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| __TOC__ | | __TOC__ |
| | == Subclass features== |
| | <tabber> |
| | |-|Level 2= |
| | {| class="wikitable sortable" style="width: 100%" |
| | ! style="width: 115px" | Subclass |
| | ! style="width: 225px" | Feature |
| | ! style="min-width: 350px" | Description |
| | |- |
| | | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Arcane Ward|w=25}} || The residual magic of your spells forms a ward around you that protects you from harm. |
| | |
| | Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level. |
| | |
| | Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1. |
| | |
| | After each [[Long Rest]], the ward's intensity resets, and becomes the same as your Wizard level. |
| | |- |
| | | {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Minor Conjuration: Create Water|w=25}} || Call forth rain. It extinguishes exposed flames and forms a [[Water Surface]]. |
| | |- |
| | | {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Portent|w=25}} || Your dreams grant you glimpses that let you influence the future. |
| | |
| | After each [[Long Rest]], you gain two random Portent Dice. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled near you to one of your Portent Dice. |
| | |
| | Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. |
| | |- |
| | | {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Hypnotic Gaze|w=25}} || {{Cond|Charmed|Charm}} and {{Cond|Incapacitated|Incapacitates}} a creature. It cannot attack you. It cannot act. |
| | |
| | You can {{SAI|Maintain Hypnotic Gaze}} your Hypnotic Gaze each turn to extend its duration. |
| | |
| | {{Prereq|The condition ends upon taking damage.}} |
| | |- |
| | | {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Sculpt Spells|w=25}} || Create pockets of safety within your [[Evocation|Evocation spells]]. Allies automatically succeed their {{SavingThrow}}s against these spells and take no damage from them. |
| | |- |
| | | {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|Improved Minor Illusion|w=25}} || You can cast {{SAI|Minor Illusion}} as a bonus action. |
| | |
| | You can remain hidden while casting this spell. |
| | |
| | This spell can be cast while you are {{Cond|Silenced}} |
| | |- |
| | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Grim Harvest|w=25}} || Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell Slot]] level used - thrice if it's a Necromancy spell. [[Undead]] and [[Constructs]] are unaffected. |
| | |- |
| | | {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Experimental Alchemy|w=25}} || You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]]. |
| | |} |
| | |-|Level 6= |
| | {| class="wikitable sortable" style="width: 100%" |
| | ! style="width: 115px" | Subclass |
| | ! style="width: 240px" | Feature |
| | ! Description |
| | |- |
| | | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Projected Ward|w=25}} || When a nearby ally takes damage and you have an active {{SAI|Arcane Ward}}, you can sacrifice your ward to reduce the damage they take. |
| | |- |
| | | {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Benign Transposition|w=25}} || Teleport to a nearby, unoccupied space, or swap places with an ally. |
| | {{Prereq|Targets must be Medium or Small}} |
| | |- |
| | | {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Expert Divination|w=25}} || You may gain an additional [[Portent|Portent Die]]: when taking a [[Short Rest]] you receive a Prophecy. Complete it to regain a missing Portent Die. |
| | |- |
| | | {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Instinctive Charm|w=25}} || {{SAI|Charmed (Condition)|Charm}} an enemy attacking you. They will attack a new target if possible as a reaction. |
| | |- |
| | | {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Potent Cantrip|w=25}} || Your [[Cantrip|cantrips]] become harder to evade entirely. |
| | |
| | When a creature succeeds its {{SavingThrow}} against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects. |
| | |- |
| | | {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|See Invisibility (Class Action)|See Invisibility|w=25}} || Glimpse {{Cond|Invisible}} creatures, and possibly reveal them to others. |
| | |- |
| | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Animate Dead|w=25}} || You gain the {{SAI|Animate Dead}} spell, if you didn't have it already. |
| | |- |
| | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Additional Undead|w=25}} || When you use {{SAI|Animate Dead}}, you can raise an additional corpse. |
| | |- |
| | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Better Summons|w=25}} || Creatures created with {{SAI|Animate Dead}} have additional hit points equal to your wizard level, and your [[Proficiency Bonus]] is added to their damage. |
| | |- |
| | | {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Transmuter's Stone|w=25}} || Store some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of your choice. |
| | |
| | Once you have created a stone, you need to cast a [[:Category:Transmutation Spells|Transmutation spell]] of Level 1 or higher or take a [[Long Rest]] before you can create another one. |
| | |} |
| | |-|Level 9= |
| | {| class="wikitable sortable" style="width: 100%" |
| | ! style="width: 115px" | Subclass |
| | ! style="width: 180px" | Feature |
| | ! Description |
| | |- |
| | | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Improved Abjuration|w=25}} || Each time you take a [[Short Rest]], the intensity of your {{SAI|Arcane Ward}} increases by an amount equal to your wizard level. |
| | |- |
| | | {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Focused Conjuration|w=25}} || Damage taken while you are [[Concentration|Concentrating]] on a Conjuration spell will not break your {{Concentration}}. |
| | Conjuration Wizard Spells that require Concentrating: |
| | * {{SAI|Arcane Gate}} |
| | * {{SAI|Cloud of Daggers}} |
| | * {{SAI|Cloudkill}} |
| | * {{SAI|Evard's Black Tentacles}} |
| | * {{SAI|Flaming Sphere}} |
| | * {{SAI|Fog Cloud}} |
| | * {{SAI|Sleet Storm}} |
| | * {{SAI|Stinking Cloud}} |
| | * {{SAI|Web}} |
| | |- |
| | | {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Third Eye: Darkvision|w=25}} || You gain the ability to see in the dark out to a range of {{Distance|m=27|ft=80}}. |
| | |- |
| | | {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Third Eye: See Invisibility|w=25}} || Become able to see {{Cond|Invisible}} creatures, and possibly reveal them to others. |
| | |- |
| | | {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Split Enchantment|w=25}} || You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature. |
| | Single target Enchantment Wizard Spells: |
| | * {{SAI|Charm Person}} |
| | * {{SAI|Crown of Madness}} |
| | * {{SAI|Dominate Person}} |
| | * {{SAI|Hold Monster}} |
| | * {{SAI|Hold Person}} |
| | * {{SAI|Otto's Irresistible Dance}} |
| | * {{SAI|Tasha's Hideous Laughter}} |
| | |- |
| | | {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Empowered Evocation|w=25}} || Your grasp of Evocation magic has tightened, and you can add your Intelligence [[Ability Score Modifier|Modifier]] to damage rolls with any Evocation spells. |
| | |- |
| | | {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|Illusory Self|w=25}} || Interpose an illusory duplicate of yourself between you and an attacker's strike, making them miss their attack. |
| | |
| | You must [[Short Rest]] to use this feature again. |
| | |- |
| | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Inured to Undeath|w=25}} || You have steeped yourself so completely in death that you are [[Resistant]] to Necrotic damage, and moreover your [[Hit Points|hit point]] maximum cannot be reduced. |
| | |- |
| | | {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Shapechanger|w=25}} || Transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. |
| | |
| | If the blue jay's [[Hit Points|hit points]] drop to 0, the target reverts to its original form with its original hit points. |
| | |} |
| | </tabber> |
| | {{Back to top}} |
| | |
| | ==Unique cantrips & spells== |
| | <tabber> |
| | |-|Level 1 spells= |
| | {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="1"}} |
| | |-|Level 2 spells= |
| | {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="2"}} |
| | |-|Level 4 spells= |
| | {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="4"}} |
| | |-|Level 6 spells= |
| | {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="6"}} |
| | </tabber> |
| | {{Back to top}} |
| ==Common cantrips & spells== | | ==Common cantrips & spells== |
| Cantrips and spells that are available for every domains of Cleric class. | | Cantrips and spells that are available for every subclasses of Wizard class. |
| {{User:Toancaro/Template:ClassPage|Wizard}} | | {{User:Toancaro/Template:ClassPage|Wizard}} |
| | {{Back to top}} |
| | |
| | ==Self notes== |
| | Good stuffs: |
| | # Distraction: {{SAI|Find Familiar: Cat}} |
| | # Area control: {{SAI|Grease}}, {{SAI|Fog Cloud}} |
| | # Crowd control: {{SAI|Sleep}}, {{SAI|Hold Person}} |
| | # Utilities: {{SAI|Enhance Leap}}, {{SAI|Longstrider}}, {{SAI|Portent}} |
| | # Damage: {{SAI|Ice Knife}}, {{SAI|Ray of Sickness}}, {{SAI|Chromatic Orb}} |
| | {{Back to top}} |