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Wyll/Banter: Difference between revisions

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** ''(Successful):'' "That's Jergal, 'Scribe of the Dead', walked right out of a legend!"
** ''(Successful):'' "That's Jergal, 'Scribe of the Dead', walked right out of a legend!"
** ''(Failed):'' "Nice statue. Can't place the face."
** ''(Failed):'' "Nice statue. Can't place the face."
* ''(Finding the skeletons)'' "Well-armed for scribes, I reckon. Wonder what happened."
* ''(Saw the skeletons):'' "Well-armed for scribes, I reckon. Wonder what happened."
** ''(Responding remark):'' “Let's move before we meet the same fate.”
** ''(Responding remark):'' “Let's move before we meet the same fate.”
* ''(After skeletons have been defeated):'' “They were fighting to protect something dear to them. I can always tell.”
* ''(After skeletons have been defeated):'' “They were fighting to protect something dear to them. I can always tell.”
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** ''(Responding remark):'' “Let's just slip out of here - the chill's getting to me.”
** ''(Responding remark):'' “Let's just slip out of here - the chill's getting to me.”
* ''(Ran away, escaped from the crypt):'' “All that trouble, and for what - a handful of baubles?”
* ''(Ran away, escaped from the crypt):'' “All that trouble, and for what - a handful of baubles?”
* ''(Found [[Book of Dead Gods]]):'' "Chained and locked. A banished evil? Or a hidden truth?"
* ''(Found the [[Book of Dead Gods]]):'' "Chained and locked. A banished evil? Or a hidden truth?"
* ''(Found a [[Soul Coin]])''"Never saw a coin quite like this. Fancy."  
* ''(Found a [[Soul Coin]]):'' "Never saw a coin quite like this. Fancy."  
* ''(Entering the locked part of the crypt)'' "Nobody's been here in an elf's age."
* ''(Entering the locked part of the crypt):'' "Nobody's been here in an elf's age."
* ''(Trying to press a button that deactivates an avoided-so-far trap):'' “Stuck. Is this thing broken, or what?”
* ''(Trying to press a button that deactivates an avoided-so-far trap):'' “Stuck. Is this thing broken, or what?”



Revision as of 20:55, 11 October 2024

A collection of Wyll's remarks and overhead conversations with other characters.

Remarks

Selected

Out of combat

  • Sharp as ever.
  • Blade at the ready.
  • At the ready.
  • A hero at heart.
  • Where am I needed?
  • Defender of the people.
  • The pride of the Gate.
In combat
  • Let's make it count.
  • The Blade will not bend!
  • On the victor's path.
  • Forever dauntless!
  • This is my time!
  • Battle favours the fearless.
  • No holding back!


Sneaking
  • On the prowl.
  • Strength in silence.
  • Keeping quiet.
  • Watching and waiting.
  • Eyes open, mouth shut.
  • Out of sight, out of mind.


Selection spam

Out of combat

  • Could do for a brew.
  • Where there's a 'Wyll', there's a 'y'.
  • Ever get the sense that someone's watching?
  • So two halflings walk under a bar...
In combat
  • Can't hear myself think!
  • Wear your scars proudly.
  • As my father once told me: 'Can we get on with it?'
  • I find moderation is key.
Sneaking
  • Bad time for an itch.
  • Could do for a brew.
  • So two halflings walk under a bar...
  • Shush. No, really. Shush.

Moving

Out of combat

  • Ever onward.
  • Checking things out.
  • Keeping pace.
  • Two steps at a time.
  • One move ahead.
  • Best foot forward.
  • Heading out.
  • And I'm off.
In combat
  • Coming through!
  • Finding my way.
  • Fleet of foot.
  • Two steps at a time!
  • Making my move!
  • No time to waste.



Sneaking
  • Careful...
  • Quiet as a moonbeam.
  • Every step counts.
  • Not a peep.





Attack

Out of combat

  • Let's get it done.
  • Into the fray!
  • Attack! Attack!
  • Hit 'em hard!
  • You will fall by my hand.
  • Unleash the legend!
  • None can escape me!

In combat

  • Taste the Blade!
  • Today, you fall!
  • Watch and learn!
  • For the Sword Coast!
  • Might will prevail!
  • I've found my mark!
  • Let my enemies fall!

Sneaking

  • I've found my mark.
  • Let's get it done.
  • I'm going in.
  • Strike from the shadows.




Hiding

Out of combat

  • They won't see me coming.
  • Silence is golden.
  • Toning things down.
  • Going on the sly.
In combat
  • Going quiet.
  • Under cover.
  • Out of sight.
  • Laying low.






Utility actions

Referred in game devnotes as taking an action like casting Identify, Freedom of Movement, etc.

Out of combat/Sneaking

  • Worth a try.
  • Here goes nothing.
  • Let's give it a go.
  • I don't see why not.
In combat
  • A bright idea.
  • Worth a try.
  • I know just what to do.
  • Here goes nothing.






Helping party member

Reactions differ depending not only on current situation (Combat/Out of combat/Sneaking), but also on Wyll's relationship towards character

Helping unconscious

Relationship Out of combat Sneaking In combat
Negative
  • Here we go.
  • You should be more careful.
  • Coming.
  • Hero on demand.
  • As a favour.
  • You should be more careful.
  • Hero on demand.
  • As a favour.
  • If it can't wait.
  • Miracle worker.
  • Nothing but trouble.
  • Just the bare minimum.
  • I'll do what I can.
Neutral
  • A helpful hand.
  • On my way.
  • Up and at 'em.
  • That's what I'm here for.
  • A helpful hand.
  • On my way.
  • Up and at 'em.
  • Bet on the Blade.
  • Up and at 'em!
  • A tight scrape.
  • Down but not out.
  • I better hurry.
Positive
  • A life worth saving.
  • Sorting you out.
  • On your feet.
  • Making haste.
  • A life worth saving.
  • On your feet.
  • Sorting you out.
  • What are friends for?
  • By Balduran's bones, I've got you!
  • No one left behind!
  • Stay calm - I'm coming!
  • I won't fail you!
Romantic
  • Help's on the way.
  • Take my hand.
  • I won't let you down.
  • Can't do it without you.
  • Help's on the way.
  • Take my hand.
  • You can count on me.
  • Coming for you!
  • I've got your back!
  • Stay with me!
  • Our tale's not over.
  • I won't fail you!

Helping restrained

Relationship Out of combat Sneaking In combat
Negative
  • Saving the day.
  • Coming.
  • As a favour.
  • So it goes.
  • Saving the day.
  • So it goes.
  • Coming.
  • If it can't wait.
  • Nothing but trouble.
  • You can't get yourself out?
  • Trapped? I suppose I could help.
Neutral
  • How 'bout a hand?
  • I've got it covered.
  • That's what I'm here for.
  • Coming to help.
  • Hero's work.
  • How 'bout a hand?
  • I've got it covered.
  • That's what I'm here for.
  • Better hurry!
  • On my way!
  • Hold it together!
  • Keep calm - I'm coming!
Positive
  • Here for you.
  • I've got you.
  • A bit of a bind.
  • A helping hand.
  • Here for you.
  • I've got you.
  • A helping hand.
  • I'll get you free!
  • Don't worry - I've got this!
  • Help's on the way!
Romantic
  • Can't do it without you.
  • You can count on me.
  • I won't let you down.
  • That won't do.
  • Can't do it without you.
  • You can count on me.
  • I won't let you down.
  • I've got you!
  • I won't let you down!
  • Keep calm - I'm coming!
  • You can count on me!

Healing and buffing

Casting a buff
Relationship Out of combat Sneaking In combat
Negative
  • Doing my duty.
  • You need all the help you can get.
  • Buck up already.
  • Doing my duty.
  • You need all the help you can get.
  • Buck up already.
  • I'll do what I can.
  • The greater good.
  • As you need.
Neutral
  • Proper inspiration.
  • Some pep for your step.
  • Willing and able.
  • Proper inspiration.
  • Some pep for your step.
  • Willing and able.
  • The Blade's got you!
  • How about a pick-me-up?
  • Every little bit helps.
Positive
  • A friend in deed.
  • Be at ease.
  • I won't let you down.
  • A friend in deed.
  • Easing your burden.
  • I won't let you down.
  • Keep strong!
  • Need a boost?
  • At your service!
Romantic
  • Stronger together.
  • I'll always come through.
  • I've got you.
  • Stronger together.
  • I'll always come through.
  • I've got you.
  • We will prevail!
  • Here for you!
  • I won't turn my back!
Healing a party member
Relationship Out of combat Sneaking In combat
Negative
  • Getting it done.
  • A clear necessity.
  • To the rescue. Of course.
  • Getting it done.
  • A clear necessity.
  • To the rescue. Of course.
  • No need to thank me.
  • Let's not make a habit of this.
  • The greater good.
Neutral
  • The Blade provides.
  • I've got just the fix.
  • I'll get you fit as a fox.
  • The Blade provides.
  • I won't let you down.
  • I've got just the fix.
  • I'll get you fit as a fox.
  • The cure for what ails you.
  • Need some healing?
  • Let's patch you up.
Positive
  • I'll patch you right up.
  • The touch of life.
  • Healing you up.
  • I'll patch you right up.
  • The touch of life.
  • Healing you up.
  • This should do the trick!
  • Happy to help!
  • Healing you up.
Romantic
  • It's not your time.
  • Breathe easy.
  • Making you better.
  • It's not your time.
  • Breathe easy.
  • Making you better.
  • Let me help!
  • It's not your time.
  • Breathe easy.

Talking to another character

Relationship Out of combat Sneaking
Negative
  • I'm making this quick.
  • Not my first choice.
  • Can't avoid 'em forever.
  • Let's get this over with.
  • I'm making this quick.
  • Not my first choice.
  • Let's get this over with.
Neutral
  • A word, if I may.
  • Let's chew the fat.
  • Time for a chat.
  • Sure, why not?
  • A quick word.
  • Breaking my silence.
  • This really can't wait.
Positive
  • Always a pleasure.
  • A friendly face.
  • Fine time for a chat.
  • A delight, surely.
  • Always a pleasure.
  • Excellent.
  • Let's talk.
Romantic
  • We should catch up.
  • Well hello!
  • Splendid!
  • I could use company.
  • We should catch up.
  • Well hello.
  • I could use company.

Refusing to talk

Being a player's companion [1]

  • Now's not a good time - my hands are full.
  • Maybe another time, yeah?
  • Busy times. Maybe later.

Being another player's companion [2]

  • Sorry - there's only so much of me to go around.
  • You've got gusto, but I'm bound to another.devnote
  • You seem nice and all, but I've teamed up with someone else.

Health and rest

At low health

  • I could use some healing.
  • Hells. My time's running out.
  • Ugh. This isn't good.
  • I should get these wounds taken care of.

After a short rest

  • That'll have to do.
  • Freshened up and ready to fight.
  • Aaaaaand here I go.
  • Awake and alert.

Wanting a long rest

  • What a day. I could really use some shut-eye.
  • What I wouldn't give for a good rest about now.
  • Whew - I'm spent. I should unwind in camp.

Attacked by party member

  • Careful. I've only got one good eye left!
  • Ouch! Get it together.
  • Watch it!
  • Direct that elsewhere.

Downed in combat

  • I'm down!
  • Help...
  • I need a hand... quickly!
  • Healer! Please!
  • Mizora... is that... you?
  • I can't die here... not now...
  • I don't want to die!
  • I need help!

