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| title = Fighting Orin the Red | | title = Fighting Orin the Red | ||
| description = This page focuses on Orin's behavior during combat and how to fight her. | | description = This page focuses on Orin's behavior during combat and how to fight her. | ||
| image = | | image = Orin_Model.png | ||
}} | }} | ||
{{CombatTab}} | |||
{{Infobox creature | {{Infobox creature | ||
| name = Orin the Red | | name = Orin the Red | ||
| image = | | image = Orin_Model.png | ||
| size = [[Medium]] | |||
| size = Medium | | type = [[Humanoid]] | ||
| type = Humanoid | | race = [[Human]] / {{FRWiki|Changeling}} | ||
| ac = 20 | | ac = 20 | ||
| e hp = 101 | |||
| hp = 145 | | hp = 145 | ||
| t hp = 208 | | t hp = 208 | ||
| weight kg = 75 | | weight kg = 75 | ||
| str = 18 | | str = 18 | ||
| dex = 22 | | dex = 22 | ||
Line 33: | Line 26: | ||
| int save prof = yes | | int save prof = yes | ||
| | | extra init = +1 | ||
| t conditions = Legendary Resistance: Incapacitation | | t conditions = Legendary Resistance: Incapacitation | ||
| passives = | | passives = | ||
Ambusher (+1) @ Studded Leather Armour +2, | |||
Crimson Weapon @ Crimson Mischief, | |||
Darkvision, | Darkvision, | ||
Evasion, | |||
Exploit Weakness @ Bloodthirst, | |||
Fast Hands, | Fast Hands, | ||
Immutable Form, | Immutable Form, | ||
Improved Critical @ Bloodthirst, | Improved Critical @ Bloodthirst, | ||
Magic Resistance, | |||
Opportunity Attack, | |||
Perfect Sentry, | |||
Prey Upon the Weak @ Crimson Mischief, | Prey Upon the Weak @ Crimson Mischief, | ||
Reliable Talent, | |||
Superior Padding (-1) @ Studded Leather Armour +2, | Superior Padding (-1) @ Studded Leather Armour +2, | ||
Uncanny Dodge | |||
| | | h passives = | ||
Ambusher (+1) @ Studded Leather Armour +2, | |||
Crimson Weapon @ Crimson Mischief, | |||
Darkvision, | Darkvision, | ||
Evasion, | Evasion, | ||
Exploit Weakness @ Bloodthirst, | Exploit Weakness @ Bloodthirst, | ||
Fast Hands, | |||
Improved Critical @ Bloodthirst, | Improved Critical @ Bloodthirst, | ||
Legendary Action: Murderous Retort, | |||
Magic Resistance, | |||
Opportunity Attack, | |||
Perfect Sentry, | |||
Prey Upon the Weak @ Crimson Mischief, | Prey Upon the Weak @ Crimson Mischief, | ||
Reliable Talent, | |||
Superior Padding (-1) @ Studded Leather Armour +2, | Superior Padding (-1) @ Studded Leather Armour +2, | ||
Uncanny Dodge, | |||
| uid = S_GLO_Orin | |||
| uuid = bf24e0ec-a3a6-4905-bd2d-45dc8edf8101 | |||
| stats = GLO_Orin | |||
}} | }} | ||
{{Infobox | {{Infobox creature | ||
| name = Orin | | name = Orin (Slayer Form){{ref|Orin's [[Slayer]] form has higher stats than the version used by the [[Dark Urge]].}}{{ref|* While the player character needs to read {{SmRarityItem|Regarding the Slayer}} as the Dark Urge in order to use {{SAI|Piercing Growl}} in their Slayer form, Orin's version automatically has that ability.}} | ||
| image = Baldurs-Gate-3-Slayer-Form.webp | | image = Baldurs-Gate-3-Slayer-Form.webp | ||
| imagesize = 0.7 | | imagesize = 0.7 | ||
| size = Large | | size = [[Large]] | ||
| type = Monstrosity | | type = [[Monstrosity]] | ||
| | | ac = 18 | ||
| | | e hp = 131 | ||
| | | hp = 175 | ||
| | | t hp = 238 | ||
| | | movement m = 10 | ||
| weight kg = 400 | |||
| str = 25 | | str = 25 | ||
| dex = 18 | | dex = 18 | ||
Line 91: | Line 86: | ||
| wis = 16 | | wis = 16 | ||
| cha = 19 | | cha = 19 | ||
| | | dex save prof = yes | ||
| | | int save prof = yes | ||
| | | conditions = Slayer Form, Unstoppable | ||
| t conditions = Legendary Resistance: Incapacitation, Slayer Form, Unstoppable | |||
| passives = Darkvision, Evasion, Fast Hands, Immutable Form, Magic Resistance, Opportunity Attack, Perfect Sentry, Reliable Talent, Slayer's Improved Extra Attack, Uncanny Dodge | |||
| h passives = Legendary Action: Murderous Retort, Darkvision, Evasion, Fast Hands, Immutable Form, Magic Resistance, Opportunity Attack, Perfect Sentry, Reliable Talent, Slayer's Improved Extra Attack, Uncanny Dodge | |||
| uid = LOW_Slayer_Orin | |||
| uuid = ced6bfeb-8f6f-47d0-943f-77833f643318 | |||
| | | stats = GLO_Orin_Slayer | ||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
