid and pick up the body.| | |||
* A ravenous mind flayer asked us to bring it a humanoid to feast on. | * A ravenous mind flayer asked us to bring it a humanoid to feast on. | ||
}} | |||
{{Quest objective|Bring the body to the mind flayer.| | |||
* We killed a humanoid for the mind flayer - hopefully this will sate its hunger. | * We killed a humanoid for the mind flayer - hopefully this will sate its hunger. | ||
}} | |||
{{Quest objective|Quest Complete| | |||
* We defeated the mind flayer. | * We defeated the mind flayer. | ||
* We convinced the starving mind flayer to hunt for its food. | * We convinced the starving mind flayer to hunt for its food. | ||
* We left without helping the mind flayer. | * We left without helping the mind flayer. | ||
* The now-sated mind flayer granted us a boon of psionic power. | * The now-sated mind flayer granted us a boon of psionic power. | ||
}} | |||
== Walkthrough == | == Walkthrough == | ||
[[File:Abandoned Windmill.jpg|thumb|Abandoned Windmill]] | [[File:Abandoned Windmill.jpg|thumb|Abandoned Windmill]] | ||
Screaming can be heard from the [[Abandoned Windmill | Screaming can be heard from the [[Abandoned Windmill]] in Rivington {{coords|44|-32}}. Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious {{CharLink|Mind flayer (windmill)|Mind Flayer}} within. | ||
Interacting with the Mind Flayer provides the following | Interacting with the Mind Flayer provides the following options: | ||
* It doesn't feel very fortunate. | * {{Dialogue option|''It doesn't '''feel''' very fortunate.''}} | ||
* Wake the newborn mind flayer. | * {{Dialogue option|''Wake the newborn mind flayer.''}} | ||
* Attack the creature before it wakes up. | * {{Dialogue option|'''WAKE UP, SQUIDFACE'''|tags=Barbarian}} | ||
* | * {{Dialogue option|''Connect your mind to this fledging aberration - wake it up.''|tags=Great Old One}} | ||
* {{Dialogue option|''This abomination's existence pollutes the very thin air - try to end it.|tags=Paladin}} | |||
* {{Dialogue option|''Attack the creature before it wakes up.''}} | |||
* {{Dialogue option|''Sneak away.''|roll=Stealth|dc=10}} | |||
Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a | Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a {{SmRarityItem|Mind Flayer Brain}}, which can be consumed, as well as a Windmill Key, {{SmRarityItem|Ring of Truthfulness}}, a random gemstone, and {{SmRarityItem|Absolute Orders: Newborn}}. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the [[Inspiration|Inspirational Event]] '''Kill 'Em While They're Young''' ([[Haunted One]] background). | ||
If | If choosing to wake the newborn, the party can hear its demands. It explains it needs a fresh brain to feed on. This can be responded to in several ways: | ||
* {{Dialogue option|I'll see what I can do.}} | |||
* {{Dialogue option|I can fetch you a corpse, freshly killed. Brain intact.}} | |||
* {{Dialogue option|I never work for free.}} | |||
* ''Offer the mind flayer the body you're carrying.'' | |||
* {{Dialogue option|Go find your own meal! Even weakened you're more powerful than anything out there.|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|I will not let you feed on anything in this city, aberration.|tags=Paladin, Druid}} | |||
* I'll see what I can do. | * {{Dialogue option|I'm not going to bring you food.}} | ||
* I can fetch you a corpse, freshly killed. Brain intact. | * {{Dialogue option|''Attack!''}} | ||
* I never work for free. | |||
* | |||
* I'm not going to bring you food. | |||
=== Suitable corpses === | === Suitable corpses === | ||
[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]] | [[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]] | ||
If | If agreeing to help the Mind Flayer, it is necessary to find a corpse. Any random corpse will do, including killing random NPCs. | ||
* | * {{CharLink|Ferg Drogher}} is particularly apropos for this as he walks away to tattle on Shadowheart. | ||
Previously existing corpses will also work. Some options include: | Previously existing corpses will also work. Some options include: | ||
* | * A dead refugee near the Ironforge Gnome hideout {{coords|45|66}} | ||
* | * A murdered refugee in the Well in front of Sword Coast Couriers | ||
* | * {{CharLink|Brilgor|icon=Portrait Ghost.png}} buried behind the {{coords|-106|-19|Open Hand Temple}} | ||
* | * {{CharLink|Lorgan|Father Lorgan}} in the Open Hand Temple {{coords|-57|-22}} | ||
* | * {{CharLink|Ffion Goldgrind}} on the upper levels of {{coords|-13|76|Fraygo's Flophouse}} | ||
The party | The party must pick up the corpse and bring it back to the Mind Flayer, to be rewarded with one skill point for the [[Illithid Powers]] tree. If the Mind Flayer is fed, it will leave the windmill after a long rest. It will later re-appear in [[Armbrust's Home]] in the [[Lower City]], killing {{CharLink|Tym Armbrust}} and his whole family. The Mind Flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point. | ||
