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== Notes ==
== Notes ==
* As of [[Patch Notes|patch 4]], spore servants raised by Glut now have spellcasting blocked. However, if you use Death Ward and kill them, you can remove the block and use spells as the spore servant.
* As of [[Patch Notes|patch 4]], spore servants raised by Glut now have spellcasting blocked. However, if you use Death Ward and kill them, you can remove the block and use spells as the spore servant.{{Verify}}
 
==Gallery==
==Gallery==
<gallery heights="250px" mode="packed">
<gallery heights="250px" mode="packed">

Revision as of 19:30, 15 June 2024

Sovereign Glut is myconid and temporary companion. It is the sole survivor of a duergar attack against its circle, now taking refuge at Ebonlake Grotto, a myconid colony in the Underdark.

Overview

Background

Glut was the sovereign of a myconid circle, now displaced after an attack by duergars destroyed its people. Without a circle, Glut took shelter with Sovereign Spaw's in the Ebonlake Grotto. However, it holds some resentment towards Spaw for not giving aid during the attack.

Related Quests

Involvement

A brooding Glut can be found just inside the western entrance to the Ebonlake Grotto. Walking close to it will initiate a dialogue.

Recently displaced, and without a home or circle, Glut will ask the party to describe their own home. Depending on their race and origin, the party can answer in several ways. Afterwards, Glut shares its memory of its fellow Myconids slain by the duergar. If the party has already spoken to Sovereign Spaw, Glut will ask to travel with the party and kill the duergar, or if they have already been slain, to see their corpses.

Once they have been taken care of, Glut will rejoice at the sight of the dead duergar, and proclaim that it is now the "Age of Glut". It will ask the party to eliminate Spaw, as there can only be one Sovereign of the Grotto. The party can aid Glut or refuse, in which case it becomes hostile and must be killed.

If Spaw is killed, Glut declarers itself "King of Kings" and takes control of the circle, beginning a new song – a chant of war.

Combat

Glut can reanimate creature corpses as spore servants using Animating Spores, keeping up to one spore servant at a time. High-value targets that you can re-animate include:

It is also possible to reanimate creatures that only appear in other areas by carrying their corpses into the Underdark in a character's inventory and dropping them on the ground for Glut to access.

If it turns hostile, Glut empowers itself with Frenzied Spores, increasing its size, health, damage, and spell pool – adding Haste Spores, Timmask Spores and Bibberbang Spores to its repertoire.

Attacks and abilities

Unarmed Strike.webp
Fist Fist ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning
+
D4 Poison.png 2d4 (2~8) Damage TypesPoison

Lash out with a fungal hand.

 Melee: 1.5 m / 5  ft
Animating Spores.webp
Animating Spores Animating Spores ()
Release spores at a corpse to animate it as a spore servant under your command.
 Range: 3 m / 10 ft
Recharge: Per turn
Multiattack Glut.webp
Multiattack Multiattack ()
+
D4 Poison.png 2d4 (2~8) Damage TypesPoison
+ +
D4 Poison.png 2d4 (2~8) Damage TypesPoison

Aim multiple attacks at a Prone Prone target

 Melee: 1.5 m / 5  ft

Related items

Quotes

I am the danger, and I am the cure. they erased my people; I will erase theirs.
Glut


Notes

  • As of patch 4, spore servants raised by Glut now have spellcasting blocked. However, if you use Death Ward and kill them, you can remove the block and use spells as the spore servant.[Needs Verification]

Gallery

External links