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| image = Gandrel.png
| image = Gandrel.png
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Gandrel
| name = Gandrel
|image=[[File:Gandrel.png|350px]]
| identity = Male
|STR=16
| image = <gallery>
|DEX=18
Gandrel.png|In-game
|CON=16
Portrait Gandrel.png|Portrait
|INT=12
</gallery>
|WIS=16
| va = Selva Rasalingam
|CHA=10
| faction = [[Gur]]
|level=5
| size = [[Medium]]
|race=Human
| type = [[Humanoid]]
|type=Humanoid
| race = [[Human]]
|HP=64; 83{{Tactician}}
| class = [[Ranger]]
|AC=15
| family = [[Chessa]] ''(daughter)''<br>[[Kass]] ''(daughter)''
|speed=9m / 30ft
| level = 5
|size=Medium
| e hp = 44
|weight=75kg / 150lbs
| hp = 64
|proficiency=3
| t hp = 83
|initiative=+4
| ac = 15
|passive=
| movement m = 9
{{PAS|Extra Attack}}
| xp = 75
{{PAS|Feller of Monsters|Gandrel's Aspiration|custom=Heavy Crossbow PlusOne Icon.png}}
| weight kg = 75
{{PAS|Opportunity Attack}}
| str = 16
{{PAS|Scar of Fury (Passive Feature)|Scar of Fury}}
| dex = 18
|location = [[Sunlit Wetlands]]
| con = 16
|str save=Proficient|dex save=Proficient|class=Ranger|exp=75}}{{SpoilerWarning}}
| int = 12
'''Gandrel''' is a [[Human]] NPC in [[Baldur's Gate 3]]. He is a monster hunter, who can be found just to the Southwest of the [[Riverside Teahouse]] waypoint. He has come to the [[Sunlit Wetlands]] to ask [[Auntie Ethel]] for help with his current hunt.
| wis = 16
| cha = 10
| str save prof = yes
| dex save prof = yes
| passives = Extra Attack, Feller of Monsters, Opportunity Attack, Scar of Fury
| t passives = Extra Attack, Feller of Monsters, Opportunity Attack, Scar of Fury, Scar of the Dunes
| athletics = 3
| acrobatics = 4
| perception = 3
}}
'''Gandrel''' is a human Gur monster hunter who can be found southwest of the [[Riverside Teahouse]] waypoint in [[Act One]]. He arrived to the [[Sunlit Wetlands]] to ask {{CharLink|Auntie Ethel}} for help with his current hunt.
{{DiQ|I wish I had half the power settled folk think my people possess. Alas, I am a simple wanderer.|Gandrel}}


==Act One==
== Involvement ==
=== Act One ===
If {{CharLink|Astarion}} is in the party, Gandrel reveals he is hunting for Astarion, who he believes is a vampire spawn that attacked their village and abducted a child. Otherwise, the party can learn this information by passing a {{Ability Check|Persuasion|15}} or {{Ability Check|Intimidation|20}}.


If you pass a dialogue [[Ability Check|Skill Check]] or if [[Astarion]] is in your party, Gandrel will reveal he is hunting for Astarion. Gandrel believes he has information about a vampire spawn attack on a village and the abduction of a child. You can choose to give Astarion up, or protect him. Holding Astarion back from killing Gandrel will earn Astarion's disapproval. If spared, he will happily trade with you though offer little besides some [[Arrows]], [[Torch|Torches]], [[Potion of Healing|Potions of Healing]] and a [[Supply Pack]].
The party can choose to give up Astarion or protect him. Giving up Astarion results in his [[Approval|disapproval]] and permanently removes him from the party.


== Attacks and Abilities ==
Preventing Astarion from killing Gandrel will earn Astarion's disapproval. If spared, Gandrel happily trades with the party, though he offers little besides some [[Arrows]], [[Torch|Torches]], [[Potion of Healing|Potions of Healing]] and a [[Supply Pack]].


