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| image = Ragzlin.png
| image = Ragzlin.png
}}
}}
{{Spoiler warning|act=1}}
{{Infobox creature
{{Infobox character
| name = Dror Ragzlin
| name = Dror Ragzlin
| title = True Soul of the Absolute
| class = [[Barbarian]]
| class = [[Barbarian]]
| race = [[Hobgoblin]]
| race = [[Hobgoblin]]
| hometown = [[Shattered Sanctum]]
| hometown = [[Shattered Sanctum]]
| image = Dror Ragzlin Quest.webp
| image =
| voice = Adam Diggle
<gallery>
Dror Ragzlin Quest.webp|In-game
Portrait Dror Ragzlin.png|Portrait
</gallery>
| va = Adam Diggle
| level = 5
| level = 5
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| armour_class = 14
| ac = 14
| hit_points = 75
| e hp = 52
| hit_points_tactician = 97
| hp = 75
| movement_speed_meters = 9
| t hp = 97
| movement_speed_feet = 30
| movement m  = 9
| weight_kg = 50
| weight kg = 50
| weight_lb = 100
| hiddenlevel = 5
| str = 18
| str = 18
| dex = 12
| dex = 12
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| wis = 10
| wis = 10
| cha = 15
| cha = 15
| cha_save_proficiency = yes
| cha save prof = yes
| str_save_proficiency = yes
| str save prof = yes
| con_save_proficiency = yes
| con save prof = yes
| int_save_proficiency = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes
| feature1_name = Opportunity Attack
| passives = Opportunity Attack, Darkvision, Unarmoured Defence (Barbarian), Martial Advantage, Danger Sense, Fast Movement, Extra Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| h passives = Legendary Action: Devoted Galvanism, Opportunity Attack, Darkvision, Unarmoured Defence (Barbarian), Martial Advantage, Danger Sense, Fast Movement, Extra Attack
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Unarmoured Defence (Barbarian)
| feature3_description = While unarmoured, add your CON modifier to your AC.
| feature4_name = Martial Advantage
| feature4_description = Can deal +2d6 physical damage with a weapon attack once per turn.
| feature5_name = Danger Sense
| feature5_description = While not Blinded or Incapacitated; advantage on DEX saving throws against traps, spells and surfaces.
| feature6_name = Fast Movement
| feature6_description = Movement increases by 3m (10ft) while not heavily armoured.
| feature7_name = Extra Attack
| feature7_description = Make an additional free attack after making an unarmed or weapon attack.
| feature7_mode =
}}
}}
}}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. As a [[True Soul]] of the [[Absolute]], he commands the goblin forces together with [[Minthara]] and [[Gut]] and, depending on player choices, might serve as one of the antagonists of the early portions of [[Act 1]].
'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]].
{{q|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Renowned scholar, Volothamp Geddarm}}  
{{DiQ|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Volo}}  


==Overview==
==Overview==
=== Background ===
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. He was instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a {{SmRarityItem|Mysterious Artefact}}. He can be encountered by the party in the [[Shattered Sanctum]], where he is attempting to speak with the corpse of a [[Mind Flayer]]. Depending on party choices, Ragzlin may become an ally or an enemy throughout Act One. Ragzlin, along with {{CharLink|Minthara}} and {{CharLink|Gut}}, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him.
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a [[Mysterious Artefact]]. Found by the party attempting to speak with the corpse of a [[Mind Flayer]], depending on player choices, Ragzlin may be an ally or an enemy throughout Act 1. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, he will need to be killed.
 
===Gameplay===
* Dror Ragzlin is a [[Hobgoblin]] and a [[True Soul]] of the Absolute
* He can be encountered during Act 1 and briefly during Act 2
* In combat, he functions as a [[Barbarian]]
* Choices made by the player determine if he's hostile or not
 
===Quests===
* [[Defeat the Goblins]]
* [[Save the First Druid]]
* [[Save the Refugees]]
 
== History ==
Not much is known about Dror Ragzlin's life before coming into service of the Absolute. At some point prior to the events of ''Baldur's Gate 3'', he was infected with a Tadpole and granted command over a large group of goblins.
 
Tasked by the Absolute to find a mysterious object, he attempted to interrogate a dead mind flayer before running into the party.  


== Involvement ==
== Involvement ==
===Act One===
===Act One===
Ragzlin will be first seen during the cutscene intro to [[Act One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash.  
Ragzlin will be seen first during the cutscene intro to [[Act One]] alongside Minthara, observing the [[Nautiloid]]'s crash.  


====Shattered Sanctum====
====Shattered Sanctum====
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the your party to Minthara while he deliberates his next move.
The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the [[Goblin Camp]], where he is attempting to cast {{SAI|Speak with Dead}} on a dead Mind Flayer. There, the party may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move.
 