On character death

  • Player: By Balduran's bones, no!
  • Player (Dark Urge): Not now, not after all you've been through!
  • Astarion: Damn it - Astarion!
  • Gale: Gale! This isn't the end!
  • Karlach: Karlach… no no no…
  • Lae'zel: Hells. Lae'zel…
  • Shadowheart: Shadowheart? It can't be…
  • Halsin: Halsin… no…
  • Minthara: Minthara - no!
  • Jaheira: By the gods - Jaheira!
  • Minsc: Ah hells, Minsc has fallen…

Interacting with environment

  • (The globe) So many adventures yet to have. So many monsters yet to kill.
  • (The astrolabe):
    • Incredible, to think how many worlds exist beyond this tiny speck within a speck I call home.
    • So many stars, so many mysteries yet to be discovered.
    • So much we don't know, lingering in the furthest reaches of existence.
  • (The telescope) Loved these things as a kid. I imagined so many stories in the spaces between stars.
  • (Small hole) A big man does not fit in a small hole.
  • (Tiny hole) I am way too big for a hole that tiny.

Identified a mimic

  • A monster masquerading as furniture. Clever.

Surprised by mimic

  • Fool me once, shame on you. Fool me twice, and - wait, how's it go, again?
  • A mimic? Damn - should've seen it coming.

Looking into a mirror

(Before transformation/Remained a human)

  • That's me, all right.
  • Not too worse for the wear.
  • A bruise here, a scratch there. Nothing a good night's sleep couldn't cure.

(After transformation into a devil)

  • The horns aren't so bad, I guess. Maybe a bit of wax could spruce them up.
  • Hm. It's still me, I guess. Sort of.
  • A man looks in, a devil looks back. I might never get used to it.

Interacting with an item

Referred in game devnotes as using something like a button, a lever or a book. Same for Out of combat, Sneaking and In combat

Out of combat

  • Hm.
  • What have we here?
  • What's this, now?
  • Let's see.

In combat

  • Hm.
  • What have we here?
  • Let's see.
  • Looks simple enough.

Sneaking

  • Checking it out.
  • Hm.
  • Looks simple enough.
  • Curious.

Taking an item

Out of combat

  • What have we here?
  • Finders, keepers.
  • There for the taking.
  • Could come in handy.

In combat

  • I'll take that.
  • Mine!
  • I'll help myself, shall I?
  • Just can't resist.

Sneaking

  • Well, well.
  • Finders, keepers.
  • There for the taking.
  • I'll take that.

Opening a container/ Empty crate

Out of combat/Sneaking

  • Just a peek.
  • I love surprises.
  • This better be good.
  • Easy enough.

In combat

  • Let's take a look.
  • Open up!
  • Do I detect loot?
  • Anything useful?

An empty crate

  • Nothing there.
  • Quite empty.
  • Empty. Vacant. Unfilled. And so forth.


Can't use an item

Out of combat

  • That's getting me nowhere.
  • Forget it.
  • Something's not right.
  • Try later, maybe?
While in combat
  • Is this really the best time?
  • That'll have to wait 'til later.
  • Little too busy for that.
  • No. Just no.






Found a locked item

Something that can be unlocked from elsewhere

  • Hm. Must be unlocked from elsewhere.
  • Nothing doing. I should take a look around, find a way to open this thing.
  • Shut tight. There must be some way to open it.
  • Doesn't open from here.

Found an inactive item

Something that can be activated from elsewhere

  • Nothing. It must be activated elsewhere.
  • This won't get me anywhere. TIme to try a different approach.
  • Inactive. Must be some trick to it - I should look around.
  • Hm. There must be an activation mechanism somewhere for this.

Picking a lock

Out of combat

  • Doing my duty.
  • You need all the help you can get.
  • Buck up already.


Sneaking
  • Putting my talents to use.
  • That lock's made for picking.
  • I'll take a crack.
  • The man for the job.
In combat
  • I've got an idea...
  • I'll take a crack.
  • That lock's made for picking.



Pickpocketing

Out of combat

  • What's yours is mine.
  • Let's see what you've got.
  • You won't feel a thing.
  • My need is greater.
Sneaking
  • What's yours is mine.
  • Easy does it.
  • Steady now.
  • You won't feel a thing.
Combat
  • What could go wrong?
  • A calculated risk.
  • Caution to the wind!



Successfully picking a pocket

Sneaking

  • A stroke of fortune.
  • What's yours is mine.
  • Don't mind if I do.
  • I'll take that.
  • It's not stealing. It's acquiring.
In combat
  • It takes talent.
  • Fortune favours the bold!
  • Done and done!








Dipping Weapon

Out of combat

  • There we are.
  • A good trick.
  • A quick dip.
Sneaking
  • There we are.
  • A good trick.
  • A quick dip.
In combat
  • I need an edge.
  • Could be a help.
  • In it goes!

Successful rolls

Investigation

  • Hey now - what's that?
  • Spotted something.
  • What have we here?
  • Check it out.
  • What's that there?
Spotted a trap (Investigation)
  • Watch it - trap ahead.
  • Trap. Watch your step.
  • Slow up - I've spotted a trap.
  • Trap! Be careful…


Spotted a trap (Perception)
  • A trap - watch it!
  • A trap? So much for a warm welcome.
  • Watch yourself - I spy a trap.
  • Careful. There are traps about.

Camp followers

Throwing Scratch's ball after he is dismissed

  • Scratch needs a snooze. The games can wait.
  • All tuckered out? Me too, Scratch. Me too.
  • No point in that. Good ol' Scratch is snoozing away.
  • Poor Scratch is tired. I should let him rest.

Throwing Scratch's ball after his death

  • I miss you, Scratch.
  • Fetch isn't much of a solo game.
  • Damn. I miss the furry fellow.
  • For old times' sake.

Throwing Boo

  • What would Minsc say? Ah yes - 'Go for the eyes, Boo!'




At the Epilogue party

Greeting

  • Ah, there you are. I was hoping you'd make your way over.
  • Gods, you always could bring a smile to my face. (If partnered with avatar)

Feeling the player's ghost

  • Is it me, or has it gotten a bit nippy?
  • Cool breeze blowing through.
  • Oh, brr!
  • Brr - sudden chill. Cold as Midwinter out here.

Near the bonfire (always the same)

  • All my favourite people in one place. Not to mention, all my favourite wines.
  • New days, old friends. There's no greater joy.
  • A night without care - no worry, no obligation. It's been too long.
  • Seems like a century ago that we were all together - but also like no time's passed at all. I don't know how to explain it. Maybe I don't need to.

As the Blade of Avernus

  • Ah, cool, fresh air. By living gods, I needed it.
  • The whole gang is here. I wish I had time to polish up the horns.
  • Good song, good company. And good wine, from the looks of it.
  • A beautiful night. I wish it could last forever.

As a Grand Duke

  • A night without care - no worry, no obligation. It's been too long.
  • Good song, good company, good wine. I wish it could last forever.
  • Beautiful fete, grander than any of the patriars' dreary banquets.
  • Thanks be to Withers. Even a duke deserves a night off.

Location Remarks

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach and Roadside Cliffs

  • (Near the docks): "The River Chionthar. I'd know those clear waters anywhere." (goes also as a Responding remark)
  • (Saw dead fishers near dead Intellect Devourers): “Rotten luck. One moment, they're fishing. The next, murdered by monsters.”
  • (Encountering Intellect Devourers in the Nautiloid Wreck): "Those tentacles look nasty. One hit, and it's over."
  • (Approaching the dying mind flayer in the Nautiloid Wreck): "Injured - but still dangerous. Be careful."
  • (Saw the corpse of the gith guide): “The gith from the nautiloid. Why did I survive, when he did not?”[3]
  • (Approaching unstable rune - the point of Gale’s recruitment): “Look there, on the wall. Something's not right with that sigil.”
  • (Found a broken trap near the road): “Broken! Don't worry, it's safe.”


Overgrown Ruins and the Dank Crypt

  • (Entering the crypt from the Refectory): "Dust everywhere and not a prayer to be heard."
  • (Looked at Jergal's statue in the crypt, Religion check):
    • (Successful): "That's Jergal, 'Scribe of the Dead', walked right out of a legend!"
    • (Failed): "Nice statue. Can't place the face."
  • (Saw the skeletons): "Well-armed for scribes, I reckon. Wonder what happened."
    • (Responding remark): “Let's move before we meet the same fate.”
  • (After skeletons have been defeated): “They were fighting to protect something dear to them. I can always tell.”
    • (Responding remark): “How about we slip out of here, before the next bone party starts?”
  • (Sneaked past enlivened skeletons): “Too close a call, and for what - a handful of baubles?”
    • (Responding remark): “Let's just slip out of here - the chill's getting to me.”
  • (Ran away, escaped from the crypt): “All that trouble, and for what - a handful of baubles?”
  • (Found the Book of Dead Gods): "Chained and locked. A banished evil? Or a hidden truth?"
  • (Found a Soul Coin): "Never saw a coin quite like this. Fancy."
  • (Entering the locked part of the crypt): "Nobody's been here in an elf's age."
  • (Trying to press a button that deactivates an avoided-so-far trap): “Stuck. Is this thing broken, or what?”


Emerald Grove

  • (After defeating first pack of goblins) "Standard goblin raiding party. Question is, was it plunder they wanted - or did they seek something more?"
  • (Saw the Strange Ox) "That ox - it can't keep its eyes off me."
  • (Charmed by Harpy's song) "Such rapturous music. I can hardly resist…"
  • (Broke the Harpy's charm) "Wh- what now? Damned monster. I'll make you pay!"
  • (Found Torchstalks behind the Makeshift Prison) "That's one strange mushroom - I think I'll stay clear."
  • (Offered Wyvern Poison by Nettie) "You can toss that poison. We won't be needing it."
    • (Answering to Player's remark) "We're a long way from a measure that drastic. A very long way."
  • (Near statue in the Underground Passage) "Glowing eyes? I know a trap when I see one."

Forest

  • (After letting the Edowin’s tadpole flee) “Is it just my imagination, or is this bug-plague spreading?”
  • (Found Exsanguinated Boar) “Strange - dead as a doorhinge, but nary a wound.”
  • (After helping Auntie Ethel against Demir and Johl) “'Helpless old biddy' - a classic routine. I'm kicking myself for not seeing through it.”
  • (Found Demir and Johl dead) “Eviscerated, no less. A seasoned killer's work.”
  • (Finding carnage on the Sunlit Wetlands beach) "Blood everywhere. Something made a mess of this place."
    • (Investigation check, successful) “I've seen this sort of thing. Redcaps, sure as sunshine.”
    • (Failed) “Whatever did this, the Blade stands ready.”
  • (Entering Overgrown Tunnel) “Well isn't this a cheery place?”
  • (After speaking with Lorin in the Overgrown Tunnel) “A mind flayer? Not a particularly good omen.”
    • (Responding remark) “We'll prove him wrong, I'm sure of it.”
  • (After defeating Gandrel, stood by Astarion) "You stood by an ally - can't fault you for that. But a vampire among us? It doesn't sit right."
  • (Betrayed Astarion to Gandrel) “I - I can't blame you for giving him up. Vampires are monsters, by any account.”

Blighted Village

  • (Spotted goblins upon entering the village) “Goblins are close. I'd know that stench anywhere.”
  • (Found a hopscotch game) “Oh, how sweet! I used to sneak out to play this with the Lower City kids.”
  • (Found blacksmith's blueprints) "A blacksmith's blueprints. Greatsword, dagger and… is that a sickle?"
    • (Responding remark) "The sketching's rough. A work in progress, I reckon."
  • (After climbing down the well rope, Survival check):
    • (Successful ) "Those webs are huge. Tread lightly, or become dinner."
    • (Failed) "Lovely. The webs are everywhere."
    • (Touched the web ad heard the shriek) "Uh-oh. What is it they say about curiosity and cats?"
  • (After killing bugbear and ogre couple) “An ogre and a... bugbear? An untraditional pairing, I reckon.”
    • (Responding remark) “It certainly set my heart to beating. A shame we had to still theirs.”
  • (Entered Apothecary's Cellar) “Well, well. The secrets this place must be hiding…”
  • (Found the tome in the Apothecary’s Cellar) “A tome of necromancy? Best keep that thing shut.”
    • (Destroyed the tome) “Well played. Who knows what curses we might have unleashed?”
  • (Found the Curious Book) “A bottle of wine? And a rare one at that. This book's owner had excellent taste.”
    • (Responding remark) “Although it's a shame about the book. No amount of wine is merrier than a roaring tale.”

Goblin Camp

  • (After any party member Performed on a War Drum near the outer gate) "Hells. Better a shrieking banshee than that racket."
  • (Approaching Selûnite disc riddle, Investigation check):
    • (Successful) "Moons and stars, like in dwarf's poem. And these plates can move."
    • (Failed) "Moons and stars, just like that poem said."
    • (After the riddle is solved) "Wonder what's down there. Guess there's only one way to find out."

The Risen Road

  • (The skeleton couple under the broken bridge leading to the road) "Soldiers at rest. I bet those bones have some stories to tell."
    • (Successful History check) "That's Harper and druid gear. Old comrades, it seems."
  • (Seeing rockfall and wreckage near the Toll House) “What… a cave-in? No - that wouldn't explain the bodies.”
  • (Entering Toll House basement) "I'll never get used to the stench of death."
  • (Found giant scratches near Mountain Pass entrance) “What's this? Something's slashed up that rock.”
  • (Successful Arcana check) “The work of a dragon, no doubt in my mind.”
  • (Failed) “Whatever made those scratches, it's big. Very big.”
  • (Saw a red dragon) “A red dragon - here? What a thrill!”
    • (Responding remark) “By the dead gods - it's so much bigger than I remember.”
  • (Picked up dead mercenary’s shield) “They didn't stand a chance. The shield is still glowing from the heat.”
    • (Responding remark) “A single shield could never withstand a red dragon's breath.”
  • (Found a roadsign after dragon’s attack) “So much for the detour.”
  • (Illusory wall in the Zhentarim Hideout, successful Investigation check) “Ooh - an illusory wall. Wonder what's hiding back there.”

Underdark

  • (Approaching portcullis at the Selûnite Outpost) "Watch your step. Someone's laid out the unwelcome mat."
  • (Felt the quake) "Hells. We're on shaky ground."
  • (Approaching myconid spore-guarded territory, Nature check):
    • (Successul) "Ugh. Fungal spores. And they're everywhere."
    • (Failed) "Ugh. There's dust everywhere."
  • (Bulette approaching, Nature check):
    • (Succeeded) "I think that was… a bulette! Never faced one. Not yet, anyway."
    • (Failed) "Whatever it was, I stand ready."
  • (Finding Horror Hook markings, Survival check):
    • (Successful) "Grooves and ridges here. Still fresh. The marks of a monster."
    • (Failed) "Grooves and ridges here. Still fresh, too."
  • (Looking at the Sussur Tree in the Dread Hollow) "That tree - somehing is off. I can't say what."
  • (Feeling Sussur Tree impact) "What in the… All my energy is draining away. Must be these flowers."
  • In the Arcane Tower, sitting on the Stool of Hill Giant Strength and getting up from it:
    • Holy… I feel powerful. Nice chair indeed.
    • And poof - the power's gone.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Shadow-Cursed Lands

  • (Entering the Shadow-Cursed Lands for the first time): “This place is darker than dark, as if the shadows could cast shadows.”
    • (Responding remark): “We've got to push through. Unless a passing griffon offers a ride, it's the only way to Moonrise Towers.”
  • (Looking at the distorted land within Shadow Curse): “Hells. Is the curse so powerful that it can rip apart the earth beneath it?”
  • (Looking at the former battlefield): “A great battle was fought here - I can practically hear the din of blade against blade, axe against shield.”
  • (Found old war machines, History check):
    • (Successful): “Siege weapons like this have been out of use for a hundred years - maybe more.”
    • (Failed): "These weapons look ancient. Who's using this stuff?"
  • (Found non-dousable torches): “ Hmm - it won't go out. Must be some trick to it.”
    • (Trying to recognize the spell, Arcana check successful): “A Continual Flame. Eternal light, unquenchable as a thirsty dragon.”
    • (Failed): “Magic. But not magic I recognise.”
  • (Found fresh flowers near Oliver's hovel, not knowing the story): “Flowers, sprouting right into the darkness. How's that possible?”
    • (Knowing about him from Halsin): “These flowers are surviving the curse. This is the sign Halsin said to look out for.”
  • (Looking for Oliver in hide-and-seek game, Perception check):
    • (Successful): “A-ha! The jig is up, kid.”
    • (Failed): “He can't have gone too far. I'll find you, you little scoundrel.”
  • (Met Rolan near the bridge to Reithwin Town): “Rolan? What's he up to out here?”

Feeling the effect of the Shadow Curse:

  • (Feeling the effect of Shadow Curse, 1): “Dark. Cold. As if all the life is being sucked out of me.”
    • (Feeling the effect of Shadow Curse, 2): “I'm fading. Bloody curse - I won't let it take me.”
    • (Feeling the effect of Shadow Curse, 3): “Ngh. This bloody darkness is sapping the life right out of me.”
    • (Responding remark 1): “Same here. I feel... cold.”
    • (Responding remark 2): “I - I can't go on much longer.”
    • (Responding remark 3 - looking for a solution): “The darkness will take our very life force, as long as we're in it.”
  • (Feeling the effect of Shadow Curse, looking for light source): “Please - out of the dark, before it claims me...”
    • (Responding remark): “The air reeks of death. Not sure how long I can hold out. We need light...”
    • (Responding remark): “Yes - light. Something to cast off the cursed shadows.”
    • (Responding remark): “Please - the dark has nearly drained me. We need light.”
  • (Feeling the effect of Shadow Curse, answers to Shadowheart who doesn’t, 1): “Well - I've got to dispel these shadows, before I fall to this damned curse.”
    • (Answer to Shadowheart, 2): “I can't say the same. My self, my spirit, is being leeched out of me.”
  • (Negated the Curse with a light source): “I'll be. The light wards off the shadows.”
  • (A torch snuffed out in deeper curse, 1): “Hells. Torchflame has no chance against these cursed shadows.”
    • (Remark 2): “The torch is no help, damn it - the shadows here are too strong.”
    • (Remark 3): “No use. Flames can't hold up to this curse.”
    • (Remark 4): “There went the torch. The curse is mighty strong here.”

Dealing with Shadow Curse victims:

  • (Found the Dead Druid's Journal, Nature check):
    • (Successful): “These notes offer good advice - I should keep it in mind.”
    • (Failed): “Notes on the cursed shadows. If ever they were to spread...”
  • (Read graverobber’s note): “Ellie May - the name on the tombstone...”
    • (Read graverobber’s note, saw the grave/got the ring): “Well I'll be - he wanted Ellie May's ring.”
    • (Found Ellie May’s grave): “Looks like the mutts got here before I did.”
    • (Found animal tracks near Ellie May’s grave): “Paw prints? Something's skittered through here. Pretty recently, too.”
    • (Found animal’s burrow down the ledge): “A bit of bone poking out, there. Do I even want to know?”
  • (Saw an animal killed by the Shadow Curse): “Poor thing. The place must have teemed with wildlife, once.”
  • (Saw the dead grove tieflings, Investigation check):
    • (Successful): “Whatever killed them, look like they put up a fight.”
    • (Failed): “Gods. How many lives have these shadows taken?”
  • (Saw the dead cursed ox, Investigation check):
    • (Successful): “An ox this big wouldn't go down without a fight.”
    • (Failed): “Choked to death by cursed shadows. A terrible fate.”
  • (Saw the dead cursed ox’s master, Medicine check):
    • (Successful): “The ox rampaged - and the tiefling got the business end of it.”
    • (Failed): “Gore everywhere. This tiefling met a vicious end.”
  • (Found a dead raven nearby the Last Light Inn, ? check):
    • (Successful): “That dead bird must be laden with cursed shadow. I wouldn't touch it.”
    • (Failed): “Dead bird. The curse must've gotten to it.”

Encounters with the drider and the pixie:

  • (Took the Moonlantern from the drider's corpse): “Victory - of course. Better grab the lantern from the corpse.”
  • (Set Dolly Thrice free): “Hm - that pixie's a peculiar little thing.”
    • (Responding remark): “She's cute as a bug - and not much bigger.”
    • (Set Dolly free but angered her): “One small pixie. One big mouth.”
    • (Responding remark to an angered pixie): “For such a small thing, she's got one big mouth.”
  • (Found drider’s route starting point): “Reckon here's where that drider convoy came from.”
    • (Responding remark, defeated the drider): “Empty for good.”
    • (Responding remark, haven’t defeated the drider): “Cages, shackles - the place was a prison in and of itself.”

Leaving Shadow-Cursed lands:

  • (At the road to Baldur’s Gate): “An army has marched through here, travelling west to... to Baldur's Gate!”
    • (If has seen the Absolute’s army from the cemetery cliff): “The army of the Absolute marches west to the Gate. The city is strong - but it will not hold forever.”

Last Light Inn

  • (Approaching the Moonshield around the inn): “”Look there - a shimmer of light, keeping the shadows at bay.
  • (Saw a stuffed bear upon entering the inn, Nature check):
    • (Successful): “Darkmaw the Wicked, straight from the storybooks.”
    • (Responding remark to successful): “It took a veritable army to run him from the Wood of Sharp Teeth. Who in the hells brought him here?”
    • (Failed): “Adorable. Vicious, but adorable.”
  • (Looking at the graveyard behind the inn): “Victims of the curse. At least they were granted a proper burial.”
  • (Found rocks piled by Marcus, have spoken to him): “Dead. So this is Marcus' secret.”
    • (Not knowing the story): “A Flaming Fist - face bludgeoned. Someone must've had it out for her.”
  • (Too heavy to lift rocks, spoke to Marcus): “Won't budge. Marcus could have warned me.”
    • (Too heavy to lift rocks, not knowing the story): “Ugh. All effort, no reward.”
  • (Found bloody Flaming Fist armour on the inn roof, Medicine check):
    • (Successful): “That's Flaming Fist armour. And someone - something - burst right out of it.”
    • (Failed): “Flaming Fist armour - and fresh blood. That's... concerning.”
  • (Confronted Meenlocks in the inn cellar, Arcana check):
    • (Successful 1): “Meenlocks - damnable things. A bit of light or fire should scorch those tender eyes.”
    • (Successful 2): “Meenlocks? Damnable things.”
    • (Responding remark to successful): “Their eyes are accustomed to darkness. A bit of light or fire will sort them right out.”
    • (Arcana check failed): “Gone gods - what hole did this thing crawl out of?”
    • (Responding remark to failed): “Keep your neck out of those claws. One snip and you're done for.”
  • (Found a Selûnite shrine in the cellar, answer to Shadowheart (Sharran)): “A haven within a haven. The prayerful seek solitude - even Selûne's faithful.”
    • (Answer to Shadowheart (non-Sharran)): “In a land of darkness, Selûne's faithful learn make their own light.”
  • (Saw Rolan’s projection after he left the inn): “He won't last long in the shadows. What in the Nine Hells was he thinking?”
  • (Noticed the Strange Ox): “The ox from the grove. How in the Hells did it make it all the way here?”
    • (Defeated the Strange Ox): “They say not to go poking bears. Perhaps we should apply that to oxen.”
    • (Responding remark 1): “Perhaps. But you can't tell me you didn't have fun.”
  • (Noticed a note in Art Cullagh’s pocket): “Something poking from his pocket. Might be worth a gander.”
    • (Picked up Art Cullagh’s writ): “The poor fellow was poking around the House of Healing. He must have found something.”
  • (Halsin entered Shadowfell): “I'll be damned - the portal worked. Here's hoping he makes it back in one piece.”
    • (Defending Halsin’s portal, initial wave): “The shadows' forces have come. Guard that portal!”
    • (Defending Halsin’s portal, 2nd wave): “What's worse than cultists? Cursed cultists, of course.”
    • (Defending Halsin’s portal, 3rd wave): “They just keep coming. Halsin, would you hurry it up in there?”
    • (Defending Halsin’s portal, 4th wave): “Githyanki warriors. Well, ex-githyanki, to be accurate.”
    • (Defending Halsin’s portal, final wave): “Godsdamn it, Halsin. We can't hold out forever!”
    • (Halsin died during the ritual): “Damn it all - Halsin's gone.”
  • (Starting a fight against shadows that siege the inn): “Shadow beings. Strike them down!”
    • (Responding remark): “No holding back. They're lost to the curse!”
  • (Saw a giant tentacle while defending the inn from shadows): “Hells - what is that thing?”