=== Ranged Attack - [[Gandrel's Aspiration]] ===
If talking with Gandrel and choosing not to betray Astarion, it is neccessary to arrange it so Astarion dies, then the party can speak with Gandrel again, and they will not have the option to disclose who Astarion was. If Astarion is revived, and he is in proximity, the party has the option to betray Astarion again.
{{Action}}


{{Attack Roll}}: +8
=== Act Three ===
{{DamageInfo|count=1|die=10|plus=5|type=Piercing}}
If Gandrel survives Act One, he appears with the Gur caravan in [[Act Three]]. If the party turned Astarion over to him in Act One, he is hostile and the rest of the Gur are dead, having been slaughtered by {{CharLink|Cazador}} when the vampire lord reclaimed Astarion for his diabolic ritual. If the party did not turn over Astarion, then he is at the elevator up from [[Cazador's Dungeon]] alongside the other Gur once the fight with Cazador has concluded.


* Can use [[Arrow of Fire]] and [[Arrow of Acid|Acid]]. Both can be bought off him before fighting though.
After this, if the party choose to free the thralls, he can be found in the [[Lower City Sewers]] with his children, Kass and Chessa. The party can speak to him regarding his children's hunger.
* Can use [[Weapon Actions]].


=== [[Ensnaring Strike (Ranged)]] ===
== Combat ==
Your attack summons thorny vines that possibly [[Ensnared (Condition)|Ensnared]] your target.
=== Attacks and abilities ===
{{Feature box|boar companion}}
{{Feature box|hail of thorns}}
{{Feature box|hunter's mark}}
{{Feature box|main hand attack|item=Dagger}}
{{Feature box|misty step}}
{{Feature box|ranged attack|item=Gandrel's Aspiration}}
{{Feature box|sacred munitions}}


{{Action}}
=== Tactics ===
Despite fighting alone, Gandrel is a capable combatant due to his high {{Ability|Strength}}, {{Ability|Dexterity}}, [[Hit Points]], and ability to use {{SAI|Extra Attack}}. He can fire the arrows in his inventory to strike multiple party members in a small area, which become more effective at low health due to his {{SAI|Scar of Fury}} passive that causes constant [[Critical Hit]]s. Additionally, several of his ranger spells can apply negative conditions or deal AoE damage.


{{Attack Roll}}: +8
Beyond killing him through a cutscene, it is best to take Gandrel by surprise. Due to his reliance on ranged attacks, it is possible to position a party member next to him to apply the {{Cond|Threatened}} condition to lower his ranged accuracy. If Astarion is in the party, Gandrel will focus his attacks on him. Although Gandrel is a formidable foe, {{Cond|Ensnared|ensnaring}} him or knocking him {{Cond|Prone|prone}} are effective ways to limit his mobility and hold him in melee range. It is also possible to prevent him from using arrows and potions during combat by purchasing them in advance or pickpocketing him.
{{DamageInfo|count=1|die=10|plus=5|type=Piercing}}
{{Concentration}}


{{SavingThrow|STR|dc=14}} to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn.{{Duration|10}}
=== Notable loot ===
* {{MdRarityItem|Arrow of Acid}} - 2x
* {{MdRarityItem|Arrow of Fire}} - 2x
* {{MdRarityItem|Gandrel's Aspiration}}
* {{MdRarityItem|Potion of Healing}} - 2x


=== [[Hail of Thorns]] ===
== Speak with Dead ==
Casts the [[Hail of Thorns]] spell.
Gandrel can be spoken to with {{SAI|Speak with Dead}}.
{{Dialogue start}}
'''Party member:''' Who are you?
* '''Gandrel:''' Gandrel... hunter...
** '''Party member:''' What are you hunting?
*** '''Gandrel:''' Vampire... ''Astarion''...
**** '''Party member:''' What's your business with Astarion?
***** '''Gandrel:''' Our children... he knows... where they are...
'''Party member:''' What brought you to this place?
* '''Gandrel:''' Wise... woman... questions...
** '''Party member:''' Who is this wise woman?
*** '''Gandrel:''' Dread... creature... but not the one... I hunt...
'''Party member:''' Do you have anything of value?
* '''Gandrel:''' Much. Nothing... you can spend...
{{Dialogue end}}


{{Action}} + {{Action|Bonus}}
=== If talking as Astarion ===
{{Dialogue start}}
'''Party member:''' Who sent you? Was it Cazador?
* '''Gandrel:''' No... [[Ulma]]... leader of my tribe...
'''Party member:''' What were you going to do to me?
* '''Gandrel:''' Capture... return... Baldur's Gate...
'''Party member:''' Why did you need me alive? Why not destroy me?
* '''Gandrel:''' Our children... you know... where they are...
{{Dialogue end}}


