Ad placeholder

J'ehlar: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Navbox and shadow cursed lands)
(Added XP reward to infobox (90))
 
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox character
{{PageSeo
| title = J'ehlar
| description = J'ehlar is a Flaming Fist cleric at Last Light Inn. Originally on a mission to rescue Grand Duke Ravengard, she tends and cares for Art Cullagh, a mysterious Flaming Fist from the past.
| image = Portrait J'ehlar.png
}}
{{Infobox creature
| name = Fist J'ehlar
| name = Fist J'ehlar
| image = Fist J'ehlar.jpg
| image = <gallery>
| titles = Flaming Fist
Fist J'ehlar.jpg|In-game
Portrait J'ehlar.png|Portrait
</gallery>
| race = [[Human]]
| race = [[Human]]
| faction = [[Flaming Fist]]
| faction = [[Flaming Fist]]
| class = [[Cleric]]
| family =  
| family =  
| level = 6
| level = 6
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| armour_class = 16
| ac = 16
| hit_points = 52
| e hp = 36
| hit_points_tactician = 67
| hp = 52
| movement_speed_meters = 9
| t hp = 67
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 75
| xp = 90
| weight_lb = 150
| weight kg = 75
| hiddenlevel = 6
| str = 14
| str = 14
| dex = 11
| dex = 11
Line 27: Line 30:
| wis = 16
| wis = 16
| cha = 14
| cha = 14
| wis_save_proficiency = y
| wis save prof = y
| cha_save_proficiency = y
| cha save prof = y
| feature1_name = Opportunity Attack
| passives = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| athletics = 2
| acrobatics = 0
| perception = 3
}}
}}
}}
'''Fist J'ehlar''' is a [[human]] [[cleric]] and member of the [[Flaming Fist|Flaming Fists]] who can be seen aiding [[Art Cullagh]] in [[Last Light Inn]]. She will ask help from the player to [[Wake up Art Cullagh]] and hopefully gain information about the whereabouts of [[Duke Ravengard]].
'''Fist J'ehlar''' is a member of [[Flaming Fist]] who can be seen aiding [[Art Cullagh]] in [[Last Light Inn]]. She will ask help from the player to [[Wake up Art Cullagh]] and hopefully gain information about where [[Duke Ravengard]] is.
{{DiQ|A century locked inside a Sharran curse will do things to a man. But you're not alone, sir. We're here with you.|J'ehlar|, to an unconscious Art Cullagh.}}
 
== Involvement ==
=== Last Light Inn ===
Initially on a mission led by [[Florrick]] to rescue [[Duke Ravengard]], J'ehlar and the rest of the Fists were waylaid by the dangers of the [[Shadow-Cursed Lands]] and found refuge with the [[Harpers]] at [[Last Light Inn]]. J'ehlar is then initially seen sitting next to [[Art Cullagh]], as well as a handful of other [[Flaming Fist|Flaming Fists]].
 
If Florrick wasn't rescued from [[Waukeen's Rest]] in [[Act One]], J'ehlar will never appear in the game.


Speaking to her starts [[Wake up Art Cullagh]] quest.
=== Wake up Art Cullagh ===
If the party interacts with Art Cullagh, J'ehlar will reveal that they found him shambling into Last Light Inn by himself, corrupted and wounded. Since then, despite the man's slumber, J'ehlar has been tending to his wounds in hopes that he would wake up and be able to assist in finding the whereabouts of Duke Ravengard. Asking about his personal effects, J'ehlar will give the player a {{SmRarityItem|Flaming Fist Writ of Command|Worn Letter}} in the hopes that it would be of aid in [[Wake up Art Cullagh|waking him up]].


== Involvement ==
=== Resolve the Abduction ===
When [[Marcus Falgor|Marcus]] attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], J'ehlar will never join the battle and instead remain seated next to Art Cullagh's bed, even if the battle reaches into her room. If the party fails to protect Isobel, she will nevertheless turn into a {{Cond|Shadow-Cursed Undead}}.