Party choices can make a foe or ally out of Ragzlin.


===Act Two===
===Act Two===
====Mind Flayer Colony====
====Mind Flayer Colony====
In Act 2, if you allow [[Balthazar]] to take the [[Nightsong]], you will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the player an audience with [[Ketheric Thorm]] who will allow you to pray at the altar of the [[Absolute]]. Doing so will result in you being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle you and your party into zombies.  
If the party allows {{CharLink|Balthazar}} to take the {{CharLink|Aylin|Nightsong}}, they will be tasked with abducting {{CharLink|Isobel Thorm|Isobel}}. Letting her get killed or knocked out will grant the party an audience with {{CharLink|Ketheric Thorm}} who will allow them to pray at the altar of the [[Absolute]]. Doing so will result in them being imprisoned in a pod within the [[Mind Flayer Colony]] where Balthazar will try to recycle the party into zombies.
 
In the combat that ensues the party will have to fight against [[Zombie Dror Ragzlin]] (if he did not survive [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if she wasn't rescued from [[Moonrise Towers Prison]]).
 
==Speak with Dead==
 
{{Dialogue start}}
'''Party member:''' Why does the Absolute want the fugitives?
*'''Dror Ragzlin:''' Eternal... glory... ours...
 
'''Party member:''' Where's Halsin?
*'''Dror Ragzlin:''' Beast ruttin'... looter... worg pens...


In the fight that ensues you will find [[Zombie Dror Ragzlin]] (unless he survived [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if you didn't rescue her from her prison in [[Act Two]]).
'''Party member:''' Why are you and the drow working together?
*'''Dror Ragzlin:''' Absolute... binds... obedience...
{{Dialogue end}}


== Combat ==
== Combat ==
{{Feature box|name=Leadership
=== Attacks and Abilities ===
|* Bolster nearby allies with a supernatural resolve. Their attacks deal an additional {{DamageText|1d4|Force}}.
{{Feature box|Absolute Power}}
* Non-branded creatures within 6m/20ft are marked as [[Absolute's Enemy (Condition)|Absolute's Enemies]].{{Tactician}}}}
{{Feature box|Action Surge}}
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat
{{Feature box|Leadership}}
{{Feature box|Repulsor (Dror Ragzlin)}}
 
=== Honour Mode ===
{{Feature box|Galvanise}}
 
{{Feature box|Arachnid Compulsion}}
 
=== Allies ===
* {{CharLink|Gnat|Booyahg Gnat}}
* {{CharLink|Cry|Devout Cry}}
* {{CharLink|Narvass}}
* {{CharLink|Kagran}}
* {{CharLink|Roo|Sharp-Eye Roo}}
* {{CharLink|Bolt|Warlock Bolt}}
* {{CharLink|Huk|Warrior Huk}}
 
===Encounter details===
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat. He has access to various effects that buff his nearby allies such as {{SAI|Leadership}} (and {{SAI|Galvanise}} on Honour mode), further empowering the goblin horde.
 
===Tactics===
The party should attempt to take out all of Ragzlin's allies first since they all have rather low hit points and will be buffed by his skills if they are allowed to live. Afterwards, the party can face down the hobgoblin himself.


The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.
Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.  


With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop them down on enemies. Disabling or vision-reducing spells such as {{SAI|Darkness}}, {{SAI|Grease}}, or {{SAI|Hunger of Hadar}} can allow the party to engage the enemy group safely from the rafters while the {{Cond|Difficult Terrain}} slows them down.
 
If the party convinced {{CharLink|Larger Giant Spider}} and {{CharLink|Smaller Giant Spider}} to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.


=== Loot ===
=== Loot ===
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{MdRarityItem|Faithbreaker}}
* {{MdRarityItem|Faithbreaker}}
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{MdRarityItem|Javelin}} - 3x
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Scroll of Speak with Dead}}
==Related Quests==
* {{Quest|Defeat the Goblins}}
* {{Quest|Save the First Druid}}
* {{Quest|Save the Refugees}}


==Gallery==
==Gallery==
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* {{FRWiki|Dror Ragzlin|long}}
* {{FRWiki|Dror Ragzlin|long}}


{{NavGoblinCamp}}
{{Goblin Camp}}
[[Category: Hobgoblins]]
[[Category:Humanoids]]
[[Category: Bosses]]
[[Category:Hobgoblins]]
[[Category: Followers of the Absolute]]
[[Category:Characters]]
[[Category: Available to Speak with Dead]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Bosses]]
[[Category:Followers of the Absolute]]
[[Category:Available to Speak with Dead]]
[[Category:Barbarians]]

Latest revision as of 15:44, 5 September 2024

Dror Ragzlin is one of the three bosses at the Goblin Camp working for the Cult of the Absolute, threatening the Emerald Grove and the Tiefling Refugees.

style=width:100%;height:100%;object-fit:cover;

With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!
Volo

Overview[edit | edit source]

Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. He was instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a Mysterious Artefact. He can be encountered by the party in the Shattered Sanctum, where he is attempting to speak with the corpse of a Mind Flayer. Depending on party choices, Ragzlin may become an ally or an enemy throughout Act One. Ragzlin, along with Minthara Minthara and Gut Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, it will be necessary to kill him.

