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Spaw: Difference between revisions
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* {{FRWiki|Spaw|long}} | * {{FRWiki|Spaw|long}} | ||
{{ | {{Underdark}} | ||
[[Category: Myconids]] | [[Category:Myconids]] | ||
[[Category:Plants]] | |||
[[Category:Characters]] | |||
[[Category:Characters in Act One]] |
Revision as of 23:21, 1 June 2024
Sovereign Spaw | |||||||||||||
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Level 5 | |||||||||||||
Information | |||||||||||||
Title | Myconid Monarch | ||||||||||||
Race | Myconid | ||||||||||||
Hometown | Ebonlake Grotto | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Plant | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 7.5 m (25 ft) | ||||||||||||
Weight | 130 kg (260 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Vulnerable | Fire | ||||||||||||
Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| While in sunlight, Disadvantage on Ability Checks, Attack Rolls, and Saving Throws. | ||||||||||||
| Advantage on Ability Checks and Saving Throws using Athletics. | ||||||||||||
| Can Multiattack a target that is effected by Befuddled, Noxious Fumes or Haste Spores. |
Sovereign Spaw is a myconid in Baldur's Gate 3. It is the Sovereign of the Myconid colony in Ebonlake Grotto.
Overview
Background
Sovereign Spaw's colony was attacked by Duergar slavers who were trying to recapture Thulla, a runaway Deep Gnome slave the Myconids were giving safe harbour to. They were able to repel the deep dwarves, but sought help to finish off the invaders.
Quests
Involvement
Spaw will telepathically engage the party from afar when they pass through rapport spores for the first time. When they come face-to-fungi in the Ebonlake Grotto, Spaw asks the party to slay the Duergar that threaten its colony.
If the party slays the dwarves, Spaw will go further and request Nere's head, ending the Absolute's push through the Underdark. If the party completes this quest, Spaw will transform the dead Drow's head into a fungal trophy and celebrate with a little dance.
Glut
The party can turn on Spaw as part of the quest Avenge Glut's Circle. Attempting to coup Spaw will turn the entire colony hostile against Glut and the party, but this battle can be ended prematurely by focusing on Spaw alone. Once Spaw is dead, the rest of the colony turns neutral as they immediately accept Glut as a new sovereign.
Attacks and abilities
The tooltip of Spaw's animating spores mentions that it can only be used on one target at a time; however, this is untrue for this variation of the ability, which Spaw can use each turn as long as there are valid targets.
External links
- Spaw on the Forgotten Realms Wiki