Ad placeholder

Duckie Verish: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(26 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{CharacterInfo
{{PageSeo
|title        = Mistress of Souls
| description = Duckie Verish is a necromancer of the Cult of Myrkul found in Act Two. She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult.
|name        = Duckie Verish
| image = Duckie Verish Model.png
|file        = Duckie Verish.PNG
}}
|STR          = 10
{{Infobox creature
|DEX          = 14
| name = Duckie Verish
|CON          = 17
| title = Mistress of Souls
|INT          = 19
| faction = [[Cult of Myrkul]]
|WIS          = 14
| image = <gallery>
|CHA          = 13
Duckie Verish Model.png|Model
|int save    = y
Portrait Duckie Verish.png|Portrait
|wis save    = y
</gallery>
|level        = 8
| race = [[Human]]
|race         = Human
| class = [[Wizard]]
|type        = Humanoid
| subclass = [[Evocation School]]
|HP          = 63; 84{{Tactician}}
| occupation = Necromancer of Myrkul
|AC          = 15
| level = 8
|speed        = 9m / 30ft
| size = Medium
|size         = Medium
| type = [[Humanoid]]
|weight      = 75kg / 150lbs
| archetype = [[Mistress of Souls]]
|proficiency  =  
| hp = 63
|initiative  = 2
| e hp = 45
|passive      =  
| t hp = 84
{{PAS|Extra Attack}}
| ac = 15
{{PAS|Grave Magic}}
| movement m = 9
{{PAS|Opportunity Attack}}
| weight kg = 75
{{PAS|Sculpt Spells}}
| str = 10
{{PAS|Tenacity}}
| dex = 14
|class        =  
| con = 17
|background  =  
| int = 19
|location    = [[Moonrise Towers Prison]]
| wis = 14
|faction      = [[Cult of the Absolute]]
| cha = 13
|family      =  
| int save prof = yes
|allies      = [[Ketheric Thorm]]
| wis save prof = yes
|enemies      =  
|exp          =  
|va          =  
|alt-name    =  
|alt-file    =  
|image=}}'''Duckie Verish''' is a [[Cult of the Absolute|Cultist of the Absolute]] [[NPC]] found in [[Act Two]].
{{Spoiler warning|act=2}}
She can be found in the [[Moonrise Towers Prison]] after the player has launched [[Infiltrate Moonrise Towers#Confront Ketheric|their assault on the cult]].


| passives = Grave Magic, Extra Attack, Opportunity Attack, Tenacity (passive feature) @ Myrkulite Scourge
| t passives = Grave Magic, Extra Attack, Opportunity Attack, Sculpt Spells, Tenacity (passive feature) @ Myrkulite Scourge
}}
'''Duckie Verish''' is a necromancer
{{ref|Despite being named as necromancers at several points, instead the Mistresses of Souls seem to be Evocation Wizards.}} of the [[Cult of Myrkul]] found in [[Act Two]]. She can be found in the [[Moonrise Towers Prison]] after the party has launched [[Infiltrate Moonrise Towers#Confront Ketheric|their assault on the cult]].
__notoc__
== Interactions ==
== Interactions ==
Duckie will always be hostile when encountered. Along with her allied necromancers [[Willinx Jindlebee]] and [[Sarabayle]], she flanks the army of undead that greet any players that trespass into the prison.
Duckie will always be hostile when encountered. Along with her allied necromancers {{CharLink|Willinx Jindlebee}} and {{CharLink|Sarabayle}}, she flanks the army of undead that greet anyone that trespass into the prison.


Winning the battle awards [[Soldier]] [[Background|backgrounds]] with the inspiration "A Bone To Pick."
Winning the battle awards [[Soldier]] [[Background|backgrounds]] with the inspiration "A Bone To Pick."


== Attacks and abilities ==
It seems that Duckie knows the truth behind the tadpoles. Unlike the Zealots, Adepts, and other members of the [[Cult of the Absolute]], the [[Mistress of Souls]] seems to be fully aware of what the Absolute is and the religious hoax they're doing.{{ref|When talking to [[Radija]], she looks down upon the party for being a True Soul, and if trying to link with her own parasite, it is revealed that she doesn't have one and she mocks the party for that. And [[Kressa Bonedaughter]] also mocks the party for that.}}
{{Feature box|name=Main Hand Attack|*Uses [[Myrkulite Scourge]].
*Can use [[Weapon Actions]].


{{Action}}}}{{Feature box|name=Incubate Death|image name=Generic Necrotic.webp|* Spawn a Skeletal Involucre. After 1 turn, the involucre explodes, dealing {{DamageText|3d8+3|Necrotic}} damage and birthing a [[Necromite]].
== Combat ==
 
=== Attacks and abilities ===
{{Range|m=18|ft=60}}
{{Feature box|Bone Chill}}
 
{{Feature box|Fireball}}
{{Action}}}}{{Feature box|name=Fireball|* Can cast as a Level 3 spell, dealing {{DamageText|8d6|Fire}}.
{{Feature box|Incubate Death}}
*{{Saving Throw|DEX}} to take half damage.
{{Feature box|Main Hand Attack|item=Myrkulite Scourge}}
 
{{Range|m=18|ft=60}}
 
{{Action}}}}{{Feature box|name=Bone Chill|* Casts as a cantrip, scaled up once, for {{DamageText|2d8|Necrotic}}.
 
{{Cond|Bone Chilled}} 1 turn
 
{{Attack Roll}}
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
== Notable loot ==


=== Notable loot ===
* {{MdRarityItem|Mirror (Clutter)}}
* {{MdRarityItem|Myrkulite Scourge}}
* {{MdRarityItem|Myrkulite Scourge}}
{{NavAct2Finale}}
==Notes==
{{notebegin}}
{{reflist}}
{{noteend}}
{{Moonrise Towers}}
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act Two]]
[[Category:Followers of the Absolute]]
[[Category:Followers of Myrkul]]
[[Category:Wizards]]

Revision as of 19:01, 29 October 2024

Duckie Verish is a necromancer [1] of the Cult of Myrkul found in Act Two. She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult.

Interactions

Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee Willinx Jindlebee and Sarabayle Sarabayle, she flanks the army of undead that greet anyone that trespass into the prison.

Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."

It seems that Duckie knows the truth behind the tadpoles. Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, the Mistress of Souls seems to be fully aware of what the Absolute is and the religious hoax they're doing.[2]

Combat

Attacks and abilities

Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Generic Necrotic.webp
Incubate Death Incubate Death ()
D8 Necrotic.png 3d8 + 3 (6~27) Damage TypesNecrotic

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.

DEX Save
 Range: 24 m /  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Myrkulite Scourge
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot

Notes

  1. Despite being named as necromancers at several points, instead the Mistresses of Souls seem to be Evocation Wizards.
  2. When talking to Radija, she looks down upon the party for being a True Soul, and if trying to link with her own parasite, it is revealed that she doesn't have one and she mocks the party for that. And Kressa Bonedaughter also mocks the party for that.