Ad placeholder
Kuo-toa: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 22: | Line 22: | ||
== Kuo-toa enemy variants == | == Kuo-toa enemy variants == | ||
* {{MdCharLink|Kuo-toa (creature)}} | |||
* {{MdCharLink|Kuo-toa Hunter}} | * {{MdCharLink|Kuo-toa Hunter}} | ||
* {{MdCharLink|Cursed Kuo-Toa (melee)}} | * {{MdCharLink|Cursed Kuo-Toa (melee)}} |
Latest revision as of 00:34, 15 September 2024
Kuo-toa are a non-playable race in Baldur's Gate 3. They are degenerate and sadistic amphibian humanoids, but they can generally be communicated with.
About kuo-toa[edit | edit source]
Once inhabiting the shores and islands of the surface world, Kuo-toa now dwell in the Underdark. They are generally cruel and sadistic creatures with a cunning intelligence and have the appearance of fish-like humanoids. Kuo-toa are former mind flayer slaves that have the power to manifest their gods through their own belief.
Racial features[edit | edit source]
Base Racial Speed
- 9m / 30ft
Size
- Medium
- Can see in the dark up to
12 m / 40 ft.
- While in sunlight, this creature has
Disadvantage on Attack Rolls and Perception checks that rely on sight.
Kuo-toa characters[edit | edit source]
Kuo-toa enemy variants[edit | edit source]
- Kuo-toa (creature)
- Kuo-toa Hunter
- Cursed Kuo-Toa (melee)
- Cursed Kuo-Toa (ranged)
- Cursed Kuo-Toa Chief
Gallery[edit | edit source]
External links[edit | edit source]
Kuo-toa on the Forgotten Realms Wiki