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{{CharacterInfo
{{Spoiler warning|act=2}}{{Infobox character|name=Squire|level=5|image=Squire.png|titles=The General's War-Hound|race=Undead|family=[[Isobel]], [[Ketheric Thorm]], [[Melodia Thorm]]|module1={{Infobox statistics
|name = Squire
| child = yes
|title= The General's War-Hound
| str = 16
|image=[[File:Squire.png|350px]]
| dex = 13
|STR=16
| con = 12
|DEX=13
| int = 3
|CON=12
| wis = 6
|INT=3
| cha = 5
|WIS=6
| size = Small
|CHA=5
| type = Undead
|level=5
| race = Undead
|race=[[Undead]]
| amour_class = 16
|type= Undead
| hit_points = 47
|HP=61
| weight_kg = 14
|AC=16
| immune1 = Poison
|speed=0m
| vulnerable1 = Bludgeoning
|size=Medium
| feature1_name = Extra Attack
|weight=14kg
| feature1_mode = Balanced
|proficiency=
| feature1_description = Can make an additional free attack after making an unarmed or weapon attack.
|initiative=1
| feature2_name = Opportunity Attack
|passive=
| feature2_mode = Balanced
{{PAS|Extra Attack}}
| feature2_description = Automatically attack an enemy moving out of reach
{{PAS|Opportunity Attack}}
| feature3_name = Pack Tactics
{{PAS|Pack Tactics}}
| feature3_mode = Balanced
|bludgeoning=vulnerable
| feature3_description = Advantage on Attack Rolls against a target if one of its allies is within 3m/10ft of the target and isn't incapacitated
|poison=immune
| hiddenlevel = 5
|allies=
}}}}
[[Ketheric Thorm]]
{{blur|[[Isobel]]}}
|location = [[Moonrise Towers]]
|alt-name    = 3D Model
|alt-image    = [[File:Squire Model.png|175px]]
}}


'''Squire''' is a dog-like undead who can be found in Ketheric Thorm's room on the first floor of [[Moonrise Towers]].
'''Squire''' is an [[undead]] [[NPC]] found in [[Act Two]]. found in Ketheric Thorm's room on the first floor of [[Moonrise Towers]].


== Background ==
== Background ==
{{SpoilerBox|Squire died the same night as Isobel, and was brought back by Ketheric. They remember the scent of [[Selûne|Selûnite]] magic from when Ketheric used to be a follower of Selûne.}}
Squire was the Thorm family dog in life. He died the same night as Isobel while trying to protect her, a fact he now only vaguely remembers. Ketheric, as part of his desperate alliance with [[Myrkul]] to restore his lost family, revived Squire. He now serves at the right hand of the undead general as a filigreed skeleton, as loyal as he was in life.  


{{NavCreatures}}
== Interactions ==
Squire can be initially encountered patrolling in Ketheric's bedroom within Moonrise Towers. If the player received the {{Cond|Blessing of Selûne}} and can {{SAI|Speak with Animals}}, Squire will recognize the scent of the Selûnite magic and remark that the player smells familiar.
 
If the player lets Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the player's motives. The player can report that they "only want to stop the Absolute," to which Squire says his loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.
 
Alternatively, Squire can be pacified using a [[Persuasion]] or [[Intimidation]] ability check.{{NavCreatures}}
[[Category:Undead]]
[[Category:Undead]]
[[Category:Dogs]]
[[Category:Dogs]]
[[Category:Characters in Act 2]]
[[Category:Characters in Act 2]]

Revision as of 21:34, 11 January 2024

Squire is an undead NPC found in Act Two. found in Ketheric Thorm's room on the first floor of Moonrise Towers.

Background

Squire was the Thorm family dog in life. He died the same night as Isobel while trying to protect her, a fact he now only vaguely remembers. Ketheric, as part of his desperate alliance with Myrkul to restore his lost family, revived Squire. He now serves at the right hand of the undead general as a filigreed skeleton, as loyal as he was in life.

Interactions

Squire can be initially encountered patrolling in Ketheric's bedroom within Moonrise Towers. If the player received the Blessing of Selûne Blessing of Selûne and can Speak with Animals Speak with Animals, Squire will recognize the scent of the Selûnite magic and remark that the player smells familiar.

If the player lets Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the player's motives. The player can report that they "only want to stop the Absolute," to which Squire says his loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.

Alternatively, Squire can be pacified using a Persuasion or Intimidation ability check.