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{{PageSeo
{{PageSeo
|description = Zombies are a type of Undead creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They are resistant to dying and are able to create Newborn Zombies
|description = Zombies are a type of Undead creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses.  
|image = Zombie.png
|image = Zombie Model.png
}}
}}
{{Infobox statistics
{{See also|Greater Zombie}}
{{Infobox creature
| name = Zombie
| name = Zombie
| image = Zombie Model.png
| image = <gallery>
| imagesize = 0.6
Zombie Model.png|Model
| race = Zombie
Portrait Zombie.png|Portrait
</gallery>
| race = [[Zombie]]
| size = Medium
| size = Medium
| type = Undead
| type = [[Undead]]
| armour_class = 8
| ac = 8
| hit_points = 22
| e hp = 15
| movement_speed_meters = 10
| hp = 22
| movement_speed_feet = 30
| t hp = 28
| weight_kg = 45
| movement m = 9
| weight_lb = 100
| weight kg = 50
| level = 3
| level = 3
| str = 16
| str = 16
Line 23: Line 26:
| wis = 6
| wis = 6
| cha = 5
| cha = 5
| wis_save_proficiency = y
| wis save prof = y
| immune1 = Poison
| athletics = 3
| feature1_name = Opportunity Attack
| acrobatics = -2
| feature1_description = Automatically attack an enemy moving out of your reach.
| perception = -2
| feature2_name = Undead Fortitude
| resistances = Poison immunity
| feature2_description = If the killing blow wasn't a critical hit or radiant damage, come back to life with 1 hit point.
| passives = Opportunity Attack, Undead Fortitude
}}
}}
'''Zombies''' are a type of [[Undead]] creature and non-playable race found in ''Baldur's Gate 3''. They serve as foot soldiers for Necromancers after being raised from corpses. They are resistant to dying and are able to create Newborn Zombies.
'''Zombies''' are a type of [[Undead]] creature and non-playable race found in ''Baldur's Gate 3''. They serve as mindless foot soldiers for Necromancers after being raised from corpses.  
{{Quote race|Zombie}}


== About ==
== About ==
Zombies can be found in various locations in Act Two as well as Act Three. During Act Two, they can be encountered in the [[House of Healing Morgue]] as well as the [[Ancient Lair]]. In Act Three, they can be raised from the ground in the [[Graveyard (Lower City)|Graveyard]].


Zombies and [[Skeleton|Skeletons]] can be created through the spell {{SAI|Animate Dead}}, a level three spell available to level 5 [[Cleric]]s, [[Wizard]]s, and [[Circle of the Spores]] [[Druid]]s. The spell is also available to level 9 [[Oathbreaker]] [[Paladin]]s. The spell can also be cast with a common [[Scroll of Animate Dead]].
=== Animate Dead ===
In addition, a special {{CharLink|Zombie (Animate Dead)|Zombie}} can be created through the spell {{SAI|Animate Dead}}, a level three spell available to level 5 [[Cleric]]s, [[Wizard]]s, and [[Circle of the Spores]] [[Druid]]s. The spell is also available to level 9 [[Oathbreaker]] [[Paladin]]s. The spell can also be cast with a common [[Scroll of Animate Dead]].  


==Attacks and abilities==
This version of the zombie can apply {{Cond|Crawling Gnaw}} to targets it hits. When a creature dies with the {{Cond|Crawling Gnaw}} condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes {{DamageText|1|Necrotic}} damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie.


{{Feature box
== Combat ==
|name=Slam
=== Attacks and abilities ===
|*Hit a target with your bare fists for {{DamageText|2d6+3|Bludgeoning}} and infect it with the {{Cond|Crawling Gnaw}}. If the infected enemy dies with Crawling Gnaw active, it turns into a Newborn Zombie, allied to you but not controlled by you.
{{Feature box|Slam (Zombie)}}
}}
 
=== Undead Fortitude ===
Due to passive {{Pass|Undead Fortitude}}, zombies will come back to life at 1 HP when killed, unless the killing blow was applied with {{DamageType|Radiant}} damage or a [[critical hit]]. This often make zombies resilient to death, requiring more actions to kill.


