|
|
(9 intermediate revisions by the same user not shown) |
Line 6: |
Line 6: |
| ! style="width: 115px" | Subclass | | ! style="width: 115px" | Subclass |
| ! style="width: 225px" | Feature | | ! style="width: 225px" | Feature |
| ! Description | | ! style="min-width: 350px" | Description |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Arcane Ward|w=25}} || The residual magic of your spells forms a ward around you that protects you from harm. | | | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Arcane Ward|w=25}} || The residual magic of your spells forms a ward around you that protects you from harm. |
Line 48: |
Line 48: |
| ! Description | | ! Description |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Projected Ward|w=25}} || | | | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Projected Ward|w=25}} || When a nearby ally takes damage and you have an active {{SAI|Arcane Ward}}, you can sacrifice your ward to reduce the damage they take. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Benign Transposition|w=25}} || | | | {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Benign Transposition|w=25}} || Teleport to a nearby, unoccupied space, or swap places with an ally. |
| | {{Prereq|Targets must be Medium or Small}} |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Expert Divination|w=25}} || | | | {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Expert Divination|w=25}} || You may gain an additional [[Portent|Portent Die]]: when taking a [[Short Rest]] you receive a Prophecy. Complete it to regain a missing Portent Die. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Instinctive Charm|w=25}} || | | | {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Instinctive Charm|w=25}} || {{SAI|Charmed (Condition)|Charm}} an enemy attacking you. They will attack a new target if possible as a reaction. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Potent Cantrip|w=25}} || | | | {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Potent Cantrip|w=25}} || Your [[Cantrip|cantrips]] become harder to evade entirely. |
| | |
| | When a creature succeeds its {{SavingThrow}} against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|See Invisibility|w=25}} || | | | {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|See Invisibility (Class Action)|See Invisibility|w=25}} || Glimpse {{Cond|Invisible}} creatures, and possibly reveal them to others. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Animate Dead|w=25}} || | | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Animate Dead|w=25}} || You gain the {{SAI|Animate Dead}} spell, if you didn't have it already. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Additional Undead|w=25}} || | | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Additional Undead|w=25}} || When you use {{SAI|Animate Dead}}, you can raise an additional corpse. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Better Summons|w=25}} || | | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Better Summons|w=25}} || Creatures created with {{SAI|Animate Dead}} have additional hit points equal to your wizard level, and your [[Proficiency Bonus]] is added to their damage. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Transmuter's Stone|w=25}} || | | | {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Transmuter's Stone|w=25}} || Store some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of your choice. |
| | |
| | Once you have created a stone, you need to cast a [[:Category:Transmutation Spells|Transmutation spell]] of Level 1 or higher or take a [[Long Rest]] before you can create another one. |
| |} | | |} |
| |-|Level 9= | | |-|Level 9= |
| {| class="wikitable sortable" style="width: 100%" | | {| class="wikitable sortable" style="width: 100%" |
| ! style="width: 115px" | Subclass | | ! style="width: 115px" | Subclass |
| ! style="width: 225px" | Feature | | ! style="width: 180px" | Feature |
| ! Description | | ! Description |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|____|w=25}} || | | | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Improved Abjuration|w=25}} || Each time you take a [[Short Rest]], the intensity of your {{SAI|Arcane Ward}} increases by an amount equal to your wizard level. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|____|w=25}} || | | | {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Focused Conjuration|w=25}} || Damage taken while you are [[Concentration|Concentrating]] on a Conjuration spell will not break your {{Concentration}}. |
| | Conjuration Wizard Spells that require Concentrating: |
| | * {{SAI|Arcane Gate}} |
| | * {{SAI|Cloud of Daggers}} |
| | * {{SAI|Cloudkill}} |
| | * {{SAI|Evard's Black Tentacles}} |
| | * {{SAI|Flaming Sphere}} |
| | * {{SAI|Fog Cloud}} |
| | * {{SAI|Sleet Storm}} |
| | * {{SAI|Stinking Cloud}} |
| | * {{SAI|Web}} |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|____|w=25}} || | | | {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Third Eye: Darkvision|w=25}} || You gain the ability to see in the dark out to a range of {{Distance|m=27|ft=80}}. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|____|w=25}} || | | | {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Third Eye: See Invisibility|w=25}} || Become able to see {{Cond|Invisible}} creatures, and possibly reveal them to others. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|____|w=25}} || | | | {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Split Enchantment|w=25}} || You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature. |
| | Single target Enchantment Wizard Spells: |
| | * {{SAI|Charm Person}} |
| | * {{SAI|Crown of Madness}} |
| | * {{SAI|Dominate Person}} |
| | * {{SAI|Hold Monster}} |
| | * {{SAI|Hold Person}} |
| | * {{SAI|Otto's Irresistible Dance}} |
| | * {{SAI|Tasha's Hideous Laughter}} |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|____|w=25}} || | | | {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Empowered Evocation|w=25}} || Your grasp of Evocation magic has tightened, and you can add your Intelligence [[Ability Score Modifier|Modifier]] to damage rolls with any Evocation spells. |
| | |- |
| | | {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|Illusory Self|w=25}} || Interpose an illusory duplicate of yourself between you and an attacker's strike, making them miss their attack. |
| | |
| | You must [[Short Rest]] to use this feature again. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|____|w=25}} || | | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Inured to Undeath|w=25}} || You have steeped yourself so completely in death that you are [[Resistant]] to Necrotic damage, and moreover your [[Hit Points|hit point]] maximum cannot be reduced. |
| |- | | |- |
| | {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|____|w=25}} || | | | {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Shapechanger|w=25}} || Transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. |
| | |
| | If the blue jay's [[Hit Points|hit points]] drop to 0, the target reverts to its original form with its original hit points. |
| |} | | |} |
| </tabber> | | </tabber> |
| {{Back to top}} | | {{Back to top}} |
|
| |
|
| | ==Unique cantrips & spells== |
| | <tabber> |
| | |-|Level 1 spells= |
| | {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="1"}} |
| | |-|Level 2 spells= |
| | {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="2"}} |
| | |-|Level 4 spells= |
| | {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="4"}} |
| | |-|Level 6 spells= |
| | {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="6"}} |
| | </tabber> |
| | {{Back to top}} |
| ==Common cantrips & spells== | | ==Common cantrips & spells== |
| Cantrips and spells that are available for every subclasses of Wizard class. | | Cantrips and spells that are available for every subclasses of Wizard class. |
| {{User:Toancaro/Template:ClassPage|Wizard}} | | {{User:Toancaro/Template:ClassPage|Wizard}} |
| | {{Back to top}} |
| | |
| ==Self notes== | | ==Self notes== |
| Good stuffs: | | Good stuffs: |
| #... | | # Distraction: {{SAI|Find Familiar: Cat}} |
| | # Area control: {{SAI|Grease}}, {{SAI|Fog Cloud}} |
| | # Crowd control: {{SAI|Sleep}}, {{SAI|Hold Person}} |
| | # Utilities: {{SAI|Enhance Leap}}, {{SAI|Longstrider}}, {{SAI|Portent}} |
| | # Damage: {{SAI|Ice Knife}}, {{SAI|Ray of Sickness}}, {{SAI|Chromatic Orb}} |
| {{Back to top}} | | {{Back to top}} |