Ad placeholder
Ancient Mud Mephit: Difference between revisions
Jump to navigation
Jump to search
HarveyPekar (talk | contribs) |
HarveyPekar (talk | contribs) mNo edit summary |
||
Line 72: | Line 72: | ||
* {{SmallIcon|Mud Mephit Wing Item Icon.png}} [[Mud Mephit Wing]] | * {{SmallIcon|Mud Mephit Wing Item Icon.png}} [[Mud Mephit Wing]] | ||
== | == Strategy == | ||
The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with {{SAI|Fly}}, and even if caught they damage and slow down attackers with [[Death Burst]] and mud patches. | |||
Attacking at a distance with high-damage burst skills, like {{SAI|Scorching Ray}} or {{SAI|Sneak Attack (Ranged)}} before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability. | |||
[[Category: Elementals]] | [[Category: Elementals]] | ||
{{NavCreatures}} | {{NavCreatures}} |
Revision as of 21:05, 15 November 2023
Ancient Mud Mephit | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 3 | |||||||
| |||||||
Race | Mephit | ||||||
Type | Elemental | ||||||
HP | 14; 23TTactician | ||||||
AC | 11 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Tiny | ||||||
Weight | 4kg / 8lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Sunlit Wetlands | ||||||
Experience on kill | 20 | ||||||
In-game | |||||||
Ancient Mud Mephits are a type of Elemental creature founded in the Sunlit Wetlands on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.
Attacks and Abilities
Mud Patch
- When slain, leaves a mud patch in a AoE: 1 m / 3 ft (Radius) that counts as .
Notable Drops
Strategy
The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with Death Burst and mud patches.
, and even if caught they damage and slow down attackers withAttacking at a distance with high-damage burst skills, like
or before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability.