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Ghulen: Difference between revisions

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(Created page with "{{PageSeo | description = Adept Ghulen is a halfling Adept of the Absolute that can be found in Moonrise Towers in Act Two. | image = Ghulen.png }} {{Infobox creature | name = Adept Ghulen | image = <gallery> Ghulen.png|In-game Portrait Ghulen.png|Potrait </gallery> | va = | faction = Cult of the Absolute | archetype = Adept of the Absolute | level = 8 | race = Halfling | size = Medium | type = Humanoid | ac = 15 | e hp = 40 | hp = 58 | t hp = 75 | movem...")
 
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Portrait Ghulen.png|Potrait
Portrait Ghulen.png|Potrait
</gallery>
</gallery>
| va =  
| va = Stefan Chanyaem
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| archetype = [[Adept of the Absolute]]
| archetype = [[Adept of the Absolute]]
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| wis = 18
| wis = 18
| cha = 10
| cha = 10
| athletics = 1
| acrobatics = 1
| perception = 4
| resistances = Psychic resistance full
| resistances = Psychic resistance full
| conditions = Death Ward
| conditions = Death Ward
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'''Adept Ghulen''' is a halfling [[Adept of the Absolute]] that can be found in [[Moonrise Towers]] in [[Act Two]]. He can be found stationed at the entrance to the [[Moonrise Towers Prison]] from the main hall, complaining about the smell of the gnomes.
'''Adept Ghulen''' is a halfling [[Adept of the Absolute]] that can be found in [[Moonrise Towers]] in [[Act Two]]. He can be found stationed at the entrance to the [[Moonrise Towers Prison]] from the main hall, complaining about the smell of the gnomes.
{{DiQ|Cover your nose by the cells. Those gnomes smell like ''labour''.|Ghulen}}


== Combat ==
== Combat ==

Revision as of 07:12, 11 November 2024

Adept Ghulen is a halfling Adept of the Absolute that can be found in Moonrise Towers in Act Two. He can be found stationed at the entrance to the Moonrise Towers Prison from the main hall, complaining about the smell of the gnomes.

Portrait Ghulen.png
Cover your nose by the cells. Those gnomes smell like labour.
Ghulen

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Death Ward.webp
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Command Flee.webp
Command: Flee Command: Flee ()
Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Guardian of Faith spell.webp
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Notable loot