{{SavingThrow|DEX|dc=14}} to halve damage.
== Related quests ==
{{DamageInfo|count=1|die=10|plus=5|type=Piercing}}{{DamageInfo|count=1|die=10|type=Piercing}}
* {{Quest|Investigate Cazador's Palace}}
{{Range|m=18|ft=60}}
* {{Quest|The Pale Elf}}


{{AOE|Circle|m=2|ft=7}}
== Notes ==
{{notebegin}}
* If Astarion is in the party when meeting Gandrel, but has not yet revealed that he is a vampire spawn, it is possible to follow a dialogue tree to have Astarion kill Gandrel within a cutscene.
* If admitting to know Astarion, but refusing to reveal his location, Gandrel remarks, good naturedly, that ''Astarion has quite the friend in you.''
{{noteend}}


=== [[Hunter's Mark]] ===
== External links ==
Casts the [[Hunter's Mark]] spell.
{{FRWiki|Gandrel|long}}


{{Action|Bonus}}
{{Sunlit Wetlands}}
 
{{Rivington}}
{{Range|m=18|ft=60}}
{{Szarr Palace}}
 
[[Category:Humans]]
{{Concentration}}
 
* Deal an additional {{DamageInfo|count=1|die=6|type=Physical}} to the target.
 
=== [[Misty Step]] ===
Casts the [[Misty Step]] spell.
 
{{Action|Bonus}}
 
{{Range|m=18|ft=60}}
 
=== [[Summon Companion|Boar Companion]] ===
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 
{{Action}}
 
{{Range|m=18|ft=60}}
 
{{Duration|Long Rest}}
 
{{Recharge|Per Combat}}
 
=== Tactics ===
Despite fighting alone, '''Gandrel''' is a capable combatant thanks to his high [[Strength]], [[Dexterity]], [[Hit Points]], and his ability to use an [[Extra Attack]]. He can also use any arrows in his inventory to hit party members who are bunched up. These become even more effective when he is low on health, as he will deal constant [[Critical Hit|Critical Hits]] through his [[Scar of Fury (Passive Feature)|Scar of Fury]] passive.. He can also use a variety of ranger spells, which can often apply negative conditions or deal AoE damage. Regardless of the above, his pure damage potential and rate of attacks alone, make him a significant threat in combat.
 
Beyond killing him through a cutscene, it is best to take this monster hunter by surprise. Since he relies on ranged attacks, keeping him constantly [[Threatened (Condition)|Threatened]] will lower his attacks' chances to hit; though at lower levels he will likely land attacks anyway. If [[Astarion]] is in the party, Gandrel will focus attacks on him above everyone else, making Astarion a guaranteed distraction. Although a formidable foe, [[Ensnared (Condition)|Ensnaring]] him, or knocking him [[Prone (Condition)|Prone]] are effective ways to limit his mobility and keep him in melee range. Buying up all his arrows and potions beforehand, will prevent him from using them against you.
 
== Notable Loot ==
* {{SmallIcon|Heavy Crossbow PlusOne Icon.png}} [[Gandrel's Aspiration]]
 
== Trivia and Notes ==
*If you admit you know Astarion, but refuse to reveal his location, Gandrel remarks, good naturedly, that "Astrarion has quite the friend in you".
 
{{NavForest}}
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters in Act 1]]
[[Category:Characters]]
[[Category:Humans]]
[[Category:Characters in the Sunlit Wetlands]]
[[Category:Rangers]]
[[Category:Characters in Szarr Palace]]
[[Category:Characters in Rivington]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Three]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]
[[Category:Gur]]
[[Category:Gur]]
[[Category:Rangers]]

Latest revision as of 18:56, 3 December 2024

Gandrel is a human Gur monster hunter who can be found southwest of the Riverside Teahouse waypoint in Act One. He arrived to the Sunlit Wetlands to ask Auntie Ethel Auntie Ethel for help with his current hunt.

Portrait Gandrel.png
I wish I had half the power settled folk think my people possess. Alas, I am a simple wanderer.

