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Spaw: Difference between revisions
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== Combat == | == Combat == | ||
=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Animating Spores}} | {{Feature box|Animating Spores}} | ||
{{Feature box|Fist (Spaw)}} | |||
{{Feature box|Multiattack (Spaw)}} | {{Feature box|Multiattack (Spaw)}} | ||
Revision as of 09:04, 25 July 2024
“((*flesh-talker. I show you a memory. watch and listen*))„
Overview
Sovereign Spaw's colony was attacked by Duergar slavers who were trying to recapture Thulla, a runaway Deep Gnome slave the Myconids were giving safe harbour to. They were able to repel the deep dwarves, but sought help to finish off the invaders.
Involvement
Spaw will telepathically engage the party from afar when they pass through Rapport Spores for the first time. When they come face-to-fungi in the Ebonlake Grotto, Spaw asks the party to slay the Duergar that threaten its colony.
If the party slays the Duergar, or a Bard convinces Spaw to believe they are already dead ( DC 20 Deception check) Spaw will go further and request Nere's head, ending the Absolute's push through the Underdark. If the party completes this quest, Spaw will transform the dead Drow's head into a Blooming Drow Head and celebrate with a little dance.
Glut
The party can turn on Spaw as part of the quest Avenge Glut's Circle. Attempting to coup Spaw will turn the entire colony hostile against Glut and the party, but this battle can be ended prematurely by focusing on Spaw alone. Once Spaw is dead, the rest of the colony turns neutral as they immediately accept Glut as a new sovereign.
Combat
Attacks and abilities
Notable loot
Related Quests
External links
- Spaw on the Forgotten Realms Wiki