Ad placeholder

Jerris: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Added combat-relevant skills to infobox)
Line 31: Line 31:
| str save prof = yes
| str save prof = yes
| dex save prof = yes
| dex save prof = yes
| athletics = 1
| acrobatics = 2
| perception = 1
| resistances = Poison resistance full
| resistances = Poison resistance full
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision

Revision as of 07:34, 11 November 2024

Jerris is a Duergar ranger who is a part of Greymon Corsair Greymon's crew in the Underdark.

Involvement

Act One

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check to convince him to let the party through to Grymforge. If the party is unable to pass the check, or they choose violence, Greymon will attack and Jerris will join the battle.

Combat

Attacks and abilities

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Allies

Notable loot