Involvement[edit | edit source]

Act One[edit | edit source]

If Astarion Astarion is in the party, Gandrel reveals he is hunting for Astarion, who he believes is a vampire spawn that attacked their village and abducted a child. Otherwise, the party can learn this information by passing a DC 15 Persuasion check or DC 20 Intimidation check.

The party can choose to give up Astarion or protect him. Giving up Astarion results in his disapproval and permanently removes him from the party.

Preventing Astarion from killing Gandrel will earn Astarion's disapproval. If spared, Gandrel happily trades with the party, though he offers little besides some Arrows, Torches, Potions of Healing and a Supply Pack.

If talking with Gandrel and choosing not to betray Astarion, it is neccessary to arrange it so Astarion dies, then the party can speak with Gandrel again, and they will not have the option to disclose who Astarion was. If Astarion is revived, and he is in proximity, the party has the option to betray Astarion again.

Act Three[edit | edit source]

If Gandrel survives Act One, he appears with the Gur caravan in Act Three. If the party turned Astarion over to him in Act One, he is hostile and the rest of the Gur are dead, having been slaughtered by Cazador Cazador when the vampire lord reclaimed Astarion for his diabolic ritual. If the party did not turn over Astarion, then he is at the elevator up from Cazador's Dungeon alongside the other Gur once the fight with Cazador has concluded.

After this, if the party choose to free the thralls, he can be found in the Lower City Sewers with his children, Kass and Chessa. The party can speak to him regarding his children's hunger.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Boar Companion.webp
Boar Companion Boar Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Short rest
Hail of Thorns.webp
Hail of Thorns Hail of Thorns ()
Normal weapon damage +
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing

Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Damage TypesPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Hunter's Mark.webp
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Gandrel's Aspiration
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sacred Munitions.webp
Sacred Munitions Sacred Munitions ()
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead.
 Range: Self
Recharge: Short rest

Tactics[edit | edit source]

Despite fighting alone, Gandrel is a capable combatant due to his high Strength Strength, Dexterity Dexterity, Hit Points, and ability to use Extra Attack Extra Attack. He can fire the arrows in his inventory to strike multiple party members in a small area, which become more effective at low health due to his Scar of Fury Scar of Fury passive that causes constant Critical Hits. Additionally, several of his ranger spells can apply negative conditions or deal AoE damage.

Beyond killing him through a cutscene, it is best to take Gandrel by surprise. Due to his reliance on ranged attacks, it is possible to position a party member next to him to apply the Threatened Threatened condition to lower his ranged accuracy. If Astarion is in the party, Gandrel will focus his attacks on him. Although Gandrel is a formidable foe, ensnaring ensnaring him or knocking him prone prone are effective ways to limit his mobility and hold him in melee range. It is also possible to prevent him from using arrows and potions during combat by purchasing them in advance or pickpocketing him.

Notable loot[edit | edit source]

Speak with Dead[edit | edit source]

Gandrel can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Gandrel: Gandrel... hunter...
    • Party member: What are you hunting?
      • Gandrel: Vampire... Astarion...
        • Party member: What's your business with Astarion?
          • Gandrel: Our children... he knows... where they are...

Party member: What brought you to this place?

  • Gandrel: Wise... woman... questions...
    • Party member: Who is this wise woman?
      • Gandrel: Dread... creature... but not the one... I hunt...

Party member: Do you have anything of value?

  • Gandrel: Much. Nothing... you can spend...

If talking as Astarion[edit | edit source]

Party member: Who sent you? Was it Cazador?

  • Gandrel: No... Ulma... leader of my tribe...

Party member: What were you going to do to me?

  • Gandrel: Capture... return... Baldur's Gate...

Party member: Why did you need me alive? Why not destroy me?

  • Gandrel: Our children... you know... where they are...

Related quests[edit | edit source]

Notes[edit | edit source]

  • If Astarion is in the party when meeting Gandrel, but has not yet revealed that he is a vampire spawn, it is possible to follow a dialogue tree to have Astarion kill Gandrel within a cutscene.
  • If admitting to know Astarion, but refusing to reveal his location, Gandrel remarks, good naturedly, that Astarion has quite the friend in you.

External links[edit | edit source]

Gandrel on the Forgotten Realms Wiki