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Once you complete [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, return to [[Doni]], who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also [[Save Arabella|helped]] [[Arabella]], she will give you the quest [[Steal the Sacred Idol]].
Once you complete [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, return to [[Doni]], who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also [[Save Arabella|helped]] [[Arabella]], she will give you the quest [[Steal the Sacred Idol]].


You can also enter the hideout if you pass a [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing from you (or trying to do so unsuccessfully).  To be able to fit through the crack revealed by the perception check, you must be of small size.  (E.g., a halfling or gnome, or under the effect of [[Reduce]].)
You can also enter the hideout if you pass a DC 5 [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing from you (or trying to do so unsuccessfully).  To be able to fit through the crack revealed by the perception check, you must be of small size.  (E.g., a halfling or gnome, or under the effect of [[Reduce]].)


Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].
Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].

Revision as of 20:31, 29 October 2023

Template:Up to date

Mol
Mol.png
Stats
Level 1

STR

10

DEX

14
(+2)

CON

10

INT

10

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Tiefling Tiefling|Tiefling Tiefling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 5
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 25kg / 50lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Resistances
Resistant to Non-Magical Fire
Character information
Location Tiefling Hideout

Mol is a Tiefling NPC in Baldur's Gate 3. She can be found at the Druid Grove in the Tiefling Hideout, and is the leader of the gang of refugee children hiding at the Grove.

Act One

Once you complete Investigate the Beach by saving Mirkon from the Harpies, return to Doni, who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also helped Arabella, she will give you the quest Steal the Sacred Idol.

You can also enter the hideout if you pass a DC 5 perception check near the back entrance, where Silfy runs to after stealing from you (or trying to do so unsuccessfully). To be able to fit through the crack revealed by the perception check, you must be of small size. (E.g., a halfling or gnome, or under the effect of Reduce.)

Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her enterprise and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach Baldur's Gate.

She can also give the player their belongings back if successfully scammed by Mattis and Silfy.

If at any point the player harasses any of the children, Mol will tell the adults who will question the party and potentially start a fight.

Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.

Act Two

If the player sides with the refugees Mol can be found near the bar in Last Light Inn thinking about how she can scam money out of Isobel.

When the Last Light Inn is ambushed by Flaming Fist Marcus, Mol is kidnapped. This starts the quest Find Mol.

Act Three

Mol can be found in the Guildhall in Chapter Three, working for Sticky Dondo. She no longer wears an eyepatch and has two healthy eyes.

In the House of Hope you can find Mol's Contract. When you talk to Mol about it, she says she made a deal with Raphael to escape Shadow-Cursed Lands, but does not elaborate. If you tell her you killed Raphael, she becomes angry and says that Raphael was her patron, and that you've ruined her future career. Otherwise, if you do not tell her about Raphael, she will help in the final fight with a passive buff (see Gather Your Allies).

Related Quests

Gallery

Trivia

  • Mol received a significant appearance change during Early Access. She used to have longer hair, different horns, and an eyepatch over her left eye.