Feeding the | Feeding the Mind Flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background). [[Oath of the Ancients]] Paladins will break their oath if this option is chosen. | ||
If the | If the Mind Flayer is persuaded to get its own meal, it leaves the windmill to go hunt, with no further reward. This will result in the death of nearby picnicker {{CharLink|Sloncha Owena}} and the disappearance of her beau {{CharLink|Bogdan Vortleson}}. | ||
== Companion approval == | == Companion approval == | ||
Line 84: | Line 77: | ||
''Kill the mind flayer'' | ''Kill the mind flayer'' | ||
* {{MdRarityItem|Mind Flayer Brain}} (grants one point for the Illithid Powers skill tree if consumed, just like a {{SmRarityItem|Mind Flayer Parasite Specimen}}) | |||
* {{MdRarityItem|Ring of Truthfulness}} | * {{MdRarityItem|Ring of Truthfulness}} | ||
''Feed the mind flayer'' | ''Feed the mind flayer'' | ||
* {{MdRarityItem|Ring of Truthfulness}} | * {{MdRarityItem|Ring of Truthfulness}} | ||
* One point for the | * One point for the Illithid Powers skill tree | ||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] |
Latest revision as of 18:15, 20 November 2024
Feed the Mind Flayer is a Quest in Act Three of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in Rivington.
Objectives[edit | edit source]
Walkthrough[edit | edit source]
Screaming can be heard from the Abandoned Windmill in Rivington X: 44 Y: -32. Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious Mind Flayer within.
Interacting with the Mind Flayer provides the following options:
- It doesn't feel very fortunate.
- Wake the newborn mind flayer.
- [BARBARIAN] WAKE UP, SQUIDFACE
- [GREAT OLD ONE] Connect your mind to this fledging aberration - wake it up.
- [PALADIN] This abomination's existence pollutes the very thin air - try to end it.
- Attack the creature before it wakes up.
- [STEALTH] Sneak away. (DC 10)
Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a Mind Flayer Brain, which can be consumed, as well as a Windmill Key, Ring of Truthfulness, a random gemstone, and Absolute Orders: Newborn. Consuming the brain grants one illithid potential. Killing the Mindflayer will also earn the Inspirational Event Kill 'Em While They're Young (Haunted One background).
If choosing to wake the newborn, the party can hear its demands. It explains it needs a fresh brain to feed on. This can be responded to in several ways:
- I'll see what I can do.
- I can fetch you a corpse, freshly killed. Brain intact.
- I never work for free.
- Offer the mind flayer the body you're carrying.
- [PERSUASION] Go find your own meal! Even weakened you're more powerful than anything out there. (DC 15)
- [PALADIN] [DRUID] I will not let you feed on anything in this city, aberration.
- I'm not going to bring you food.
- Attack!
Suitable corpses[edit | edit source]
If agreeing to help the Mind Flayer, it is necessary to find a corpse. Any random corpse will do, including killing random NPCs.
- Ferg Drogher is particularly apropos for this as he walks away to tattle on Shadowheart.
Previously existing corpses will also work. Some options include:
- A dead refugee near the Ironforge Gnome hideout X: 45 Y: 66
- A murdered refugee in the Well in front of Sword Coast Couriers
- Brilgor buried behind the Open Hand Temple X: -106 Y: -19
- Father Lorgan in the Open Hand Temple X: -57 Y: -22
- Ffion Goldgrind on the upper levels of Fraygo's Flophouse X: -13 Y: 76
The party must pick up the corpse and bring it back to the Mind Flayer, to be rewarded with one skill point for the Illithid Powers tree. If the Mind Flayer is fed, it will leave the windmill after a long rest. It will later re-appear in Armbrust's Home in the Lower City, killing Tym Armbrust and his whole family. The Mind Flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point.
Feeding the Mind Flayer earns the Inspirational Events Unexpected Parenting (Haunted One background) and Newfound Subject (Noble background). Oath of the Ancients Paladins will break their oath if this option is chosen.
If the Mind Flayer is persuaded to get its own meal, it leaves the windmill to go hunt, with no further reward. This will result in the death of nearby picnicker Sloncha Owena and the disappearance of her beau Bogdan Vortleson.
Companion approval[edit | edit source]
- [BARBARIAN] WAKE UP, SQUIDFACE! +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Quest rewards[edit | edit source]
Kill the mind flayer
- Mind Flayer Brain (grants one point for the Illithid Powers skill tree if consumed, just like a Mind Flayer Parasite Specimen)
- Ring of Truthfulness
Feed the mind flayer
- Ring of Truthfulness
- One point for the Illithid Powers skill tree