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Greatclubs: Difference between revisions
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| dippable = yes | | dippable = yes | ||
| weapon actions = Tenacity, Concussive Smash | | weapon actions = Tenacity, Concussive Smash | ||
| seo image = Greatclub Unfaded.png | |||
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== External | == External links == | ||
* {{FRWiki|Greatclub|long}} | * {{FRWiki|Greatclub|long}} | ||
{{back to top}} | |||
{{NavEquipment}} |
Latest revision as of 23:49, 28 July 2024
Weapons |
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Lists of weapons by category |
Lists of weapons by range |
Lists of weapons by type |
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are a type of two-handed simple melee weapon. The following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.
Properties
- Damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Two-Handed
- Melee: 1.5 m / 5 ft
- Dippable
Actions[edit source]
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
List of greatclubs
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d8 |
Bludgeoning |
8.5 kg |
16 |
Not usable by humanoids. |
||
2d12 |
Bludgeoning |
8.5 kg |
16 |
Not usable by humanoids. |
||
1d8 |
Bludgeoning |
4.5 kg |
16 | |||
2d8 |
Bludgeoning |
4.5 kg |
20 |
Not usable by humanoids. |
||
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
65 |
|
|
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
40 | ||
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
190 |
|
|
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
190 |
|
Legacy content
-
(None)
External links[edit | edit source]
- Greatclub on the Forgotten Realms Wiki