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{{ up to date | 2023-09-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Location page
{{Stub}}
| name = Grymforge
 
| alt name =
{{PageSeo
| keywords = location
| description = Grymforge is a Location in the Underdark. It houses the legendary Adamantine Forge and is accessible by traversing the Ebonlake using the Zurkhwood Skiffs at the Underdark Beach.
| image = Grymforge.jpg
| image = Grymforge.jpg
| image description = The main hall of Grymforge.
| act = one
| summary = It encompasses the legendary [[Adamantine Forge (Location)|Adamantine Forge]] and the lesser Ancient Forge, also known as the [[Abandoned Refuge]]. It can be accessed by traversing the Ebonlake using the Zurkhwood Skiffs at the Underdark Beach.
| region prefix = the
| region = Underdark
|south    = Abandoned Refuge
|north    = Decrepit Village
|west    =
|east    = Shadow-Cursed Lands
}}
}}
[[File:Grymforge.jpg|thumb|The main hall of Grymforge.]]
{{TOC|limit=3}}
'''Grymforge''' is a [[Location]] in the [[Underdark]] in [[Chapter One]]. It encompasses the legendary [[Adamantine Forge (Location)|Adamantine Forge]] and the lesser Ancient Forge, also known as the [[Abandoned Refuge]].
==Overview==
Built by worshippers of the {{CharLink|Shar}} in time immemorial, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] skittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]].  


Built by worshippers of the [[Shar|Lady of Loss]] in the time immemorium, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] scittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]].  
[[Duergar]] mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhand gnomes to free the commander of the local special forces, {{CharLink|Nere|True Soul Nere}}, from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.


[[Duergar]] mercenaries billeted at the lower levels of the forge are commading a group of enslaved Ironhands gnomes to free the commander of the local special forces, [[Nere|True Soul Nere]], from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.
===Access===
The entry to Grymforge is through the [[Decrepit Village]], [[Underdark]] {{Coords|-7|-210}} by taking the skiff from the beach docks.


==Access==
As a [[Experience#Discovering_locations|medium-sized location]], reaching here at Level 4 gains the party 75 XP, or 150 XP at Level 5.
The entry to Grymforge is through the [[Decrepit Village]], [[Underdark]] {{Coords|-7|-210}} by taking the skiff from the beach docks.
 
===Duergar encampment===
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the {{CharLink|Nere|True Soul Nere's}} cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, the party must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west.
 
===Abandoned Temple===
This area primarily occupies the north-eastern region of the location map. It is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge when progressing from the north-western cave-in. Dangerous creatures have found home in these desolate halls, such as [[Ochre Jelly]] or [[Hellsboar|Hellsboars]].
 
===Ancient Forge===
[[File:Screen_Map_Abandoned_Refuge.jpg|200px|thumb|Map of the Ancient Forge and the Adamantine Forge to the south-east.]]
 
{{hatnote|Main article: [[Abandoned Refuge]]}}
To the far south of Grymforge, through a series of contraptions and ruins, there is an entry to the [[Abandoned Refuge]], also known as the Ancient Forge, and there is the 'Underdark - Ancient Forge' [[waypoint]]. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as {{SAI|Misty Step}}, {{SAI|Enhance Leap}}, or {{SAI|Fly (class action)|Fly}} can be of help to find other paths through the terrain.
 
===Adamantine Forge===
{{hatnote|Main article: [[Adamantine Forge (Location)|Adamantine Forge]]}}
If continuing on the Ancient Forge route, there will be the magnum opus of a long-forgotten Sharran blacksmith - the legendary [[Adamantine Forge (Location)|Adamantine Forge]], capable of smithing the mythical {{SmRarityItem|Mithral Ore}} into armaments of exceptional quality. It is clearly visible from the Abandoned Refuge vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge.


==Areas==
== History ==
====Duergar encampment====
The original Grymforge fortress was built in an unknown age by a group of Sharran followers. Those Sharrans used the fortress for approximately eight hundred years, after which it was abandoned. Grymforge was not re-inhabited until {{CharLink|Ketheric Thorm|Ketheric Thorm's}} [[Dark Justiciar]] army were brought in to rebuild it. <ref>[[Grymforge: A History]]</ref>
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the [[Nere|True Soul Nere's]] cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the east, or blast through a smaller cave-in to the north-west.


