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Antony: Difference between revisions

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| dex save prof = yes
| dex save prof = yes
| passives = Extra Attack, Opportunity Attack
| passives = Extra Attack, Opportunity Attack
| athletics = 1
| acrobatics = 3
| perception = 2
}}
}}
'''Harper Antony''' is a [[human]] [[ranger]] that can be found patrolling [[Last Light Inn]], and is part of the [[Harpers]]. Depending on players choices in [[Act Two]] and [[Act Three]], he can help the party during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]] and be a potential ally during [[Confront the Elder Brain]].
'''Harper Antony''' is a [[human]] [[ranger]] that can be found patrolling [[Last Light Inn]], and is part of the [[Harpers]]. Depending on players choices in [[Act Two]] and [[Act Three]], he can help the party during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]] and be a potential ally during [[Confront the Elder Brain]].
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=== Last Light Inn ===
=== Last Light Inn ===
Antony can be first encountered at the [[Last Light Inn]], where he is seen making trips back and forth within the main plaza, bringing planks to the sanctuary's entrance in order to reinforce the barricade.
Antony can be first encountered at the [[Last Light Inn]], where he is seen making trips back and forth within the main plaza, bringing planks to the sanctuary's entrance in order to reinforce the barricade.
If the party is rescued by [[Marcus Falgor|Marcus]] but exposes him as a [[True Soul]], Antony can join the fight against his summoned [[Crawling Claw|Crawling Claws]] if he is close enough. Depending on proximity, he may be {{Cond|Stunned}} or {{Cond|Surprised}}.


=== Resolve the Abduction ===
=== Resolve the Abduction ===

Latest revision as of 21:55, 20 November 2024

Harper Antony is a human ranger that can be found patrolling Last Light Inn, and is part of the Harpers. Depending on players choices in Act Two and Act Three, he can help the party during the Assault on Moonrise Towers and be a potential ally during Confront the Elder Brain.

Portrait Antony.png
We shall not fall!
Antony's warcry.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Antony can be first encountered at the Last Light Inn, where he is seen making trips back and forth within the main plaza, bringing planks to the sanctuary's entrance in order to reinforce the barricade.

If the party is rescued by Marcus but exposes him as a True Soul, Antony can join the fight against his summoned Crawling Claws if he is close enough. Depending on proximity, he may be Stunned Stunned or Surprised Surprised.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Antony will more often than not fail the save and be Impaled Impaled for the remainder of the battle. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Antony will follow Jaheira to Moonrise Towers, where he, along with Harper Essius, Lymn, and Naysa will survive the first assault and assist the party in the remaining fight against Absolute forces.

After the main battle, if he manages to survive the fight, he will guard the first floor of Moonrise Towers with the remaining Harpers.

Act Three[edit | edit source]

If alive, Antony is summonable as an ally through the Gather Your Allies Gather Your Allies variant Silver Harp Squadron Silver Harp Squadron, if The High Harper is completed with Minsc alive.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Dagger
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Longbow
Normal weapon damage Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
CON Save
 Range: Normal weapon range
Recharge: Short rest

Items (Act 3)[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]