=== Newborn zombies ===
== Known zombie characters ==
When a creature dies with the {{Cond|Crawling Gnaw}} condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes {{DamageText|1|Necrotic}} damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie.
* {{MdCharLink|Connor Vinderblad}}
* {{MdCharLink|Morbus}}
* {{MdCharLink|Lumbar}}
* {{MdCharLink|Sacrum}}
* {{MdCharLink|Shirra Clarwen}}
* {{MdCharLink|Thrumbo}}
* {{MdCharLink|Zombie Dror Ragzlin}}
* {{MdCharLink|Zombie Minthara}}
* {{MdCharLink|Zombie Wulbren}}


== Zombie characters ==
* [[Morbus]]
* [[Lumbar]]
* [[Sacrum]]
* [[Thrumbo]]
{{SpoilerBox|act=2|
* [[Zombie Dror Ragzlin]]
* [[Zombie Minthara]]
* [[Zombie Wulbren]]
}}
== Zombie enemy variants ==
== Zombie enemy variants ==
* [[Greater Zombie]]
* {{MdCharLink|Greater Zombie}}
* [[Blighted Actor]]
* {{MdCharLink|Blighted Actor}}
* [[Blighted Barman]]
* {{MdCharLink|Blighted Barman}}
* [[Blighted Patron]]
* {{MdCharLink|Blighted Patron}}
* [[Blighted Troubador]]
* {{MdCharLink|Blighted Troubador}}
* {{MdCharLink|Fungal Zombie}}
* {{MdCharLink|Reanimated Corpse}}
* {{MdCharLink|Zealous Assistant}}
* {{MdCharLink|Zombie (Animate Dead)}}
 
== Gallery ==
<gallery heights="152px">
Portrait Zombie 2.png|Alternate portrait
Portrait Zombie 3.png|Alternate portrait 2
Portrait Zombie 4.png|Alternate portrait 3
Portrait Zombie 5.png|Alternate portrait 4
</gallery>


== External links ==
== External links ==
* {{FRWiki|Zombie|long}}
* {{FRWiki|Zombie|long}}
{{NavCreatures}}
 
{{Creatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Non-playable races]]
[[Category:Undead]]

Latest revision as of 07:44, 1 January 2025

See also: Greater Zombie

Zombies are a type of Undead creature and non-playable race found in Baldur's Gate 3. They serve as mindless foot soldiers for Necromancers after being raised from corpses.

About[edit | edit source]

Zombies can be found in various locations in Act Two as well as Act Three. During Act Two, they can be encountered in the House of Healing Morgue as well as the Ancient Lair. In Act Three, they can be raised from the ground in the Graveyard.

Animate Dead[edit | edit source]

In addition, a special Zombie (Animate Dead) Zombie can be created through the spell Animate Dead Animate Dead, a level three spell available to level 5 Clerics, Wizards, and Circle of the Spores Druids. The spell is also available to level 9 Oathbreaker Paladins. The spell can also be cast with a common Scroll of Animate Dead.

This version of the zombie can apply Crawling Gnaw Crawling Gnaw to targets it hits. When a creature dies with the Crawling Gnaw Crawling Gnaw condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes 1Damage TypesNecrotic damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Slam.webp
Slam Slam ()
Damage: 4~9

Hit a target with your bare fists.

 Melee: 1.5 m / 5  ft

Undead Fortitude[edit | edit source]

Due to passive Undead Fortitude Undead Fortitude, zombies will come back to life at 1 HP when killed, unless the killing blow was applied with Damage TypesRadiant damage or a critical hit. This often make zombies resilient to death, requiring more actions to kill.

Known zombie characters[edit | edit source]

Zombie enemy variants[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]