This page focuses on | This page focuses on Orin's behavior during turn-based combat gameplay. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
Line 134: | Line 103: | ||
* All [[Slayer]] attacks and abilities. (See [[Slayer#Attacks_and_Abilities]]) | * All [[Slayer]] attacks and abilities. (See [[Slayer#Attacks_and_Abilities]]) | ||
{{Feature box|Sanguine Animation}} | {{Feature box|Sanguine Animation}}{{ref|Despite its description, {{SAI|Sanguine Animation}} consumes corpses rather than blood surfaces in order to create [[Bloodmarrow Skeleton]]s. Knocking enemies off the platform leaves less corpses for Orin to consume.}} | ||
====Honour Mode==== | |||
{{Feature box|Sanguine Lash}} | |||
===Humanoid Form=== | ===Humanoid Form=== | ||
{{Feature box|Shroud Self}} | {{Feature box|Shroud Self}} | ||
{{Feature box|Unsettling Visage}} | {{Feature box|Unsettling Visage}} | ||
== Allies == | |||
* {{MdCharLink|Boon of Bhaal}} (only while [[Reaper of Bhaal|Reapers of Bhaal]] are chanting) | |||
* {{MdCharLink|Fustian|Death's Head of Bhaal Fustian}} | |||
* {{MdCharLink|Hivune|Invoker of Bhaal Hivune}} | |||
* {{MdCharLink|Dhoria|Reaper of Bhaal Dhoria}} | |||
* {{MdCharLink|Eglantine|Reaper of Bhaal Eglantine}} | |||
* {{MdCharLink|Hiila|Reaper of Bhaal Hiila}} | |||
* {{MdCharLink|Liya|Reaper of Bhaal Liya}} | |||
* {{MdCharLink|Ogga|Reaper of Bhaal Ogga}} | |||
* {{MdCharLink|Snirr|Reaper of Bhaal Snirr}} | |||
== Encounter details == | |||
== | ===Regular Encounter=== | ||
Orin can be fought at the [[Bhaal Temple]] in the [[Undercity Ruins]]. For the fight, she takes the form of the Slayer (see [[Slayer]] for a list of its attacks). Orin begins the fight with either 7 stacks of {{cond|Unstoppable}} on ''Balanced'' difficulty or 12 stacks on ''Tactician'' difficulty. These stacks are refreshed by [[Boon of Bhaal]] at the end of every round, so long as at least 1 [[Reaper of Bhaal]] is still chanting. | |||
The 6 Reapers of Bhaal start the battle with {{cond|Sanctuary}} and continually chant to activate Boon of Bhaal, which is represented by the giant skull over the Chamber's door. The Reapers of Bhaal do not directly participate in the fight until either Orin is defeated or their chanting is disrupted by conditions such as {{cond|Prone}}, {{cond|Silenced}}, {{cond|Hypnotised}}, {{cond|Fearful}}, or {{cond|Stunned}}.{{ref|Killing the Reapers of Bhaal before starting the fight with Orin (e.g. through stealth and long range archery) prevents the Boon of Bhaal from being removed since they died before it entered the turn order. This requires the party to remove all of Orin's {{cond|Unstoppable}} stacks each turn without having any way to stop the Boon of Bhaal.}} | |||
If knocked off, Orin dies; even by using a non-lethal ability or attack that grants {{cond|Knocked Out}} when reducing a creature's to zero or one, such as {{SAI|Pommel Strike}}.<ref>[[:File:Orin KO = Death.png]]</ref> | |||
Orin | |||
Her {{SmRarityItem|Bloodthirst|Netherstone-Pommelled Bloodthirst}} and Altar Key remain on the floor and are retrievable. | |||
If Orin | If Orin did not kill her [[Rescue Orin's Victim|kidnapped victim]] during the dialogue before the fight, they are restrained on an Altar in the center of the room. A successful {{Ability Check|Sleight of Hand|25}} to lockpick their chains allows them to join the fight with whatever stats and weapons they had upon their capture; the Altar Key can also be used if it was pickpocketed from Orin or looted from her corpse. If the freed victim is then downed or killed during the fight, they ''cannot'' be revived by {{CharLink|Withers}} or by casting {{SAI|Revivify}}, leaving them permanently dead and removed from the party as though Orin had killed them in the dialogue. | ||
If using {{SAI|Speak with Dead}} on {{CharLink|Helena Anchev|Helena Anchev's}} corpse prior to the fight, which generally requires using the opening at the northeast end of the balcony in order to reach the Orin's bedroom before meeting Orin on the platform, they can discover that she betrayed Orin on {{CharLink|Sarevok|Sarevok's}} orders. If telling Orin this and then taunting her further by succeeding a {{Ability Check|Deception|25}}, {{Ability Check|Persuasion|25}}, or {{Ability Check|Religion|25}}, Orin completely breaks down. {{CharLink|Bhaal}} then forcibly transforms her into the Slayer Form, and gives her the unique buff {{cond|A Mist Most Scarlet}}. | |||