Reithwin Town

  • (Entering the Mason's Guild): “Must be the masons' guild, judging from that symbol at our feet.”
    • (Responding remark): “Makes sense. The demand for ominous statues seems fairly high in these parts.”
  • (Reading the plaques on the statue at the town square): ”I give it a push, it gives me a click. There's a puzzle afoot.”
    • (Entered Sharran Sanctuary under the town square): “Not even a whiff of curse in here. It's nice to breathe easy.”
    • (Trying to exit Sharran Sanctuary after waking the guards): “Hmph. Well - it was worth a try.”

In and around Reithwin Tollhouse:

  • (Approaching Tollhouse): “I'll be - seems we've found the town tollhouse.”
    • (Responding remark): “Enormous, for a tollhouse. Must've teemed with merchants, back in the day.”
  • (Approaching Tollhouse, saw Harpers’ prayers on the wall): “Prayers, war cries, and... the Harpers' symbol. They came to fight.”
    • (Responding remark): “The marks will fade soon enough - if not the memories they contain.”
  • (Opened Cormyte Shipment Box): “A shipment from Cormyr. Fancy silks, or Marsember Blush. Mm, mm.”
  • (Opened Dale Shipment Trunk): “A crate from the Dalelands. Whoa - smells like old cheese.”
  • (Opened Thayan Shipment Box): “Thay's emblem? Magical items, then. And a little souvenir.”
  • (Blocked door to Tollhouse’s master room): “Blocked. Just my luck.”
  • (Interact with the ‘Confiscated’ room plaque): “Confiscated items? I should find a way in - could find something useful.”
  • (Saw a pile of pet collars): “'Rascal'? 'Jagoda'? These are pet collars - ugh, and covered in dried blood.”
    • (Have read the poster near the brewery): “Collars, caked with blood. A brutal fate for those missing pets.”
  • (Killed Gerringothe Thorm): “The curse made her a creature of sheer greed. May her soul finally be at rest.”

In the House of Healing:

  • (Entering the House of Healing): “An infirmary, no doubt about it.”
    • (Responding remark): “Too bad the cursed locals are well beyond saving.”
  • (At the Infirmary, saw Arabella’s mother): “Oh no - Arabella's mother, split and sliced. A terrible fate.”
    • (Saw Arabella’s father): “The corpse there - Arabella's father. Damned unlucky.”
    • (Saw either, haven’t met them): “A tiefling corpse. All but gutted, too.”
  • (Killed Malus Thorm): “It's over. He will perform no more surgeries, inflict no more pain.”
    • (After Malus Thorm killed himself): “He delivered himself to the jaws of oblivion - a fitting end.”
    • (Malus Thorm killed by his nurses): “Delivered to the jaws of oblivion by the sisters who revered him.”
  • (In the Morgue, saw footprints): “Hm - I'd expect that door to be dingier. Might take a look.”
  • (Looking at the army camp from the cemetery cliff, knowing about the Absolute): “An army camp, I reckon - the Absolute's army. I better keep clear.”
    • (Not knowing about the Absolute): “All those fires - an army camp, I wager. But an army of what?”

In The Waning Moon:

  • (Upon entering The Waning Moon): “Must be the town distillery - I'm getting a distinct whiff of alcohol.”
    • (Responding remark): “We should drop in for a quick sip. For research, of course.”
  • (Read the poster in front of the brewery): “'Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' - and on it goes. Not a great place to be a house pet. ”
    • (Already noticed the collars ner Tollhouse): “Missing - 'Zola'. 'Rascal'. And on the list goes. Why do those names - oh, hells. Those bloody collars...”
  • (Starting a fight with Thisobald Thorm): “Ugh - no telling what this bloated bastard's capable of.”
  • (Killed Thisobald Thorm): “A shame, what the shadows did to him. His death gives me no pleasure.”
  • (Found remains in the Waning Moon backroom): “Oh my. Someone went drowning their troubles - quite literally.”
    • (Found remains, having read Thisobald’s diary): “The blackmailer's remains. Must've made for a... flavourful toast.”
  • (Voss’ Qua'nith Psionic Detector activated, Lae'zel spurned Vlaakith): “Githyanki must be near - the psionic detector's gone off.”
    • (Detector activated, Lae’zel rejected Voss): “What in the... is that noise coming from that gadget the gith knight carried?”
  • (After defeating gith hunters, Lae’zel spurned Vlaakith): “The psionic detector went off near the githyanki, just like Voss said.”
    • (Defeated gith hunters, Lae’zel rejected Voss): “Githyanki hunters. They must be what Voss device was alerting us to.”

Moonrise Towers

  • (Read Melodia’s Letter to Ketheric): “Ketheric's wife was clearly fond of him. How far he's fallen...”
  • (Feeling a ‘hangover’ upon LR after using Araj Oblodra’s unique potion): “Ugh - that potion's near wrecked my innards.”
  • (Reminding the avatar about Minthara after her trial): “Minthara's still imprisoned in Moonrise. If I were inclined, I could save her. Not that I'm inclined.”

In Balthazar's study:

  • (Found Balthazar’s book in his secret room, seq 1): “Ketheric's power must stem from the Nightsong.”
    • (Responding remark 1): “If we find it, we can turn it against him.”
    • (Responding remark 2): “Then we better get searching. Shall we?”
  • (Found Balthazar’s book in his secret room, seq 2): “Ketheric's power must stem from the Nightsong.”
    • (Responding remark 1): “'Nightsong.' A tender name for a cultist artefact.”
    • (Responding remark 2): “Sounds powerful, no matter the name. If we find it, we can turn it against him.”
    • (Responding remark 3): “Then we better get searching. Shall we?”
  • (Found Balthazar’s book in his secret room, seq 3): “The Nightsong sounds like the source of Ketheric's immortality. I wager it would be used against him.”
    • (Responding remark): “Then we better get searching. Shall we?”
  • (Found Ritual circle in Balthazar’s secret room): “A ritual circle? I wonder - is this how Moonlanterns are made?”
    • (If Gale already knows about it): “Some kind of magic circle. I'll leave Gale to figure this out.”

In the Moonrise Towers Prison and the Oubliette:

  • (Approaching the prison): “Prisoners? We can't just leave them to suffer.”
    • (Responding remark): “That's where we'll end up if we're not careful.”
  • (Found themselves in the prison after coming too close to the army): “Well well, if it isn't the consequences of my own actions.”
    • (Responding remark): “Maybe next time let's not wander into a mass of armed soldiers, yeah?”
  • (Entered the Oubliette for the first time): “What living nightmare is this?”
    • (Returned to the Oubliette): “Hells - I'd thought I'd left this place behind.”
  • (Investigating Oubliette, saw the colony through a flesh-wrought window): “There's something back there. I just need to find a way to it.”
  • (Heard a screech in the Oubliette, has seen Hook Horrors): “Either that was a hook horror, or I ate too much pea soup last night.”
    • (Heard a screech in the Oubliette, hasn’t seen Hook Horrors): “Hells. I'm going to pretend I didn't hear that.”
  • (Climbing up from the Oubliette): “Damn - that place has me stinking worse than the wrong end of a cave troll.”

At the Moonrise Towers Rooftop:

  • (Before entering the door to the rooftop to fight Ketheric): “Time for Ketheric to pay for his countless crimes. I'm ready - are you?”
  • (Observing the landscape from the Moonrise rooftop): “Gods, to think what's become of this place. A mere shadow of its glory days.”
  • (On the rooftop, looking into the tentacle hole): “That tentacle came from below. We should follow - I'm not about to let Ketheric walk free.”

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Party Banter

Wyll Approval.png Wyll and Astarion Astarion Approval.png

  • Astarion: A question for our master monster hunter: how would you approach killing a vampire?

(If it is not known that Astarion is a vampire)

  • Wyll: To start? Lure it into the sun, drive a stake through its heart. Why?
  • Astarion: Just curious.

(If it is known that Astarion is a vampire)

  • Wyll: A full-on vamp, you mean? Lure it into the sun, drive a stake through its heart.
  • Wyll: And that's not the end of it. The suckers are wily. No offence.
  • Astarion: None taken. Wiliness keeps me alive. More or less.

  • Astarion: Ever heard of a vampire called Cazador, Wyll?

(If it is known that Astarion is a vampire)

  • Wyll: I don't think so. Why? Friend of yours?

(If it is not known that Astarion is a vampire)

  • Wyll: Doesn't ring a bell. Why?
  • Gale: He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.
  • Astarion: I imagine they are.

(If it is known that Astarion is a vampire)

  • Wyll: Killed a few giant bats in my day, Astarion - but never hunted a vampire.
  • Astarion: Just to remind you, I'm merely a spawn. It won't count.
  • Astarion: But if you want a true vampire, I'm happy to recommend one.

(If it is known that Astarion is a vampire)

  • Shadowheart: So. A vampire spawn and a monster hunter in the same group. We're not going to have trouble, are we?
  • Astarion: Excuse me? Since this tadpole, I'm barely a monster at all.
  • Astarion: I just want to survive, same as you.
  • Wyll: I don't see a problem, as long as mister fang there keeps his appetite in check.

(If it is known that Astarion is a vampire)

  • Wyll: Astarion, how is the rat diet going?
  • Astarion: It may soon come to an end if you don't shut your mouth.

(If it is known that Astarion is a vampire)

  • Wyll: I'm feeling a bit parched and peckish.
  • Astarion: Me too. Keep an eye out for any passing vagrants.
  • Wyll: I'm afraid you'll have to content yourself with vagrant chickens.

(At Forest)

  • Astarion: Well, it's no Baldur's Gate, but at least it's some kind of civilisation.
  • Wyll: I do miss the Gate, though. The Elfsong Tavern! Sunset over Grey Harbour! Fried fish at the docks!
  • Astarion: Drunk young patriars, naked in the fountains! Ah, civilisation...