=== Wake up Art Cullagh===
=== Assault Moonrise Towers ===
If player asks about [[Art Cullagh]]'s personal effects, she will give the player [[Worn Letter]]. This letter contains important information about [[Wake up Art Cullagh]] quest.
{{main|Infiltrate Moonrise Towers}}


===After waking up Art Cullagh===
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, J'ehlar will be among the Fists left by Florrick to follow Jaheira to [[Moonrise Towers]]. However, J'ehlar is killed during the initial fight against [[Absolute]] forces before the party can arrive. Her corpse is on the bridge leading to Moonrise Towers, implying she was amongst the first to fall in battle.
She will be grateful to the player and she will continue aiding [[Art Cullagh]] until [[Assault Moonrise Towers]] starts.


=== Assault Moonrise Towers===
==Combat==
Her dead body can be found among the dead on [[Moonrise Towers]] bridge.
=== Attacks and abilities ===
{{Feature box|Bless}}
{{Feature box|Sacred Flame}}
{{Feature box|Burning Hands}}
{{Feature box|Cure Wounds}}
{{Feature box|Main hand attack|item=Club}}
{{Feature box|Concussive smash|item=Club}}


==Quests==
=== Loot ===
* [[Wake up Art Cullagh]]
* {{MdRarityItem|Club}}
* {{MdRarityItem|Studded Shield}}
* {{MdRarityItem|Scale Mail}}


== Spells and abilities ==
== Related quests ==
* {{SAI|Bless}}
* {{Quest|Wake up Art Cullagh}}
* {{SAI|Sacred Flame}}
* {{Quest|Infiltrate Moonrise Towers}}
* {{SAI|Cure Wounds}}
* {{Quest|Resolve the Abduction}}
* {{SAI|Burning Hands}}
* {{Quest|Rescue the Grand Duke}}


== Gallery ==
== Gallery ==
Line 73: Line 93:
[[Category:Characters]]
[[Category:Characters]]
[[Category:Members of the Flaming Fist]]
[[Category:Members of the Flaming Fist]]
[[Category:Clerics]]

Latest revision as of 00:37, 23 November 2024

Fist J'ehlar is a human cleric and member of the Flaming Fists who can be seen aiding Art Cullagh in Last Light Inn. She will ask help from the player to Wake up Art Cullagh and hopefully gain information about the whereabouts of Duke Ravengard.

Portrait J'ehlar.png
A century locked inside a Sharran curse will do things to a man. But you're not alone, sir. We're here with you.
J'ehlar, to an unconscious Art Cullagh.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Initially on a mission led by Florrick to rescue Duke Ravengard, J'ehlar and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. J'ehlar is then initially seen sitting next to Art Cullagh, as well as a handful of other Flaming Fists.

If Florrick wasn't rescued from Waukeen's Rest in Act One, J'ehlar will never appear in the game.

Wake up Art Cullagh[edit | edit source]

If the party interacts with Art Cullagh, J'ehlar will reveal that they found him shambling into Last Light Inn by himself, corrupted and wounded. Since then, despite the man's slumber, J'ehlar has been tending to his wounds in hopes that he would wake up and be able to assist in finding the whereabouts of Duke Ravengard. Asking about his personal effects, J'ehlar will give the player a Worn Letter in the hopes that it would be of aid in waking him up.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, J'ehlar will never join the battle and instead remain seated next to Art Cullagh's bed, even if the battle reaches into her room. If the party fails to protect Isobel, she will nevertheless turn into a Shadow-Cursed Undead Shadow-Cursed Undead.

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, J'ehlar will be among the Fists left by Florrick to follow Jaheira to Moonrise Towers. However, J'ehlar is killed during the initial fight against Absolute forces before the party can arrive. Her corpse is on the bridge leading to Moonrise Towers, implying she was amongst the first to fall in battle.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Club
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Club
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]