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Duckie Verish: Difference between revisions

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(Added archetype and class)
(Sculpt spells in tactician only)
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| class = [[Wizard]]
| class = [[Wizard]]
| hp = 63
| hp = 63
| e hp = 45
| t hp = 84
| t hp = 84
| ac = 15
| ac = 15
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| wis save prof = yes
| wis save prof = yes


| passives = Grave Magic, Sculpt Spells, Extra Attack, Tenacity (passive feature), Opportunity Attack
| passives = Grave Magic, Extra Attack, Tenacity (passive feature), Opportunity Attack
| passives = Grave Magic, Extra Attack, Tenacity (passive feature), Opportunity Attack, Sculpt Spells
}}
}}


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=== Notable loot ===
=== Notable loot ===
* {{MdRarityItem|Myrkulite Scourge}}
* {{MdRarityItem|Myrkulite Scourge}}
* {{MdRarityItem|Mirror}} <!-- OBJ_HandMirror -->


{{Moonrise Towers}}
{{Moonrise Towers}}

Revision as of 18:30, 12 July 2024

Duckie Verish is a Cultist of the Absolute NPC found in Act Two. She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult.

Interactions

Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee and Sarabayle, she flanks the army of undead that greet anyone that trespass into the prison.

Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Myrkulite Scourge
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Necrotic.webp
Incubate Death Incubate Death ()
D8 Necrotic.png 3d8 + 3 (6~27) Damage TypesNecrotic

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.

DEX Save
 Range: 24 m /  ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft

Notable loot