(At Forest)

  • Wyll: As much love as I hold for Baldur's Gate, these frontiers delight me as much as any bustling street.
  • Astarion: You can't be serious? This is a howling wasteland!
  • Astarion: I haven't even had a bath since the abduction. I must reek of illithid slime.
  • Wyll: Sure, but think of the stories you'll be able to tell.

(After encountering Auntie Ethel)

  • Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
  • Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
  • Astarion: Wonderful! I'd hate to be destroyed by any common old magic.

(In the Underdark)

  • Astarion: Spent much time in the Underdark?

(If it is not known that Astarion is a vampire)

  • Wyll: I've slayed a death dog or six, crossed a few duergar.
  • Wyll: I never was scared of the shadows.

(If it is known that Astarion is a vampire)

  • Wyll: Some. And you? Seems a perfect hunting ground for... you know.
  • Astarion: Perfect? You try drinking an earth elemental's blood.

(On the road to Shadow-Cursed Lands)

  • Astarion: I used to be agog at everything when I first walked in the sun. Perhaps I'm adjusting to this new life.
  • Wyll: It's when you use words like 'agog' that I remember you're actually two centuries old.
  • Astarion: And it's when you think 'agog' is an impressive word that I remember you're just a child.

(At Shadow-Cursed Lands Fisherman's Hut)

  • Wyll: To think how vibrant this place must have once been. Children playing, merchants hawking. Real people living real lives.
  • Astarion: I know, can you imagine the noise? This is much more peaceful.
  • Wyll: Come, Astarion. I know you're not really as heartless as all that.
  • Astarion: Of course not, I'm a pussycat really. Just ask anyone who's seen my claws.

(Approaching Moonrise Towers)

  • Wyll: Finally, we're approaching Moonrise Towers.
  • Astarion: Nothing escapes the Blade of Frontiers' keen senses, I see.
  • Wyll: Mock me all you want, Astarion. We could use a little comic relief.
  • Astarion: Yes, that's why I'm mocking you - to keep our spirits up. No other reason...

(At Moonrise Towers Oubliette)

  • Astarion: Admittedly, I don't care for most people, but this is a terrible waste.
  • Wyll: Because their lives were cut brutally short, you mean.
  • Astarion: I - ... yes, that. That's clearly what I was referring to.

(At Wyrm's Rock Fortress)

  • Wyll: The city fell under Gortash's charms without him casting nary a spell.
  • Astarion: Well, most people are idiots, Wyll. You can lure them into a dragon's maw if you promise a bag of sweets.
  • Wyll: The people aren't stupid, Astarion - they're scared. Gortash provoked a damned war, and then promised them safety.
  • Astarion: Safety, sweets - it's the same principle.

(At Wyrmway)

  • Astarion: I lived two centuries in this city, but it can still surprise me.
  • Wyll: Baldur's Gate harbours many a secret. Even the longest-lived explorers have yet to uncover them all.
  • Wyll: Speaking of - what were you getting up to all those years?
  • Astarion: Let's not get into the details. If Baldur's Gate can have its secrets, so can I.

(At Bloomridge Park)

  • Astarion: You know, I've never seen this place in the daylight before.
  • Wyll: I always loved this park. Spent a lot of time here as a boy battling imaginary monsters.
  • Astarion: Oh, I was going to say it looks wretched. The dark hid all the kitschy details.

(At The Blushing Mermaid)

  • Wyll: Ah - the memories. The Blushing Mermaid's where fifteen-year-old Wyll snuck his first kiss.
  • Astarion: You didn't kiss anyone until you were fifteen? Gods, what a tragic, sheltered life...
  • Wyll: Sheltered? Not at all. I was exposed to all manner of riot and revelry. Hells, my father even urged me on once or twice.
  • Wyll: But I've always been a bit old-fashioned on these matters. I find more pleasure in a courtly dance than a loveless fling.

(If the player is romancing Wyll; after act 1 romance scene)

  • Astarion: I hardly saw you at the party. Did the honest and true Blade sneak off for a little fun?
  • Wyll: No! Nothing like that at all.
  • Astarion: Oh, but you protest too much. Now I know you were practicing your swordplay.

(If the player is romancing Wyll; after act 2 romance scene)

  • Wyll: I'm surprised I never saw you lurking in the shadows at any Baldurian balls, Astarion.
  • Astarion: The city's elite was not my target audience, alas.
  • Astarion: People ask questions when members of the nobility disappear, and the last thing Cazador wanted was people asking questions.

(If the player is romancing Wyll; after act 3 romance scene)

  • Astarion: Marriage, Wyll? I thought you'd have learned not to get trapped by devious contracts.
  • Wyll: I was planning to invite you to the ceremony, but I'm having second thoughts.
  • Astarion: I'd love to come! As long as I can sit with someone fun. Mizora, perhaps?

(If the player is romancing Astarion; after act 1 romance scene)

  • Wyll: I'd watch yourself, my friend. I don't know if our pale rogue has anything good in his heart, or even a scrap of it left for you.
  • Astarion: Excuse me? That's just mean - we're all adults here.
  • Wyll: Your heart's cold as ice, Astarion. I'm just making sure no one slips and gets hurt.

(If the player is romancing Astarion; after act 2 romance scene)

  • Wyll: Astarion, I just want to say - I judged you wrongly. I'm sorry.
  • Astarion: Really? And how - specifically - have you misjudged my fine character?
  • Wyll: You aren't actually insufferably randy. You're just insufferable.

(If the player is romancing Astarion, and Astarion stayed a spawn)

  • Wyll: Astarion, I was wrong about you. Truly wrong about you.
  • Astarion: Let me guess - you thought I'd suck blood, but actually I just suck? Was that your witty jab?
  • Wyll: No, I mean it. There's little between us we share. But you've fallen in love and stood by your lover. That is something this dreamer's heart can appreciate.

(If the player is romancing Astarion, and Astarion became an ascendant)

  • Wyll: The two of you are the unholiest union I can bloody imagine.
  • Astarion: It's funny - I don't recall asking your opinion, Wyll.
  • Wyll: You had the most precious thing - someone who would do everything for you - and you damn well took everything. 'Degenerate' doesn't half cut it.

Wyll Approval.png Wyll and Gale Gale Approval.png

  • Wyll: Was a time I tussled with hill giants without breaking a sweat.
  • Wyll: Now, a mere werebear could swat me halfway to Amn.
  • Gale: Strange things are happening to us. What festers in our minds may well impel our bodies.

  • Wyll: You're an impressive fighter, Gale. You should consider a new name.
  • Gale: I take it you have some suggestions?
  • Wyll: 'The Wizard Wonder!' Or how about, 'The Master of the Weave'?
  • Gale: Tempting. But I think we might already have the maximum number of theatrical titles.

  • Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.
  • Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
  • Wyll: Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.

(If it is known that Gale is imbued with the orb)

  • Wyll: I admire your courage, Gale.
  • Gale: Thank you. Any particular reason?
  • Wyll: Between the orb and the bug, you've got more than your fair share of unwelcome passengers.
  • Gale: What can I say? Mother always taught me to be a gracious host.

(After encountering Auntie Ethel)

  • Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
  • Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
  • Astarion: Wonderful! I'd hate to be destroyed by any common old magic.

(Near Rosymorn Monastery)

  • Gale: These cragged hillls make for weary soles. I see why most headed inland prefer the smooth sailing of the Chionthar.
  • Wyll: More importantly, the land west of here suffers under a terrible curse.
  • Gale: You've seen it for yourself?
  • Wyll: I've glimpsed that doom during my travels, but never dared get close.
  • Wyll: If we continue this way, we may get too close for comfort.

(At Shadow-Cursed Lands Forest)

  • Wyll: What a dismal forest. Monsters could be lurking behind any and every tree.
  • Gale: We'd be wise to fear the trees themselves. It feels like the forest itself longs for our destruction.
  • Wyll: Frustrating, that.
  • Wyll: Monsters, I can fight. But I can no more sever these shadows than I could the wind or the sun.

(At Reithwin Town)

  • Wyll: I've known goblin raiders to slaughter entire villages and strip them for loot - but I've never seen one ravaged like this.
  • Gale: It's hard to imagine anyone who'd willingly inflict such devastation, be they zealots, marauders, invading armies... A sign of far worse to come, I fear.

(At Reithwin Tollhouse)

  • Gale: A tollhouse like this would only be merited in the most prosperous of settlements. This was once a thriving trade route.
  • Wyll: Should it be any wonder? The Chionthar's waters carry merchant vessels from as far east as Berdusk.
  • Wyll: And they wouldn't have brought just trade goods, but song, dance, and custom. Riches of the mind and the spirit.
  • Wyll: So much was lost when the darkness fell.

(At Mason's Guild)

  • Gale: The masons here thought they were building something to last. How wrong they were.
  • Wyll: Perhaps it's a blessing that none of them survived to see it fall to the shadows.
  • Gale: No need for such a grim assumption. Halsin helped many to escape these shadows before the town was consumed.
  • Wyll: Then some masons were more blessed still, if they could put their talents to use elsewhere.
  • Wyll: Perhaps some of their work even graces Baldur's Gate.

(At House of Healing)

  • Wyll: This was a hospital? Feels more like a prison.
  • Gale: A common enough interpretation. Sickness has a nasty habit of making you feel trapped, if only within the confines of your own body.
  • Gale: I once spent weeks convalescing in the Hospice of St Laupsenn after a nasty bout of ruddy pox. For all their kindness, leaving that place behind felt like freedom to me.
  • Wyll: I've always relied on the kindness of the healers and menders of the Coast. Better a cleric's healing touch than a chirurgeon's scalpel.

(Approaching Moonrise Towers)

  • Gale: Moonrise Towers lies ahead. We're nearing the Heart of the Absolute, I'm certain of it.
  • Wyll: Then let us push forward, heads high, weapons in hand, and turn this tower to rubble.
  • Gale: Your confidence is encouraging but a little premature. Let's keep our eyes on the task ahead. Or eye, as the case may be.

(At Moonrise Towers)

  • Wyll: This is no aimless horde - the Absolute's forces are organised. What do you make of it, Gale?
  • Gale: All enemies have some chink in their armour, no matter how much they like to believe themselves invulnerable. That's what we must find.
  • Wyll: And if we don't find any clear weakness?
  • Gale: Then we hope our mutual strengths are enough to dominate them. Or, we die nobly in the attempt.

(At Moonrise Towers Prison)

(If you rescued Mizora)

  • Wyll: Of course Mizora was Zariel's captured asset. How did I not see it coming?
  • Gale: It's in a devil's nature to conceal the truth - you can't fault yourself for that.
  • Wyll: I've been pacted for seven years on, Gale. I should be able to read between Mizora's lines by now, no matter how narrow the gap.

(If Mizora isn't there)

  • Gale: Not a devil in sight. How disappointing.
  • Wyll: I doubt a few iron bars are sufficient to hold one of Zariel's.
  • Gale: True enough. But an illithid pod? That would probably do the trick.
  • Wyll: I wager you're right. Ah, Gale - what a pleasure to see a genius' mind at work.

(Else)

  • Gale: How long have you been pacted to Mizora, Wyll?
  • Wyll: Seven years. Seven years of hunting the monsters of the Sword Coast - and seven years of Mizora's tight leash.
  • Wyll: And seven years of wondering if I'd ever rid myself of her - or if I even should.