====Abandoned Temple====
After this, the Grymforge served as a base of operations for Ketheric and his Justiciars. Among these Sharrans was Silouv Yali, a gnome well known for his wizarding talents. Yali guided the Sharrans in building the [[Adamantine Forge (Location)|Adamantine Forge]], which was able to heat mithral to great enough temperatures to forge adamantine. As well, he conjured {{CharLink|Grym}}, a construct who protects the forge. <ref>[[The Great Furnace of Grymforge]]</ref>
This area is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge, and primarily occupies the northeast region of the location map. You can find [[Philomeen]] in these depths, along with dangerous creatures such as [[Ochre Jelly]] and [[Hellsboar|Hellsboars]].


====Ancient Forge====
While Ketheric's forces worked to destroy Reithwin and its surrounding Selûnite population, a Selûnite resistance lead by {{CharLink|Infernal Mason|Mordfred}} worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with {{CharLink|Raphael}} in desperation; destroy the Justiciars in return for his soul.<ref>[[Mason's Log]]</ref>
{{hatnote|Main article: [[Abandoned Refuge]].}}
To the far south of Grymforge, you can find access to [[Abandoned Refuge]], also known as the Ancient Forge, and the 'Underdark - Ancient Forge' [[Waypoint]]. It can only be accessed by navigating through the forge grating at the upper levels. Continuing on this route eventually leads to the [[Adamantine Forge (Location)|Adamantine Forge]].


====Adamantine Forge====
Raphael sent the orthon {{CharLink|Yurgir}} and his [[Merregon Legionnaire|merregons]] to the Grymforge. Yurgir smashed through the cities walls, leaving behind hellish glass. <ref>Dialogue with {{CharLink|Kith|Stonemason Kith}}</ref> Together, he and his merregons wiped out the Justiciar presence. While Yurgir and most of his legion left to remove the Justiciars from the [[Gauntlet_of_Shar|Gaunlet of Shar]], some merregons remained in Grymforge.
{{hatnote|Main article: [[Adamantine Forge (Location)|Admantine Forge]].}}
The magnum opus of a long-forgotten Sharran blacksmith, this legendary forge is rumored to be capable of smithing [[Mithral Ore]] into armaments of exceptional quality. It is accessed from [[Abandoned Refuge]] by traversing down from the 'Underdark - Ancient Forge' waypoint past the lava pools and across the collapsing bridge.


===Connected Locations===
==List of interactions==
The following [[Location|Locations]] are connect to the Grymforge:
* Passing all three checks when speaking to the Stonemason to receive infernal plate
* [[Ancient Temple]] <onlyinclude><abbr title="Although you can technically enter this area from Grymforge, you can't interact with the location in any meaningful way from here." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
* Convincing the spiders to unite under Lolth
* [[Underdark]]
* Finding Philomeen and negotiating for a {{SmRarityItem|Runepowder Vial}}
** [[Decrepit Village]] (Beach)
* Saving True Soul Nere
* [[Ruined Battlefield]] (Act 2)
* Saving the gnome slaves


===Regional Waypoints===
==Waypoints==
The following {{SmIconLink|Waypoint Header Map Icon.png|Waypoints}} are available within Grymforge:
The following {{SmIconLink|Waypoint Header Map Icon.png|Waypoints}} are available within Grymforge:
:{{WpCo|'''Underdark - Grymforge'''|-647|382}}
:{{WpCo|Underdark - Grymforge|-647|382}}
:{{WpCo|'''Underdark - Ancient Forge'''|-611|294}}
:{{WpCo|Underdark - Ancient Forge|-611|294}}


==Story Interactions==
==Connected locations==
{{SpoilerWarning}}
The following [[Location|Locations]] are connected to the Grymforge:
* Pass all three checks when speaking to the Stonemason to recieve infernal plate
* {{Loc|Ancient Temple}} - An inaccessible location overlooking a temple complex.{{ref|This is the [[Gauntlet of Shar]], which can be reached after travelling to the [[Shadow-Cursed Lands]] in Act Two.}}
* Convince the spiders to unionize with Lolth
* {{Loc|Ruined Battlefield}} (Act Two)
* Find Philomeen and negotiate for your lives
* {{Loc|Underdark}}
* Save True Soul Nere
** {{Loc|Decrepit Village}} (Beach)
* Save the slaves
 