In Honour mode, | In Honour mode, Orin has {{SAI|Legendary Action: Sanguine Lash}} in her slayer form, allowing her to use {{SAI|Sanguine Lash}} as a reaction once per round, which she applies only against foes who use melee attacks against her. She also has {{Cond|Legendary Resistance: Incapacitation|Legendary Resistance}} against being incapacitated. The Boon of Bhaal gains a legendary action {{SAI|Bhaal's Edict}} - if Orin does not use her Sanguine Lash in her turn (i.e. party and allies made no melee attacks against her), the Boon of Bhaal forces Bhaal's Edict upon one the party members. If that party member is unable to kill another creature, they die upon ending their turn. {{cond|Death Ward}} does protect party members from Bhaal's Edict, although in this case they lose all of their current buffs and conditions as if they had briefly died. | ||
===Dark Urge Encounter (The Duel)=== | ===Dark Urge Encounter (The Duel)=== | ||
As the | As the {{CharLink|The Dark Urge}}, the player character can agree to a duel against Orin. The duel separates the player character from the companions. Orin is not granted the {{Cond|Unstoppable}} feature during the duel and the [[Boon of Bhaal]] is not active. Dying during the duel does not result in an immediate game over, but impacts the personal story of the Dark Urge. Your allies then start fighting the normal version of the encounter against Orin and her cultists. While Orin does not heal any damage done to her in the duel, she gains the {{Cond|Unstoppable}} feature which she normally has. | ||
Depending on | Depending on the party's choices in [[Act Two]], Orin has different forms which the party can fight against. | ||
If | If the Dark Urge has been granted the [[Slayer|Slayer form]], then Orin fights in her humanoid form. If conversing before the fight, the Dark Urge has the opportunity to transform into the Slayer through dialogue. If this option is taken, they can transform an additional time during combat, if the form is removed, rather than having to wait for a long rest. While in humanoid form, Orin dual-wields {{SmRarityItem|Crimson Mischief}} and {{SmRarityItem|Bloodthirst}}. She also gains one stack of {{Cond|Murderous Strikes|Murderous Strikes}} per successful hit. After gaining five stacks of {{Cond|Murderous Strikes|Murderous Strikes}}, she loses all stacks and can use her {{SAI|Deathbringer Assault (Orin)|Deathbringer's Assault}} to attack seven times. In Honour mode, Orin uses Deathbringer's Assault for her reaction with Murderous Retort when it becomes available. | ||
If | If the Dark Urge does not have the Slayer Form, then Orin fights in her Slayer form. Her version does not function like a {{SAI|Wild Shape}} or {{SAI|Polymorph}} - reducing her to 0 hit points kills her. She also cannot use opportunity attacks as the slayer during the duel. | ||
==Tactics== | ==Tactics== | ||
This fight principally revolves around reducing Orin's many stacks of {{cond|Unstoppable}}. To accomplish this there are two main strategies: | This fight principally revolves around reducing Orin's many stacks of {{cond|Unstoppable}}. To accomplish this there are two main strategies: | ||
# By dealing enough separate instances of damage to burn through them all each turn and then applying substantial damage with subsequent attacks on the same turn. The easiest way to remove {{cond|Unstoppable}} is to use spells with many instances of damage such as {{SAI|Magic Missile}} or {{SAI|Scorching Ray}}. Magic Missile is particularly effective since it is guaranteed to hit and | # By dealing enough separate instances of damage to burn through them all each turn and then applying substantial damage with subsequent attacks on the same turn. The easiest way to remove {{cond|Unstoppable}} is to use spells with many instances of damage such as {{SAI|Magic Missile}} or {{SAI|Scorching Ray}}. Magic Missile is particularly