(While assaulting Moonrise Towers)

  • Wyll: This is it, Gale - today, we annihilate the heart of the Absolute's power. The bards will sing of our victory here.
  • Gale: Entirely unnecessary. Though if they are so inclined, I might be convinced to share a stanza or two of my own for inspiration.

(At Baldur's Mouth)

  • Gale: The history of the city itself is captured in the archives here - a fascinating resource.
  • Wyll: I wonder what those archives will reveal about us a hundred years hence.
  • Gale: Only the most excellent and complimentary things. With some encouragement from us, of course.

(At Guildhall)

  • Wyll: It might seem a bit ramshackle, but this place has a boastworthy bar.
  • Gale: A bar is only as good as its cellars. Which vintages can we expect to find on their racks?
  • Wyll: Here, a bottle is judged more by its ability to crack heads than the quality of its contents.
  • Gale: Ah. If that's the main criteria then I shall reset my expectations accordingly. Water it is.

(At Morphic Pool)

  • Gale: Whatever the outcome of what's just ahead, it will be the stuff of legends.
  • Wyll: In that case, someone needs to survive to tell the story.
  • Gale: My money's on you, Wyll.
  • Wyll: I'm betting on all of us.

(If the player is romancing Wyll; after act 1 romance scene)

  • Gale: If your natural charm isn't quite up to scratch, Wyll, there are magical means of adding a little flourish of charisma.
  • Wyll: A kind offer, but I think I'd rather pursue things the old fashioned way.

(If the player is romancing Wyll; after act 2 romance scene)

  • Gale: I knew you were a graceful man, Wyll, but I hear you're quite the dancer too.
  • Gale: I've been known to trip the light fantastic myself. Mine was a popular hand at the annual Blackstaff's Ball.
  • Wyll: I'd have love to have witnessed it, Gale. I wager you are as elegant on the dance floor as you are on the battlefield.

(If the player is romancing Wyll; after act 3 romance scene)

  • Wyll: I'm probably going to regret this, but Gale - if I'm to be wed, would you like to make a speech?
  • Gale: You've asked the right wizard. My oratory skills have left many a wedding guest weeping in their seat.
  • Wyll: Promise it will last less than half an hour?
  • Gale: I can promise it will feel like less than half an hour...

(If the player is romancing Gale; after act 1 romance scene)

  • Gale: Have you noticed any attachments of the more, erm, romantic variety flourishing in our camp, Wyll?
  • Wyll: I think I'm not the right person to be asking.
  • Wyll: I can recognise a troll's silhouette on a far horizon, but I wouldn't know a flirtation if you whacked me alongside the head with it.

(If the player is romancing Gale; after act 2 romance scene)

  • Gale: I've heard that in Baldur's Gate, 'wizard' is also a term used for one who eschews their more, ahem, carnal desires. Is that true, Wyll?
  • Wyll: Where are we going with this, Gale?
  • Gale: Oh, nowhere. I just think it a rather cruel misnomer. Not at all reflective of the glamour wizarding life affords.

(If the player is romancing Gale; after act 3 romance scene)

  • Wyll: I used to believe the beauty of first love was unable to be surpassed.
  • Wyll: But Gale - you are so much more tolerable now you've found your second.
  • Gale: I'll take that comment with the sincerity and good will I assume it was intended.

Wyll Approval.png Wyll and Karlach Karlach Approval.png

(At Last Light Inn, if it's protected)

  • Karlach: Think the bar is open?
  • Wyll: I intend to find out. But we should scout around first, see who's in need of help.
  • Karlach: You're good at staying in character, I'll give you that.

(At Grand Mausoleum)

  • Karlach: No shadow curse here. Wonder why.
  • Wyll: Couldn't say. Maybe because an entirely different curse has befallen the tomb.
  • Karlach: Always something, isn't it.

(At Gauntlet of Shar)

  • Karlach: You know, even devils like a good joke. Why are Sharrans so... dour?
  • Wyll: Their belief is grounded in loss. Hardly a laughing matter.
  • Karlach: The loss of all joy. Sad business.

(At Rivington riverbank)

  • Karlach: Care for a dip, Wyll?
  • Wyll: It would be my pleasure, Karlach - once the Absolute's been crushed for good.
  • Karlach: Heroics don't leave half enough time for messing.

(In the North Alleys)

  • Karlach: Do I hear... music?
  • Wyll: I reckon there wasn't much merry-making in the Hells.
  • Karlach: You reckon right. Maybe for the best though. My singing is worse than demonic screeching.
  • Wyll: Hm - perhaps your talent lies in dancing, instead?

(At Southern Docks)

  • Wyll: Smell that, Karlach?
  • Karlach: Uh... fish?
  • Wyll: Well, yes. But also trouble.
  • Karlach: Your nose is better than mine, pal.

(At The Counting House)

  • Karlach: Feel that? Guards are giving us the stink-eye.
  • Karlach: Think they recognise you?
  • Wyll: Possibly. But I wager there's something deeper at work here.
  • Karlach: Then let's go digging.

(If the player is romancing Wyll; after act 1 romance scene)

  • Karlach: Couldn't find you for a while at the party. Was hoping we could regale our friends with a nice three-horned duet.
  • Wyll: Ah, I just needed a moment of quiet, to think, that's all.
  • Karlach: What about?
  • Wyll: Wouldn't you like to know?
  • Karlach: Well yeah! One thing I'll say for the Hells, the gossip is excellent. Faerûn's a funeral parlour by comparison.

(If the player is romancing Wyll; after act 2 romance scene)

  • Karlach: Used to your new look yet, Wyll? I for one think you look smashing.
  • Wyll: You know, I think I am. It certainly didn't put off my - er- dance partner.
  • Karlach: Ah, dance, the true language of love.

(If the player is romancing Wyll; after act 3 romance scene)

  • Karlach: Seeing you happy is pretty wonderful, Wyll.
  • Karlach: Two of my real friends, finding real happiness? Together? Beautiful.
  • Wyll: Thank you, Karlach.
  • Karlach: If you get married, I'm your celebrant. Got it?
  • Wyll: As if could ever refuse you.

(If the player is romancing Karlach; after act 1 romance scene)

  • Wyll: Did Zariel know you'd be unable to touch anyone when she crammed that awful thing into your chest?
  • Karlach: Thing is, I can touch devils and the like, back in Avernus. I never did, cause I'm not a masochist. But I could have.
  • Wyll: Gods. I'm glad you got out of there.
  • Karlach: With my new best friend on my tail the whole time. Who knew.

(If the player is romancing Karlach; after act 2 romance scene)

  • Wyll: Karlach... I know I say this every day, but I'm so glad you're here.
  • Karlach: Me too!
  • Wyll: And seeing you've got someone to care about now, after ten bloody years, what would you say? 'Good for you, mate.'?
  • Karlach: Exactly so, your majesty.

(If the player is romancing Karlach; after act 3 romance scene)

  • Wyll: The fact one of your first dates is going to be one of your last... it's just not fair, Karlach.
  • Karlach: I don't want to think about that. I just want to enjoy whatever comes my way.
  • Wyll: You're worth more respect than every last rogue in this city. I hope you know that.

Wyll Approval.png Wyll and Lae'zel Lae'zel Approval.png

  • Lae'zel: Every moment a new danger. I may have underestimated this Faerûn.
  • Wyll: You don't know the half of it. With a bit of luck, we'll meet a beholder.

  • Wyll: Lae'zel, have you ever done a good deed just for the sake of it?
  • Lae'zel: I have performed deeds well and efficiently. Is this what you mean?
  • Wyll: Not exactly. But you answered my question.

  • Wyll: Mm - Lae'zel, do you believe in love at first sight?
  • Lae'zel: I hardly believe in love at all.
  • Wyll: Oh.
  • Lae'zel: But I do believe in carnal pleasure.
  • Wyll: Oh!

  • Wyll: I've never met anyone like you, Lae'zel.
  • Lae'zel: Yes I've been told I'm quite scintillating.
  • Wyll: Have you really?
  • Lae'zel: No.

  • Wyll: Lae'zel, you've the most exquisite eyes - golden as the sands of the Calim.
  • Lae'zel: And you've a soft skull. A ghaik tentacle will have no issues pushing through it.
  • Wyll: Is that... a compliment?
  • Lae'zel: No, it is a fact. Life in this Faerûn is laughaby weak.

  • Lae'zel: The Blade of Frontiers, hm? Do you always need to be the centre of attention?
  • Wyll: Anything but. I don't fight to be flattered, Lae'zel. I fight to save lives.

  • Lae'zel: I've not heard of these 'Flaming Fist'. Enlighten me, Wyll.
  • Wyll: The Coast's chief militia, led by none other than Grand Duke Ulder Ravengard himself.

(If it is known that Wyll is the son of Ulder Ravengard)

  • Lae'zel: Your father, you mean?
  • Wyll: The very same.

(If it is known that Wyll has a contract with Mizora)

  • Lae'zel: If you wish to be rid of your devil, Wyll, we should just kill her and be done with it.
  • Wyll: And incur the wrath of the Hells? I might as well just leap straight into the fires.

  • Wyll: Can an illithid go solo, Lae'zel? You know - break free of their master?

(If you have met Omeluum)

  • Lae'zel: Renegades are rare, but not unheard of.

(If you have not met Omeluum)

  • Lae'zel: Renegades are rare, but not unheard of. Omeluum is one such creature.
  • Lae'zel: A ghaik gone astray is no less dangerous for it - and its head no less valuable.

  • Wyll: Who's in charge of the mind flayers, Lae'zel? Is there a squid king or something?
  • Lae'zel: No. Each ghaik is servant to an elder brain. No king unites elders - only their collective tyranny.
  • Gale: A mind flayer monarch, imagine that. Such a thing could shatter worlds.

(Near Rosymorn Monastery)

  • Wyll: Lae'zel, are you sure of the greeting we'll find at this crèche of yours?
  • Lae'zel: Of course I'll be welcomed. And if you behave, you may keep your head too.
  • Wyll: I can count on you to vouch for me, I hope.
  • Lae'zel: Don't worry. You're more useful to me alive.

(At Crèche Y'llek)

  • Lae'zel: How I have longed for these familiar sounds and sights.
  • Wyll: Well I'll be. So even the ferocious Lae'zel has a soft side.
  • Lae'zel: A possessive side. What is a warrior without something precious to protect?

(At Mind Flayer Colony)

  • Wyll: Lae'zel - did you ever fight illithid creatures in your training days?
  • Lae'zel: Never. The ghaik aboard the nautiloid was the first I ever witnessed in flesh.
  • Wyll: Really? I figured you would have joined your fellow gith in a colony raid.
  • Lae'zel: A young warrior is expected to fight their first ghaik with their cousins - kin hatched from the same clutch.
  • Lae'zel: The ones who triumph earn a place in githyanki society. The one's who don't, perish.

(At Rivington)

  • Wyll: When I was a child, father sent me to Sharess' Caress to deliver messages.
  • Wyll: How was I to know what went on behind its closed doors?
  • Lae'zel: Eating, sleeping, and sex acts of all manner, of course.
  • Wyll: Hm. What's plain to you wasn't so plain to mini-Wyll.
  • Lae'zel: 'Mini-Lae'zel' wasn't so sheltered. On Crèche K'liir, very little is hidden behind doors.

(At Eastern Docks)

  • Lae'zel: I smell danger on the wind. Keep your weapons ready.
  • Wyll: The only thing the wind's carrying is the smell of trout. Lae'zel. We're near the fish market.
  • Lae'zel: Discount my warning at your peril.
  • Wyll: I get it, Lae'zel - peril, danger, and so forth. All I can think of now is a nice fish dinner.