==Related Quests==
* {{Quest|Blind the Absolute}}
* {{Quest|Deliver Nere's Head}}
* {{Quest|Find Explosives}}
* {{Quest|Find the Missing Boots}}
* {{Quest|Free True Soul Nere}}
* {{Quest|Help the Spirit of the Amulet}}
* {{Quest|Rescue the Gnomes in Moonrise Towers}}
* {{Quest|Save the Grymforge Gnomes}}
* {{Quest|The Adamantine Forge (Quest)|The Adamantine Forge}}


==Characters==
==Characters==
====Notable NPCs====  
====Cultists of the Absolute====
<ul style="column-width: 20em;">
{{div col}}
<section begin="npcs"/>
* {{MdCharLink|Argram}}
<li> [[Apprentice Larrida]]
* {{MdCharLink|Bonna}}
<li> [[Barcus Wroot]]
* {{MdCharLink|Brathwen}}
<li> [[Beldron]]
* {{MdCharLink|Dalthar}}
<li> [[Elder Brithvar]]
* {{MdCharLink|Drar}}
<li> [[Dalthar]]
* {{MdCharLink|Dunnol}}
<li> [[Lunkbug]]
* {{MdCharLink|Fonmara}}
<li>  [[Mind Master Dunnol]]
* {{MdCharLink|Grumm}}
<li> [[Mind Master Fonmara]]
* {{MdCharLink|Hurk}}
<li> [[Nere]]
* {{MdCharLink|Jerris}}
<li> [[Philomeen]]
* {{MdCharLink|Kettel}}
<li> [[Sergeant Thrinn]]
* {{MdCharLink|Murmath}}
<li> [[Thudd]]
* {{MdCharLink|Nere}}
<section end="npcs"/>
* {{MdCharLink|Skarjall}}
</ul>
* {{MdCharLink|Elenna Thrinn|Thrinn}}
* {{MdCharLink|Viss}}
{{div col end}}
 
====Deep Gnomes====
{{div col}}
* {{MdCharLink|Barcus Wroot}}
* {{MdCharLink|Beldron}}
* {{MdCharLink|Laridda}}
* {{MdCharLink|Lunkbug}}
* {{MdCharLink|Meerna}}
* {{MdCharLink|Philomeen}}
* {{MdCharLink|Skickpit}}
* {{MdCharLink|Welso}}
{{div col end}}
 
====Duergar mutineers====
{{div col}}
* {{MdCharLink|Brithvar}}
* {{MdCharLink|Danna}}
* {{MdCharLink|Gergerann}}
* {{MdCharLink|Grundril}}
* {{MdCharLink|Kirgrath}}
* {{MdCharLink|Kur}}
* {{MdCharLink|Magmar}}
* {{MdCharLink|Mirthis}}
* {{MdCharLink|Morghal}}
* {{MdCharLink|Morgya}}
* {{MdCharLink|Orgarth}}
* {{MdCharLink|Pistle}}
* {{MdCharLink|Thudd}}
{{div col end}}


====Merchants====
====Merchants====
<ul>
* {{MdCharLink|Kith}}
<section begin="npcs"/>
* {{MdCharLink|Greymon}}
<li> [[Stonemason Kith]]
<li> [[Corsair Greymon]]
<section end="npcs"/>
</ul>


====Animals====
====Animals====
{{div col}}
*{{MdCharLink|Deep Rothé}}
*{{MdCharLink|Elder Rothé}}
*{{MdCharLink|Lur Fu}}
*{{MdCharLink|Lur Jox}}
*{{MdCharLink|Lur Otan}}
*{{MdCharLink|Lur Xanta}}
{{div col end}}


