Ad placeholder

Morgya: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(alphabetical order of passives)
m (Added combat-relevant skills to infobox)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{PageSeo
| description = Morgya is a duergar barbarian who can be found at the Grymforge during Act One.
| image = Morgya.png
}}
{{Infobox creature
{{Infobox creature
| name = Morgya
| name = Morgya
Line 24: Line 28:
| str save prof = yes
| str save prof = yes
| con save prof = yes
| con save prof = yes
| athletics = 3
| acrobatics = 1
| perception = 1
| resistances = poison resistance full
| resistances = poison resistance full
| passives = Danger Sense, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision, Unarmoured Defence (Barbarian)
| passives = Danger Sense, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision, Unarmoured Defence (Barbarian)
}}
}}
'''Morgya''' is a [[Duergar]] [[Barbarian]] who can be found at the [[Grymforge]] during [[Act One]].
'''Morgya''' is a [[duergar]] [[barbarian]] who can be found at the [[Grymforge]] during [[Act One]].
__NOTOC__
__NOTOC__
==Involvement==
==Involvement==
Line 33: Line 40:
If speaking with the Rothé via {{SAI|Speak with Animals}} and convincing the animals to attack the Duergar, she will turn hostile and attack. If hitting the Rothé, Morgya will join the fight as a neutral against the animals.
If speaking with the Rothé via {{SAI|Speak with Animals}} and convincing the animals to attack the Duergar, she will turn hostile and attack. If hitting the Rothé, Morgya will join the fight as a neutral against the animals.


Despite being labeled a "Novice of the Absolute", Morgya is a member of [[Clan Flameshade]]. Should the party conspire with {{CharLink|Elder Brithvar}} against {{CharLink|Nere}}, she will become allied with them despite being too far from the battle to participate.
Despite being labeled a "Novice of the Absolute", Morgya is a member of [[Clan Flameshade]]. Should the party conspire with {{CharLink|Brithvar}} against {{CharLink|Nere}}, she will become allied with them despite being too far from the battle to participate.


== Combat ==
== Combat ==
Line 43: Line 50:
{{Feature box|Reckless Attack}}
{{Feature box|Reckless Attack}}


== Related Quests ==
== Related quests ==
* {{Quest|Get Past the Rubble}}
* {{Quest|Get Past the Rubble}}



Latest revision as of 08:05, 11 November 2024

Morgya is a duergar barbarian who can be found at the Grymforge during Act One.

Involvement[edit | edit source]

Morgya and Grundril Grundril help Skarjall Herdmaster Skarjall to get past the rubble wreckage at the far end of the Grymforge stronghold X: -658 Y: 443 in the Underdark. If speaking with the Rothé via Speak with Animals Speak with Animals and convincing the animals to attack the Duergar, she will turn hostile and attack. If hitting the Rothé, Morgya will join the fight as a neutral against the animals.

Despite being labeled a "Novice of the Absolute", Morgya is a member of Clan Flameshade. Should the party conspire with Brithvar Brithvar against Nere Nere, she will become allied with them despite being too far from the battle to participate.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Concussive Smash.webp
Concussive Smash Concussive Smash ()
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Frenzy.webp
Frenzy Frenzy ()

Your Rage Rage turns into a frenzy! You gain Frenzied Strike Frenzied Strike and Enraged Throw Enraged Throw. You can also make an Improvised Melee Weapon Improvised Melee Weapon attack as a bonus action.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range

Related quests[edit | edit source]