(At Lower City Sewers)

  • Lae'zel: Baldur's Gate's sewer system could use a few... improvements.
  • Wyll: The smell getting to you, Lae'zel?
  • Lae'zel: It isn't the smell that bothers me - it's the inefficiency. An entire underground wasted on waste that could simply be teleported to Wildspace.
  • Wyll: Hm. Once the Absolute's finished, I'll be sure to propose your idea to the Council.

(At Steel Watch Foundry)

  • Wyll: Labour is the lifeblood of every city. Baldur's Gate would perish without its workers.
  • Lae'zel: So it is with the githyanki. Without the mlar's swords and ships, and the gardens of our g'lathk, the empire couldn't thrive.
  • Wyll: Maybe githyanki and humans aren't so different after all.
  • Lae'zel: Let's not carried away, Wyll.

(If the player is romancing Wyll; after act 1 romance scene)

  • Lae'zel: Wyll, you are a man of great vigour. Why have you not sought a mate any of these nights we have camped?
  • Wyll: Ah, well, I admit I've had thoughts about it. In my own way.
  • Lae'zel: Do not think, Wyll. Act.

(If the player is romancing Wyll; after act 2 romance scene)

  • Lae'zel: Does your species release airborne pheromones upon beginning the courtship dance, Wyll?
  • Lae'zel: I've heard thus is the way with certain birds of paradise and prey. The chemical induces lowered inhibitions between the pair.
  • Wyll: No. I mean, I don't think so. Would you count a light spritz from a vial of jasmine dust as a pheromone?
  • Lae'zel: Indubitably.

(If the player is romancing Lae'zel; after act 1 romance scene)

  • Lae'zel: To bind oneself to another forever seems a fool's vow.
  • Wyll: Then by all means, call me a fool.
  • Wyll: In the Gate especially, it's uncommon to marry your first love nowadays.
  • Wyll: But losing that early love is still the regret foremost of forgotten sorrows.

(If the player is romancing Lae'zel; after act 2 romance scene)

  • Wyll: I really didn't expect the affair to last between the two of you, Lae'zel. Is it getting to be something more?
  • Lae'zel: We have spilled one another's blood. We have spent blows until utter exhaustion.
  • Wyll: Congratulations - I think.

(If the player is romancing Lae'zel; after act 3 romance scene)

  • Wyll: I hope my home can be yours, if you don't go back to the skies.
  • Lae'zel: Chk. I have no intention of allowing myself to grow a third stomach and a withered arm in a ducal seat.
  • Wyll: I meant the Gate! But you're always welcome for tea.

Wyll Approval.png Wyll and Shadowheart Shadowheart Approval.png

  • Shadowheart: So. Wyll with a 'y' - why?
  • Wyll: 'Y', that's right.
  • Shadowheart: But why?
  • Wyll: Why 'y'? A great-uncle's name, my father said. But I just figured he couldn't spell.

  • Shadowheart: I saw you training those children. You were so gentle! That's... not how I was taught.
  • Wyll: Cruel words strengthen neither heads nor hearts, Shadowheart.
  • Shadowheart: I wouldn't quite say that - I learned the lesson, after all.
  • Wyll: And came to resent your tutor, I bet. I taught them to fight - not to hate.

  • Shadowheart: So Wyll, what was the Blade of Frontiers' toughest kill?
  • Wyll: Ah - it was a great scrap. A hungry minotaur with a hankering for human flesh.
  • Wyll: An axe-bearing mountain of fur, she was. Gave me a nasty scar.
  • Shadowheart: I hope you don't mind if I don't ask to see it.

(If it is known that Shadowheart is a follower of Shar)

  • Wyll: What's your gripe with Selûne anyway, Shadowheart?
  • Shadowheart: She betrayed her sister and ruined the balance of things.
  • Shadowheart: Imagine turning on those who love you for you own glory...

(If it is known that Astarion is a vampire)

  • Shadowheart: So. A vampire spawn and a monster hunter in the same group. We're not going to have trouble, are we?
  • Astarion: Excuse me? Since this tadpole, I'm barely a monster at all.
  • Astarion: I just want to survive, same as you.
  • Wyll: I don't see a problem, as long as mister fang there keeps his appetite in check.

(If Mizora turned Wyll into a devil)

  • Shadowheart: Have you wondered what people will say, Wyll? When they find out the monster hunter is becoming a monster.
  • Wyll: I've faced countless perils and conquered them all. This will be no different.
  • Shadowheart: I've always had a soft spot for the confident ones...
  • Shadowheart: They always disappoint though.

  • Shadowheart: Fiend worship... I'm not trying to pick a fight, Wyll. But it really seems like a blatantly ill-advised idea.
  • Wyll: It's the furthest thing from my mind. Besides, Shadowheart - not all fiends are cut from the same scorched cloth.
  • Shadowheart: How do they differ, then? The number of horns? The exact timbre of their evil laugh?
  • Wyll: Could be most anything. Their willingness to torment their travel partners with wisecracks, for example.

  • Wyll: Ah, Shadowheart - how blessed I am to be so near.
  • Shadowheart: I heard you with Lae'zel - don't think I'll play second fiddle to the likes of her.
  • Shadowheart: Go try your charms on someone who's out of earshot.

(At Rosymorn Monastery)

  • Wyll: 'The Mysteries of the Monastery'. 'The Secret of the Crags'.
  • Shadowheart: What was that? I really can't abide mumbling, Wyll.
  • Wyll: I'm trying to decide on a title for this chapter of the Blade's adventures.
  • Shadowheart: Haven't you ever heard 'don't catch your chickens before they hatch'?
  • Shadowheart: Or perhaps 'Don't count your adventurers before they survive a arduous, danger-filled journey'?

(At Last Light Inn Graveyard)

  • Wyll: Tombstones. I'd half-expect to get a glimpse of Withers here.
  • Shadowheart: Don't even joke about it. Bad enough that he's haunting our camp, with his cryptic asides and his... overall mustiness...
  • Wyll: He's useful, as the not-so-alive, not-quite-dead go.
  • Shadowheart: 'Death is the Blade's companion' - isn't that what they say? I think I preferred it as a metaphor.

(At Mason's Guild)

  • Shadowheart: All this stonework has me thinking - would you ever want a statue of yourself, Wyll?
  • Wyll: It seems a rather... vain notion to me. But I can't say I haven't thought about it. How about you?
  • Shadowheart: I suppose it might be nice to be remembered - though I'd be less keen on having birds perching on my head for evermore.
  • Wyll: Think of the... er... mess they'd make. Well - better your statue's head than your own.

(At Moonrise Towers Docks)

  • Wyll: We're not taking a boat to Baldur's Gate, surely.
  • Shadowheart: A nice, leisurely voyage? The idea seems pleasant enough... but knowing our luck, we'd probably end up as easy targets the whole away.
  • Wyll: Exactly. Not that I'm one to refuse the scenic route, but I think we need to hike it.

(After defeating Ketheric Thorm)

  • Shadowheart: Sobering, to think that we've got even tougher battles yet to come.
  • Wyll: We've chipped away a piece of the Absolute. It will take all our might, all our will, to fully shatter it.
  • Shadowheart: I'm not despairing. Far from it. I just hope we're afforded a little breathing room before the next onslaught.

(While south of Wyrm's Crossing)

  • Shadowheart: You know, I'm starting to remember that Wyrm's Crossing has a bit of a reputation, doesn't it? A tad mercenary, a tad sordid. Anything and anyone for a price...
  • Wyll: Ah, but to little harm. Shouldn't we all be allowed to stoke a few fires from time to time?
  • Shadowheart: You sound like you're speaking from experience, Wyll. Perhaps you'll have to give me a tour - refresh my memory.
  • Wyll: Heh - I'm afraid you'd find my own stories rather tight-laced, Shadowheart. I was never one to sow my wild oats.

(At Basilisk Gate)

  • Shadowheart: A gallows? Nooses are for amateurs - that's what I was taught in the Grotto. Do you know how badly those things can go wrong?
  • Wyll: I'd rather not think of it, Shadowheart...
  • Shadowheart: You could strangle them by accident, use too much rope and break their legs... and if it goes really badly, you could wrench their heads right off.
  • Wyll: What a picture you pain. Quite detailed, quite colourful. Quite unnecessary.

(At Abandoned Cistern in the Lower City Sewers)

  • Shadowheart: You know what would be nice, just for a change? Venturing through a sun-dappled vineyard, or a gleaming palace.
  • Shadowheart: You know what would be nice, just for a change? Venturing through a mysterious bazaar, or a lush, dark wood, scented with lavender.
  • Wyll: Not so fond of the sewers, then?
  • Shadowheart: They have their purpose. I'd just rather we didn't have to wade through their purpose.

(At Flymm Cargo)

  • Wyll: I'm reminded of a book father kept hidden in a drawer. 'The Salty Mermaid'. Do you know of it, Shadowheart?
  • Shadowheart: 'Fabian ran his calloused fingers along Allura's scales. Her tail quivered in response...'
  • Wyll: ' 'Taste me', Allura pleaded. Fabian smashed his lips against hers and their tongues twisted together like two eels in the Sword Sea.'

(If Ulder Ravengard died)

  • Shadowheart: The pinnacle of good trash - even I can't forget that one too easily. Your father was a man of fine taste.

(If Ulder Ravengard is still alive)

  • Shadowheart: The pinnacle of good trash - even I can't forget that one too easily. Your father is man of fine taste.

(At Bloomridge Park)

  • Wyll: Spent a lot of time in this park as a boy battling imaginary monsters.
  • Shadowheart: So before you were Blade of the Frontiers, you were Pointy Stick of the Park? How did the imaginary monsters compare with the real thing?
  • Wyll: The monsters of my play-fights were strong, vicious. Trolls with hulking muscles, werewolves with sharpened fangs.
  • Wyll: But the greatest villains I've faced as the Blade? They look more like you and me than they do the beasts of my fantasies.

(At Harborview Park)

  • Shadowheart: Amazing how the city can seem almost peaceful at times, knowing all that goes on out there.
  • Wyll: 'All that goes on'?

(If Shadowheart is still loyal to Shar)

  • Shadowheart: Consider the numbers. Someone out there must be having the worst day of their life. Being robbed, evicted, widowed, who knows? Then, easy prey for Lady Shar.

(If Shadowheart no longer loyal to Shar)

  • Shadowheart: Consider the numbers. Someone out there must be having the worst day of their life. Robbed, evicted, widowed, who knows? No wonder Shar thrives, with such misery...
  • Wyll: If that's true, then so must be the opposite: there are people out there celebrating their lives' best moment.
  • Wyll: A wedding to their betrothed, a new baby, a windfall... the taste of an exquisite pudding...

(At Water Queen's House)

  • Shadowheart: Umberlee - a brutal goddess, from what I understand. Without even the slightest touch of subtlety to her.
  • Wyll: Subtlety isn't exactly your forte, given how you've strolled about wearing a circlet inset with Shar's symbol.

(If Shadowheart is still loyal to Shar)

  • Shadowheart: That's different. You'd be surprised how easily Lady Shar can hide in plain sight. People go around blinkered, caught up in their own lives.
  • Shadowheart: Besides... it suits me.

(If Shadowheart no longer loyal to Shar)

  • Shadowheart: You'd be surprised how people can miss what's in plain sight. I missed the fact that Shar was deceiving me. Besides, I have a new look now. Suits me, I think.
  • Wyll: On that matter, you'll hear no argument from me.