*[[Elder Rothé]] (livestock)
==Creatures==
*[[Lur Xanta]] (spider)
{{div col}}
*{{MdCharLink|Animated Armour}}
*{{MdCharLink|Hellsboar}}
*{{MdCharLink|Lava Elemental}}
*{{MdCharLink|Magma Mephit}}
*{{MdCharLink|Merregon Legionnaire}}
*{{MdCharLink|Mimic}}
*{{MdCharLink|Ochre Jelly}}
{{div col end}}


====Other NPCs====
==Notable loot==
<ul style="column-width: 20em;">
===Quest items===
<li> [[Brathwen]]
{{div col | style = column-width: 18em;}}
<li> [[Danna]]
* {{MdRarityItem|Nere's Head}}
<li> [[Drar]]
* {{MdRarityItem|Iron Key}}
<li> [[Herdmaster Skarjall]]
* {{MdRarityItem|Rusted Key}}
<li> [[Mirthis]]
* {{MdRarityItem|Tarnished Silver Key}}
<li> [[Morgya]]
{{div col end}}
<li> [[Murmath]]
<li> [[Skickpit]]
<li> [[Stonemason Gergerran]]
<li> [[Viss]]
<li> [[Ward Magmar]]
<li> [[Ward Pistle]]
<li> [[Welso]]
</ul>
 
==Monsters==
*[[Hellsboar]]
*[[Merregon Legionnaire]]
*[[Mimic]]
*[[Ochre Jelly]]
*[[Magma Mephit]]
*[[Animated Armour]]
*[[Lava Elemental]]


==Notable loot==
===Quest Items===
<ul style="column-width: 20em;">
<li> {{SmallIcon|Key IncompleteMasterwork CellarKey Icon.png}} [[Iron Key]]
<li> {{SmallIcon|Key Silver A.png}} [[Rusted Key]]
<li> {{SmallIcon|Key Silver A.png}} [[Tarnished Silver Key]]
<li> {{IconLink|Neres Head Icon.png|Nere's Head|size=25}}
</ul>
===Other notable===
===Other notable===
Other Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Other Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
<ul style="column-width: 20em;">
<li> {{MdRarityItem|Jorgoral's Greatsword}}
<li> {{MdRarityItem|Bow of the Banshee}}
<li> {{MdRarityItem|Shining Staver-of-Skulls}}
<li> {{MdRarityItem|Intransigent Warhammer}}
<li> {{MdRarityItem|Wondrous Gloves}}
<li> {{MdRarityItem|Dark Justiciar Helm}}
<li> {{MdRarityItem|Dark Justiciar Mail}}
<li> {{MdRarityItem|Sharran Crossbow}}
<li> {{MdRarityItem|The Real Sparky Sparkswall}}
<li> {{MdRarityItem|The Protecty Sparkswall}}
<li> {{MdRarityItem|Merregon Halberd}}
<li> {{MdRarityItem|Firestoker}}
<li> {{MdRarityItem|Fetish of Callarduran Smoothhands}}
<li> {{MdRarityItem|Bracing Band}}
<li> {{MdRarityItem|Armour of Uninhibited Kushigo}}
<li> {{MdRarityItem|Ring of Absolute Force}}
<li> {{MdRarityItem|Boots of Speed}}
<li> {{MdRarityItem|Cap of Wrath}}
<li> {{MdRarityItem|Deep Delver}}
<li> {{MdRarityItem|Sword of Screams}}
<li> {{MdRarityItem|Disintegrating Night Walkers}}
<li> {{MdRarityItem|Dark Justiciar Mask}}
<li> {{MdRarityItem|Sentient Amulet (Rare)}}
<li> {{MdRarityItem|Grymskull Helm}}
<li> {{MdRarityItem|Adamantine Mace}}
<li> {{MdRarityItem|Adamantine Longsword}}
<li> {{MdRarityItem|Adamantine Scimitar}}
<li> {{MdRarityItem|Adamantine Shield}}
<li> {{MdRarityItem|Adamantine Scale Mail}}
<li> {{MdRarityItem|Adamantine Splint Armour}}
<li> {{MdRarityItem|Runepowder Barrel}}
<li> {{MdRarityItem|Runepowder Vial}}
<li> {{MdRarityItem|Smokepowder Satchel}}
<li> {{MdRarityItem|Devilfoil Mask}}
<li> {{MdRarityItem|Infernal Alloy}}
</ul>