Involvement[edit | edit source]

Act One[edit | edit source]

Ragzlin will be seen first during the cutscene intro to Act One alongside Minthara, observing the Nautiloid's crash.

Shattered Sanctum[edit | edit source]

The first encounter with him is during Act One in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast Speak with Dead Speak with Dead on a dead Mind Flayer. There, the party may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the party to Minthara while he deliberates his next move.

Act Two[edit | edit source]

Mind Flayer Colony[edit | edit source]

If the party allows Balthazar Balthazar to take the Aylin Nightsong, they will be tasked with abducting Isobel Thorm Isobel. Letting her get killed or knocked out will grant the party an audience with Ketheric Thorm Ketheric Thorm who will allow them to pray at the altar of the Absolute. Doing so will result in them being imprisoned in a pod within the Mind Flayer Colony where Balthazar will try to recycle the party into zombies.

In the combat that ensues the party will have to fight against Zombie Dror Ragzlin (if he did not survive Act One) and Zombie Minthara (if she died in Act One or if she wasn't rescued from Moonrise Towers Prison).

Speak with Dead[edit | edit source]

Party member: Why does the Absolute want the fugitives?

  • Dror Ragzlin: Eternal... glory... ours...

Party member: Where's Halsin?

  • Dror Ragzlin: Beast ruttin'... looter... worg pens...

Party member: Why are you and the drow working together?

  • Dror Ragzlin: Absolute... binds... obedience...

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Absolute Power.webp
Absolute Power Absolute Power ()
Normal weapon damage
+
Strength Damage TypesWeapon
+
D6 Force.png 1d6 (1~6) Damage TypesForce
A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.
STR Save
 Range: Normal weapon range
Action Surge.webp
Action Surge Action Surge
Immediately gain an extra action to use this turn.
 Range: Self
Leadership.webp
Leadership Leadership ()
Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4Damage TypesForce.
 Range: Self
AoE: 6 m / 20 ft (Radius)
Generic Control.webp
Repulsor Repulsor ()
D6 Force.png 1d6 (1~6) Damage TypesForce
Unleash the Absolute's power to harm and push anything and anyone back 6 m / 20 ft.
STR Save
 Range: 6 m / 30 ft
AoE: 6 m / 20 ft (Radius)

Honour Mode[edit | edit source]

Legendary Action Galvanise.webp
Galvanise Galvanise
Bestow all allies within 5 m / 17 ft with an Action Surge Action Surge they can spend.
 Range: Self
AoE: 5 m / 17 ft (Radius)
Arachnid Compulsion.webp
Arachnid Compulsion Arachnid Compulsion ()
Take control of nearby spiders with a borrowed piece of drow magic.
 Range: 10 m / 30 ft

Allies[edit | edit source]

Encounter details[edit | edit source]

In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat. He has access to various effects that buff his nearby allies such as Leadership Leadership (and Galvanise Galvanise on Honour mode), further empowering the goblin horde.

Tactics[edit | edit source]

The party should attempt to take out all of Ragzlin's allies first since they all have rather low hit points and will be buffed by his skills if they are allowed to live. Afterwards, the party can face down the hobgoblin himself.

Ragzlin's throne room provides ample opportunities for the party to gain an advantage. One section of the room contains a wooden walkway with a "wooden support" that only has 1 hit point. Luring enemies onto the walkway and then destroying the support can be an easy way to trivialize the fight.

The rafters near the ceiling provide high ground for spell-casters and archers to gain increased accuracy, as well as access to burning braziers with hinges that can be broken to drop them down on enemies. Disabling or vision-reducing spells such as Darkness Darkness, Grease Grease, or Hunger of Hadar Hunger of Hadar can allow the party to engage the enemy group safely from the rafters while the Difficult Terrain Difficult Terrain slows them down.

If the party convinced Larger Giant Spider Larger Giant Spider and Smaller Giant Spider Smaller Giant Spider to eat the goblins in the main hall, then they will move to the area outside Ragzlin's throne room afterwards. Ragzlin can be lured out of this room to aggro the spiders and give the party more allies.

Loot[edit | edit source]

Related Quests[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]