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Argram: Difference between revisions
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| ac = 12 | | ac = 12 | ||
| movement m = 7.5 | | movement m = 7.5 | ||
| xp = 75 | |||
| weight kg = 75 | | weight kg = 75 | ||
| str = 10 | | str = 10 | ||
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| int save prof = yes | | int save prof = yes | ||
| wis save prof = yes | | wis save prof = yes | ||
| athletics = 0 | |||
| acrobatics = 1 | |||
| perception = 1 | |||
| resistances = Poison resistance full | | resistances = Poison resistance full | ||
| passives = Duergar Resilience, Dwarven Resilience, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision | | passives = Duergar Resilience, Dwarven Resilience, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision |
Latest revision as of 19:40, 22 November 2024
Alchemist Argram is a Duergar alchemist who is a part of Corsair Greymon's crew in the Underdark.
Involvement[edit | edit source]
Act One[edit | edit source]
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check to convince him to let the party through to Grymforge. If the party is unable to pass the check, or they choose violence, Greymon will attack and Argram will join the battle.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Allies[edit | edit source]
Notable loot[edit | edit source]
External links[edit | edit source]
- Argram on the Forgotten Realms Wiki