=== Hidden Treasure ===
{{div col | style = column-width: 22em;}}
* {{MdRarityItem|Adamantine Mace}}
* {{MdRarityItem|Adamantine Longsword}}
* {{MdRarityItem|Adamantine Scimitar}}
* {{MdRarityItem|Adamantine Shield}}
* {{MdRarityItem|Adamantine Scale Mail}}
* {{MdRarityItem|Adamantine Splint Armour}}
* {{MdRarityItem|Armour of Uninhibited Kushigo}}
* {{MdRarityItem|Boots of Speed}}
* {{MdRarityItem|Bow of the Banshee}}
* {{MdRarityItem|Bracing Band}}
* {{MdRarityItem|Cap of Wrath}}
* {{MdRarityItem|Jorgoral's Greatsword}}
* {{MdRarityItem|Dark Justiciar Helm}}
* {{MdRarityItem|Dark Justiciar Mail}}
* {{MdRarityItem|Dark Justiciar Mask}}
* {{MdRarityItem|Deep Delver}}
* {{MdRarityItem|Devilfoil Mask}}
* {{MdRarityItem|Disintegrating Night Walkers}}
* {{MdRarityItem|Fetish of Callarduran Smoothhands}}
* {{MdRarityItem|Firestoker}}
* {{MdRarityItem|Grymskull Helm}}
* {{MdRarityItem|Infernal Alloy}}
* {{MdRarityItem|Intransigent Warhammer}}
* {{MdRarityItem|Merregon Halberd}}
* {{MdRarityItem|Ring of Absolute Force}}
* {{MdRarityItem|Runepowder Barrel}}
* {{MdRarityItem|Runepowder Vial}}
* {{MdRarityItem|Sentient Amulet (Rare)}}
* {{MdRarityItem|Sharran Crossbow}}
* {{MdRarityItem|Shining Staver-of-Skulls}}
* {{MdRarityItem|Smokepowder Satchel}}
* {{MdRarityItem|Sword of Screams}}
* {{MdRarityItem|The Protecty Sparkswall}}
* {{MdRarityItem|The Real Sparky Sparkswall}}
* {{MdRarityItem|Wondrous Gloves}}
{{div col end}}
 
=== Hidden treasure ===
* Harper Cache: {{Coords|-700|371}} find this blatantly labelled cache, with a dangerous twist.
* Harper Cache: {{Coords|-700|371}} find this blatantly labelled cache, with a dangerous twist.


==Quests==
== Related literature ==
*[[Deliver Nere's Head]]
* {{MdRarityItem|Grymforge: A History}}
*[[Free True Soul Nere]]
* {{MdRarityItem|Hand-Drawn Map}}
*[[Find the Explosives]]
* {{MdRarityItem|The Great Furnace of Grymforge}}
*[[Find the Missing Boots]]
 
*[[Save the Grymforge Gnomes]]
== Notes and References ==
*[[The Adamantine Forge (Quest)|The Adamantine Forge]]
{{reflist}}
*[[Rescue the Gnomes in Moonrise Towers]]


==External links==
==External links==
* {{FRWiki|Grymforge|long}}
* {{FRWiki|Grymforge|long}}
{{Grymforge}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
{{NavUnderdark|nocat=1}}

Latest revision as of 13:29, 10 November 2024

Underdark
Decrepit Village
Grymforge Shadow-Cursed Lands
Abandoned Refuge
Grymforge is a Location within the Underdark in Act One of Baldur's Gate 3. It encompasses the legendary Adamantine Forge and the lesser Ancient Forge, also known as the Abandoned Refuge. It can be accessed by traversing the Ebonlake using the Zurkhwood Skiffs at the Underdark Beach.

Overview[edit | edit source]

Built by worshippers of the Shar Shar in time immemorial, this long-abandoned fortress has been recently given a second life, with the forces of the Absolute skittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the Shadow-Cursed Lands.

Duergar mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhand gnomes to free the commander of the local special forces, Nere True Soul Nere, from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.

