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; Cantrips Known: 6 | ; Cantrips Known: 6 |
Latest revision as of 11:28, 25 November 2024
Sorcerer is a character Class in Baldur's Gate 3. Sorcerers use their innate magical powers to fight enemies and aid allies in combat. Sorcerers use Charisma as their primary ability score.
The Sorcerer subclasses available in the game are:
Sorcerer Class Progression | Spell Slots per Spell Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Sorcery Points | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | , | - | 4 | 2 | 2 | - | - | - | - | - |
2nd | , , | 2 | 3 | 3 | - | - | - | - | - | ||
3rd | 3 | 4 | 4 | 2 | - | - | - | - | |||
4th | 4 | 5 | 5 | 4 | 3 | - | - | - | - | ||
5th | +3 | - | 5 | 6 | 4 | 3 | 2 | - | - | - | |
6th | 6 | 7 | 4 | 3 | 3 | - | - | - | |||
7th | - | 7 | 8 | 4 | 3 | 3 | 1 | - | - | ||
8th | 8 | 9 | 4 | 3 | 3 | 2 | - | - | |||
9th | +4 | - | 9 | 10 | 4 | 3 | 3 | 3 | 1 | - | |
10th | 10 | 6 | 11 | 4 | 3 | 3 | 3 | 2 | - | ||
11th | 11 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | |||
12th | 12 | 13 | 4 | 3 | 3 | 3 | 2 | 1 |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Class Information[edit | edit source]
- Hit points
- At level 1: 6 + modifier
- On level up: 4 + modifier
- Key abilities
- for Spells
- for Hit Points and Concentration Checks
- for Armour Class
- Saving throw proficiencies
- ,
- Equipment proficiencies
- , ,
- Skills with proficiency (Choose 2)
- , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Quarterstaff, Sorcerer Robe (variant depends on subclass), Simple Boots
Spellcasting[edit | edit source]
For a list of spells available to the Sorcerer, see: List of Sorcerer spells.
- Spellcasting Ability
- Known Spells
- Sorcerer Spells are Always Prepared. In exchange, Sorcerers know fewer Spells.
Level Progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1
Spellcasting[edit | edit source]
- Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
- Cantrips Known: 4
Choose 4 Cantrips from the Sorcerer Spell List.
- Spells Known: 2
- Choose 2 Spells from the Sorcerer Spell List.
- New Sorcerer Cantrips
- New 1st Level Spells Available
Select a Subclass[edit | edit source]
|
|
Level 2
- Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
- Spells Known: 3
- Choose 1 additional Spell from the Sorcerer Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Sorcery Points
-
- Sorcery Points: 2
- Sorcery Points are the innate power of sorcerers. They can use these points to alter Spells or gain Spell Slots. You gain 2 Sorcery Points, which recharge on a Long Rest.
- Spend Sorcery Points to unlock a Spell Slot.
- Spend Spell Slots to gain Sorcery Points. The level of spell slot spent creates the equivalent number in Sorcery Points
- Metamagic
- Choose 2 Metamagic
- Allies automatically succeed Saving Throws against spells that required them.
- Increases the range of the spell by 50%.
- Double the duration of Conditions, summons, and surfaces caused by spells.
- Spells that only target 1 creature can target an additional creature.
Level 3
- Sorcery Points: 3
- You gain +1 Sorcery Point.
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- Spells Known: 4
- Choose 1 additional Spell from the Sorcerer Spell List.
- Replacement Spell (Optional)
-
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Metamagic
- Choose 1 additional Metamagic
- New Metamagic
- Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw.
- Spells that take an Action take a Bonus action instead.
- You can cast spells while .
- New 2nd Level Spells available
Level 4
- Sorcery Points: 4
- You gain +1 Sorcery Point.
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known: 5
- Choose 1 additional Spell from the Sorcerer Spell List.
- Spells Known: 5
- Choose 1 additional Spell from the Sorcerer Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Choose a Feat.
Level 5
- Sorcery Points: 5
- You gain +1 Sorcery Point.
- Level 3 Spell Slots Unlocked: 2
- You gain two Level 3 Spell Slots.
- Spells Known: 6
- Choose 1 additional Spell from the Sorcerer Spell List
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- New 3rd Level Spells available
Level 6
- Sorcery Points: 6
- You gain +1 Sorcery Point.
- Level 3 Spell Slots Unlocked: 3
- You gain an additional Level 3 Spell Slot.
- Spells Known: 7
- Choose 1 additional Spell from the Sorcerer Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Subclass Features[edit | edit source]
Wild Magic | Draconic Bloodline | Storm Sorcery |
---|---|---|
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|
Level 7
- Sorcery Points: 7
- You gain +1 Sorcery Point.
- Level 4 Spell Slots Unlocked: 1
- You gain a Level 4 Spell Slot.
- Spells Known: 8
- Choose 1 additional Spell from the Sorcerer Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- New 4th Level Spells available
Level 8
- Sorcery Points: 8
- You gain +1 Sorcery Points.
- Spells Known: 9
- Choose 1 additional Spell from the Sorcerer Spell List
- Level 4 Spell Slots Unlocked: 2
- You gain a Level 4 Spell Slot.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Choose a Feat.
Level 9
- Sorcery Points: 9
- You gain +1 Sorcery Point.
- Level 4 Spell Slots Unlocked: 3
- You gain a Level 4 Spell Slot.
- Level 5 Spell Slots Unlocked: 1
- You gain a Level 5 Spell Slot.
- Spells Known: 10
- Choose 1 additional Spell from the Sorcerer Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- New 5th Level Spells available
Level 10
- Sorcery Points: 10
- You gain +1 Sorcery Point.
- Metamagic
- Choose 1 additional Metamagic
- Level 5 Spell Slots Unlocked: 2
- You gain a Level 5 Spell Slot.
- Cantrips Known: 6
- Choose 1 additional Cantrips from the Sorcerer Spell List.
- Spells Known
- Choose 1 additional Spell from the Sorcerer Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Level 11
- Sorcery Points: 11
- You gain +1 Sorcery Point.
- Level 6 Spell Slots Unlocked: 1
- You gain a Level 6 Spell Slot.
- Spells Known: 12
- Choose 1 additional Spell from the Sorcerer Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- New 6th Level Spells available
Subclass Features[edit | edit source]
Wild Magic | Draconic Bloodline | Storm Sorcery |
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Level 12
- Sorcery Points: 12
- You gain +1 Sorcery Point.
- Choose a Feat.
- Spells Known: 13
- Choose 1 additional Spell from the Sorcerer Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Notable sorcerers[edit | edit source]
See also[edit | edit source]
External Links[edit | edit source]
- Sorcerer on the Forgotten Realms Wiki