effective since it is guaranteed to hit and does not require a clear line of sight. Quirks of the initiative order can make accomplishing this more difficult than expected, e.g. if your Magic Missile caster goes last and your high damage party members go first. Thus you may want to go into this battle with flexible strategies, although the likelihood of initiative problems can be reduced by preparing with e.g. {{SmRarityItem|Elixir of Vigilance}}. | ||
# By stopping all the Reapers of Bhaal from chanting, which stops her from refreshing her stacks each turn. The Reapers of Bhaal | # By stopping all the Reapers of Bhaal from chanting, which stops her from refreshing her stacks each turn. The Reapers of Bhaal cannot be directly targeted due to {{cond|Sanctuary}} but can be killed with area-of-effect weapons and spells (e.g. {{SmRarityItem|Smokepowder Arrow|Smokepowder Arrows}}, {{SAI|Fireball}}, {{SAI|Ice Storm}}) or disrupted from chanting with conditions such as {{cond|Prone}}, {{cond|Silenced}}, {{cond|Hypnotised}}, {{cond|Fearful}}, or {{cond|Stunned}}. They can also be knocked off the platform with e.g. {{SmRarityItem|Arrow of Roaring Thunder}}, Smokepowder Arrows, and spells like {{SAI|Thunderwave}}. Once all of the Reapers have been eliminated, Orin cannot refresh her stacks of {{cond|Unstoppable}} anymore, and any remaining ones can be removed through conventional attacks. | ||
Alternatively, on lower difficulty levels the fight can be "cheesed" by knocking Orin off of the platform to instantly kill her. | Alternatively, on lower difficulty levels the fight can be "cheesed" by knocking Orin off of the platform to instantly kill her. | ||
On Honour Mode Orin's Sanguine Lash can knock back multiple party members, and if they are near the edge of the abyss this can lead to their death. | |||
== Notes and references == | |||
{{notebegin}} | |||
== | {{reflist}} | ||
{{ | {{notelist}} | ||
{{noteend}} | |||
[[Category:Combat guides]] | [[Category:Combat guides]] |
Latest revision as of 04:07, 25 February 2025
Overview | Combat |
Attacks and abilities[edit | edit source]
Slayer Form[edit | edit source]
- All Slayer attacks and abilities. (See Slayer#Attacks_and_Abilities)
Honour Mode[edit | edit source]
Humanoid Form[edit | edit source]
Allies[edit | edit source]
- Boon of Bhaal (only while Reapers of Bhaal are chanting)
- Death's Head of Bhaal Fustian
- Invoker of Bhaal Hivune
- Reaper of Bhaal Dhoria
- Reaper of Bhaal Eglantine
- Reaper of Bhaal Hiila
- Reaper of Bhaal Liya
- Reaper of Bhaal Ogga
- Reaper of Bhaal Snirr
Encounter details[edit | edit source]
Regular Encounter[edit | edit source]
Orin can be fought at the Bhaal Temple in the Undercity Ruins. For the fight, she takes the form of the Slayer (see Slayer for a list of its attacks). Orin begins the fight with either 7 stacks of on Balanced difficulty or 12 stacks on Tactician difficulty. These stacks are refreshed by Boon of Bhaal at the end of every round, so long as at least 1 Reaper of Bhaal is still chanting.
The 6 Reapers of Bhaal start the battle with and continually chant to activate Boon of Bhaal, which is represented by the giant skull over the Chamber's door. The Reapers of Bhaal do not directly participate in the fight until either Orin is defeated or their chanting is disrupted by conditions such as , , , , or . [4]
If knocked off, Orin dies; even by using a non-lethal ability or attack that grants when reducing a creature's to zero or one, such as . [5]
Her Netherstone-Pommelled Bloodthirst and Altar Key remain on the floor and are retrievable.
If Orin did not kill her kidnapped victim during the dialogue before the fight, they are restrained on an Altar in the center of the room. A successful DC 25 Sleight of Hand check to lockpick their chains allows them to join the fight with whatever stats and weapons they had upon their capture; the Altar Key can also be used if it was pickpocketed from Orin or looted from her corpse. If the freed victim is then downed or killed during the fight, they cannot be revived by Withers or by casting , leaving them permanently dead and removed from the party as though Orin had killed them in the dialogue.