Access[edit | edit source]

The entry to Grymforge is through the Decrepit Village, Underdark X: -7 Y: -210 by taking the skiff from the beach docks.

As a medium-sized location, reaching here at Level 4 gains the party 75 XP, or 150 XP at Level 5.

Duergar encampment[edit | edit source]

Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local Duergar mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the Nere True Soul Nere's cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, the party must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west.

Abandoned Temple[edit | edit source]

This area primarily occupies the north-eastern region of the location map. It is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge when progressing from the north-western cave-in. Dangerous creatures have found home in these desolate halls, such as Ochre Jelly or Hellsboars.

Ancient Forge[edit | edit source]

Map of the Ancient Forge and the Adamantine Forge to the south-east.
Main article: Abandoned Refuge

To the far south of Grymforge, through a series of contraptions and ruins, there is an entry to the Abandoned Refuge, also known as the Ancient Forge, and there is the 'Underdark - Ancient Forge' waypoint. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as Misty Step Misty Step, Enhance Leap Enhance Leap, or Fly Fly can be of help to find other paths through the terrain.

Adamantine Forge[edit | edit source]

Main article: Adamantine Forge

If continuing on the Ancient Forge route, there will be the magnum opus of a long-forgotten Sharran blacksmith - the legendary Adamantine Forge, capable of smithing the mythical Mithral Ore into armaments of exceptional quality. It is clearly visible from the Abandoned Refuge vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge.

History[edit | edit source]

The original Grymforge fortress was built in an unknown age by a group of Sharran followers. Those Sharrans used the fortress for approximately eight hundred years, after which it was abandoned. Grymforge was not re-inhabited until Ketheric Thorm Ketheric Thorm's Dark Justiciar army were brought in to rebuild it. [1]

After this, the Grymforge served as a base of operations for Ketheric and his Justiciars. Among these Sharrans was Silouv Yali, a gnome well known for his wizarding talents. Yali guided the Sharrans in building the Adamantine Forge, which was able to heat mithral to great enough temperatures to forge adamantine. As well, he conjured Grym Grym, a construct who protects the forge. [2]

While Ketheric's forces worked to destroy Reithwin and its surrounding Selûnite population, a Selûnite resistance lead by Infernal Mason Mordfred worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with Raphael Raphael in desperation; destroy the Justiciars in return for his soul.[3]

Raphael sent the orthon Yurgir Yurgir and his merregons to the Grymforge. Yurgir smashed through the cities walls, leaving behind hellish glass. [4] Together, he and his merregons wiped out the Justiciar presence. While Yurgir and most of his legion left to remove the Justiciars from the Gaunlet of Shar, some merregons remained in Grymforge.

List of interactions[edit | edit source]

  • Passing all three checks when speaking to the Stonemason to receive infernal plate
  • Convincing the spiders to unite under Lolth
  • Finding Philomeen and negotiating for a Runepowder Vial
  • Saving True Soul Nere
  • Saving the gnome slaves

Waypoints[edit | edit source]

The following Waypoints Waypoints are available within Grymforge:

caption = Underdark - Grymforge Underdark - Grymforge X: -647 Y: 382
caption = Underdark - Ancient Forge Underdark - Ancient Forge X: -611 Y: 294

Connected locations[edit | edit source]

The following Locations are connected to the Grymforge:

Related Quests[edit | edit source]

Characters[edit | edit source]

Cultists of the Absolute[edit | edit source]

Deep Gnomes[edit | edit source]

Duergar mutineers[edit | edit source]

Merchants[edit | edit source]

Animals[edit | edit source]

Creatures[edit | edit source]

Notable loot[edit | edit source]

Quest items[edit | edit source]

Other notable[edit | edit source]

Other Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden treasure[edit | edit source]

  • Harper Cache: X: -700 Y: 371 find this blatantly labelled cache, with a dangerous twist.

Related literature[edit | edit source]

Notes and References[edit | edit source]

  1. Grymforge: A History
  2. The Great Furnace of Grymforge
  3. Mason's Log
  4. Dialogue with Kith Stonemason Kith
  5. This is the Gauntlet of Shar, which can be reached after travelling to the Shadow-Cursed Lands in Act Two.

External links[edit | edit source]