(If the player is romancing Wyll; after act 1 romance scene)

  • Shadowheart: Someone of your... social stature, Wyll. Are they typically allowed to pursue their heart's whims as they like?
  • Wyll: I don't have to ask for permission, if that's what you mean.
  • Shadowheart: Really? I'm surprised. I thought dowries, alliances and old blueblood feuds might have to be balanced against your desires.
  • Wyll: I'm my own man, Shadowheart... in this sense, at least.

(If the player is romancing Shadowheart; after act 1 romance scene)

  • Wyll: Shadowheart - the way you paint around your eyes, they look permanently cloaked in shadow.

(If it is known that Shadowheart is a follower of Shar)

  • Shadowheart: It brings me closer to Lady Shar. One day, all of our eyes will feast on her endless darkness.

(If it is not known that Shadowheart is a follower of Shar)

  • Shadowheart: No harm in a little mystery...
  • Shadowheart: Besides, I think it suits my bone structure.
  • Wyll: And yet your bed-pillow bears barely a smudge. You are a woman of many talents.

(If the player is romancing Shadowheart; after act 2 romance scene)

  • Wyll: I saw you pressing a bunch of flowers the other day in a book.
  • Wyll: Not like you to keep something forever.
  • Shadowheart: They'll crumble away in time... but no harm in appreciating their beauty until then.

(If the player is romancing Shadowheart, and Shadowheart chose Selune)

  • Wyll: Even if you and our friend ended up having werewolf cubs, they'd be so adorable.
  • Shadowheart: Ahem. I've shown no signs of lycanthropy, thank you very much... but should that change, I'll take it you're volunteering to be child-minder.
  • Wyll: Hm. Buy me some protective gloves, and I'm all for it.

(If the player is romancing Shadowheart, and Shadowheart chose Shar)

  • Wyll: I think it's a true shame, that your goddess doesn't allow for love.
  • Wyll: Do you regret it?
  • Shadowheart: I could never regret fulfilling my life's purpose. Besides, Lady Shar may afford me a little... wiggle room.

Wyll Approval.png Wyll and Halsin Halsin Approval.png

(At Ruined Battlefield)

  • Wyll: My boyhood texts claimed bodies from this battle drifted downriver for a week.
  • Halsin: Many who deserved an honourable burial had to be abandoned. The shadow curse inspired great haste.
  • Wyll: That's right - you were there, weren't you?
  • Halsin: I was. Part of my spirit was shorn away from me here, and never left.

(At Last Light Inn - Cellar Shrine)

  • Halsin: A shrine of Selûne, tucked away like an unsprouted seed.
  • Wyll: Another nature metaphor? I admire your consistency, Halsin.
  • Halsin: When you care about something deeply enough, it consumes every thought and word.

(At The Waning Moon)

  • Halsin: The scent of hops and barley is most persistent here, even after all this time.
  • Wyll: Enough to make me thirsty, even. I've always preferred wine to whiskey and ale, but I certainly wouldn't turn away a full flagon right about now.
  • Halsin: After the shadow curse, I became overly fond of honey mead and melancholy evenings by myself. Now I rarely imbibe - only on the most special of occasions.
  • Wyll: I say we put an end to your dry spell. Once Ketheric falls, the first round's on me.

(At Grand Mausoleum)

  • Wyll: No signs of life - but the spirits of the past still linger here.
  • Halsin: Do I note some trepidation? Spirits are but echoes of nature's cycle. Most give no cause to elicit fear... most, but not all.
  • Wyll: When I was very young, father told me the dear ones we lose are quiet - but ever watchful.
  • Wyll: I think he meant to comfort me. But I shivered for weeks, thinking I was being hounded by wide-eyed spirits.

(At Gauntlet of Shar)

  • Wyll: The statuary in here is so triumphal. Even the worst of us can see ourselves as heroes.
  • Halsin: That is a truth that can evade minds far older than yours, Wyll. You are wise beyond your years.
  • Wyll: Not wise enough to avoid Sharran sanctums, apparently.

(At Moonrise Towers Prison)

  • Halsin: I am loathe to see anyone behind bars. It reminds me of my time as a guest of the goblins.
  • Wyll: That reminds me - how in the Nine Hells could goblins capture a chap as well-muscled as you?
  • Halsin: Poor choice of companions, for one thing - gladly rectified, since then.
  • Halsin: Besides, a large-enough pack of scavengers can take down even the strongest of bears.

(At Mind Flayer Colony Tadpoling Centre)

  • Halsin: So many unfortunates must have been infected in this place. Imagine the horrors...
  • Wyll: I don't need to imagine. I've got the souvenir in my skull to prove it.
  • Halsin: Of couse, thoughtless of me, my apologies. But at least you cannot be infected twice... or at least, I hope not.

(At Philgrave's Mansion)

  • Wyll: Father always shooed me away from this place. 'More rats than a Waterdeep dungeon.'
  • Halsin: It is most unfair to pour such scorn on rats - they have their place in nature, same as you or I.
  • Wyll: And I don't get the sense that my father was being literal.

(If the player is romancing Haslin in act 3)

  • Wyll: Halsin, tell me about the man behind the hulking wall of muscle.
  • Wyll: Do you actually do anything besides meditate, counsel, fight, train, and make love?
  • Halsin: Is such an existence lacking?
  • Wyll: Hm. Good question.

(If the player is romancing Wyll; after act 3 romance scene)

  • Halsin: Very quick to say 'forever' to your newly betrothed, weren't you, Blade?
  • Wyll: Forever could be tomorrow. Better to promise to do your utmost, as long as you have the moments left to share.
  • Halsin: Scant few times I've seen youthful partnerships end well, but if anyone was formed to thrive in one, I think it may be you.

Wyll Approval.png Wyll and Minthara Minthara Approval.png

(If the player is romancing Minthara; after act 2 romance scene)

  • Wyll: I really hope you're being careful with our friend, Minthara. I wouldn't want you to break each other.
  • Minthara: If I break them, it will be in the pursuit of pleasure, and they will die smiling.

(If the player is romancing Minthara; after act 3 romance scene)

  • Wyll: Amorous passions usually make people more considerate, Minthara. Kinder. Sympathetic. Better at cooperating.
  • Minthara: They can also make people more protective, guarded, paranoid, and jealous.
  • Wyll: Never mind.

(If the player is romancing Wyll, and Wyll broke the contract)

  • Minthara: You confound me, Wyll. You have all the illustrious iniquities of a warlock, and you choose to impress your partner with dancing?
  • Wyll: Well I'm hardly going to say 'oh come here, have a hug in the arms of Hadar'.

(If the player is romancing Wyll, and Wyll is agreed to the new contract)

  • Minthara: Your devilish patron is a delight, Wyll. Have you ever lain with her?
  • Wyll: I'm really not that kind of man.
  • Minthara: She will see her failure to seduce you as a stain on her honour. I know I would.

Wyll Approval.png Wyll and Jaheira Jaheira Approval.png

(At Basilisk Gate)

  • Wyll: Mercenary they may be, but father always demanded discipline from the Flaming Fist. Seems some grew unruly in his absence.
  • Jaheira: Your father made a fine job of polishing them up some - but a sellsword is still a sellsword. They are just following their nature.
  • Wyll: And you think the Harpers are more dutiful?
  • Jaheira: I should hope so - they certainly don't get paid half so well.

(At the entrance to the Guildhall)

  • Wyll: Odd - I'd expect a Flaming Fist or four to be stationed nearby.
  • Jaheira: They stick to sunnier streets. Heavens forbid they disrupt any of that Guild business they're so well-paid to ignore, hm?
  • Wyll: The Fist aren't what they used to be.
  • Jaheira: I grieve to tell you, Wyll, they never were.

(At Undercity Ruins)

  • Wyll: My first visit to the undercity. A haven for undead, or so my tutors said.
  • Jaheira: Shadow people roaming shadow streets. There's little more to learn down here but some depressing ways to die.

(At The Counting House)

  • Wyll: I was barely eight years of age when I heard the Counting House held mythical treasure.
  • Wyll: So curious little Wyll tried to slip in. The guard spotted me straight away and dragged me by the collar back to my father.
  • Jaheira: A talking-to from the Grand Marshal himself. Quite the introduction to a life of crime - what did he say?
  • Wyll: Oh, he pretended to be cross. But there was no hiding the sly grin that crept on his face.

(If the player is romancing Wyll; after act 3 romance scene)

  • Jaheira: So, Wyll - you have your mind set on marriage.
  • Wyll: Why not? If this adventure has taught me anything, it's that life is fragile, and we should seize joy when we can. You think I'm being rash?
  • Jaheira: Not at all. The world does not wait around for us, so take your moment while you may. Damn what anyone else thinks.
  • Jaheira: So long as you serve a proper meal at the wedding. None of this finger-picking nonsense, yes?

Wyll Approval.png Wyll and Minsc Minsc Approval.png

(At Danthelon's Dancing Axe)

  • Minsc: Danthelon's Dancing Axe...? Minsc would sooner fight with a sword - even an annoying one, which talks out of turn.
  • Wyll: I'm surprised you're so fond of swords. A battleaxe would seem more suitable for a man of your... stature.
  • Minsc: The sword is simpler - only one point, so you know which end the evil goes on! But I suppose a warrior must wield whatever weapon he can.
  • Minsc: Sword, axe, boot... Minsc once choked an ogre with its own loincloth. The smell might be the closest I have come to tasting of death myself.

(At The Lodge)

  • Minsc: Who is this large man of sternness and stone? Boo mislikes his look - as if he is knowing things that Minsc is not.

(If our guardian's true identity is known)

  • Wyll: It's Balduran. Our city's valorant founder - and now, the illithid we carry in that gods-forsaken prism.
  • Minsc: Ah. Then Minsc and Boo prefer him this way. Better stern than smug.

(If our guardian's true identity is not known)

  • Wyll: Relax, the both of you - it's Balduran, our city's valorant founder.
  • Minsc: Ahh, this makes more sense! Some relation to the Baldur who owns the gate perhaps, Boo?

(At Bonecloak's Basement)

  • Minsc: Who adorned these walls? Better to have hung a mirror, and taken a good long look at themselves.
  • Wyll: A bloody display of murderous power. Bhaal means to stoke fear, make us cower.
  • Minsc: All it does is make Minsc wonder if Boo has already eaten this villain's eyes.

(At Morphic Pool)

  • Wyll: Our great adventure nears its climax. If I should fall, I want you all to know it's been an honour to fight beside you.
  • Minsc: You will not fall, warlock. And if you do, Minsc shall simply pick you up again. What - do you doubt us in this final hour?
  • Wyll: Yeah, but you... you're Minsc.
  • Minsc: And you are Wyll of the Pale Eye. Now hush, and turn your mind towards our many, many many enemies.

(If the player is romancing Wyll; after act 3 romance scene)

  • Minsc: Minsc has felt Boo's heart is fluttering faster than usual... for our friend the Blade is betrothed.
  • Wyll: Ah, my thanks. Perhaps we might even marry, if fate wills it.
  • Minsc: If you cannot find a bear to be the bearer of your ring, Boo would like you to know that he is available.

Notes

  1. These banter lines appear in certain episodes while the party is in non-teleportable areas. In other similar cases, an attempt to speak with Wyll prompts a single-line cinematic dialogue
  2. These lines appear if Wyll is another avatar's companion
  3. The githyanki Losiir appears only in case when the player (or one of the players) has chosen Lae'zel as a character origin