If using on Helena Anchev's corpse prior to the fight, which generally requires using the opening at the northeast end of the balcony in order to reach the Orin's bedroom before meeting Orin on the platform, they can discover that she betrayed Orin on Sarevok's orders. If telling Orin this and then taunting her further by succeeding a DC 25 Deception check,
DC 25 Persuasion check, or
DC 25 Religion check, Orin completely breaks down. Bhaal then forcibly transforms her into the Slayer Form, and gives her the unique buff .
In Honour mode, Orin has in her slayer form, allowing her to use as a reaction once per round, which she applies only against foes who use melee attacks against her. She also has against being incapacitated. The Boon of Bhaal gains a legendary action - if Orin does not use her Sanguine Lash in her turn (i.e. party and allies made no melee attacks against her), the Boon of Bhaal forces Bhaal's Edict upon one the party members. If that party member is unable to kill another creature, they die upon ending their turn. does protect party members from Bhaal's Edict, although in this case they lose all of their current buffs and conditions as if they had briefly died.
Dark Urge Encounter (The Duel)[edit | edit source]
As the The Dark Urge, the player character can agree to a duel against Orin. The duel separates the player character from the companions. Orin is not granted the feature during the duel and the Boon of Bhaal is not active. Dying during the duel does not result in an immediate game over, but impacts the personal story of the Dark Urge. Your allies then start fighting the normal version of the encounter against Orin and her cultists. While Orin does not heal any damage done to her in the duel, she gains the feature which she normally has.
Depending on the party's choices in Act Two, Orin has different forms which the party can fight against.
If the Dark Urge has been granted the Slayer form, then Orin fights in her humanoid form. If conversing before the fight, the Dark Urge has the opportunity to transform into the Slayer through dialogue. If this option is taken, they can transform an additional time during combat, if the form is removed, rather than having to wait for a long rest. While in humanoid form, Orin dual-wields Crimson Mischief and
Bloodthirst. She also gains one stack of per successful hit. After gaining five stacks of , she loses all stacks and can use her to attack seven times. In Honour mode, Orin uses Deathbringer's Assault for her reaction with Murderous Retort when it becomes available.
If the Dark Urge does not have the Slayer Form, then Orin fights in her Slayer form. Her version does not function like a or - reducing her to 0 hit points kills her. She also cannot use opportunity attacks as the slayer during the duel.
Tactics[edit | edit source]
This fight principally revolves around reducing Orin's many stacks of . To accomplish this there are two main strategies:
- By dealing enough separate instances of damage to burn through them all each turn and then applying substantial damage with subsequent attacks on the same turn. The easiest way to remove is to use spells with many instances of damage such as or . Magic Missile is particularly effective since it is guaranteed to hit and does not require a clear line of sight. Quirks of the initiative order can make accomplishing this more difficult than expected, e.g. if your Magic Missile caster goes last and your high damage party members go first. Thus you may want to go into this battle with flexible strategies, although the likelihood of initiative problems can be reduced by preparing with e.g.
Elixir of Vigilance.
- By stopping all the Reapers of Bhaal from chanting, which stops her from refreshing her stacks each turn. The Reapers of Bhaal cannot be directly targeted due to but can be killed with area-of-effect weapons and spells (e.g.
Smokepowder Arrows, , ) or disrupted from chanting with conditions such as , , , , or . They can also be knocked off the platform with e.g.
Arrow of Roaring Thunder, Smokepowder Arrows, and spells like . Once all of the Reapers have been eliminated, Orin cannot refresh her stacks of anymore, and any remaining ones can be removed through conventional attacks.
Alternatively, on lower difficulty levels the fight can be "cheesed" by knocking Orin off of the platform to instantly kill her. On Honour Mode Orin's Sanguine Lash can knock back multiple party members, and if they are near the edge of the abyss this can lead to their death.
Notes and references[edit | edit source]
- ↑ Orin's Slayer form has higher stats than the version used by the Dark Urge.
- ↑ * While the player character needs to read
Regarding the Slayer as the Dark Urge in order to use in their Slayer form, Orin's version automatically has that ability.
- ↑ Despite its description, consumes corpses rather than blood surfaces in order to create Bloodmarrow Skeletons. Knocking enemies off the platform leaves less corpses for Orin to consume.
- ↑ Killing the Reapers of Bhaal before starting the fight with Orin (e.g. through stealth and long range archery) prevents the Boon of Bhaal from being removed since they died before it entered the turn order. This requires the party to remove all of Orin's stacks each turn without having any way to stop the Boon of Bhaal.
- ↑ File:Orin KO = Death.png