Ad placeholder

Barcus Wroot: Difference between revisions

Jump to navigation Jump to search
129 bytes removed ,  6 December 2024
(added identity)
Line 49: Line 49:
[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]]
[[File:Barcus-flying.png|300px|thumb|left|The consequences of pulling the wrong lever. Barcus is the figure in the sky.]]


The party will encounter Barcus tied to a windmill being harassed by a group of [[Goblin]]s led by {{CharLink|Fezzerk}}. If the Goblins are defeated or convinced to leave, Barcus will demand to be untied. To rescue Barcus, the party must pull the '''Brake''' lever inside the windmill. Pulling the '''Release''' lever causes Barcus to be shot through the sky due to inertia and die.  
The party can encounter Barcus in the [[Blighted Village]]. He is tied to a windmill and harassed by a group of [[Goblin]]s led by {{CharLink|Fezzerk}}. If the Goblins are defeated or convinced to leave, Barcus demands to be untied. To rescue Barcus, the party must pull the '''Brake''' lever inside the windmill. Pulling the '''Release''' lever causes Barcus to be shot through the sky due to inertia and die.  


If rescued, depending on the [[Race]] of the party member talking to him, Barcus will either surrender himself as a slave or ask the party what he can give them as a reward. He will explain he is looking for a friend who has gone missing and then take his leave.
If rescued, depending on the [[Race]] of the party member talking to him, Barcus either surrenders himself as a slave or asks the party what he can give them as a reward. He explains, that he is looking for a friend, who has gone missing and then take his leave.


If the party leaves the [[Wilderness]] map before resolving the situation at the windmill, Barcus can be found dead in the Blighted Village, as if the party used the '''Release''' lever.
If leaving the [[Wilderness]] map before resolving the situation at the windmill, Barcus can be found dead in the Blighted Village, as if the '''Release''' lever were used.


If Barcus survives his predicament at the windmill, he will be found again at [[Grymforge]], where he has been enslaved by [[Duergar]] led by {{CharLink|Nere}}. If freed again, he will tell the party the person he is looking for is his friend Wulbren, who was taken to [[Moonrise Towers]]. Barcus can then be convinced to join the Camp on the way to Moonrise Towers, and become a Camp Follower.
If Barcus survives his predicament at the windmill, he cann be met again at [[Grymforge]], where he is enslaved by [[Duergar]] led by {{CharLink|Nere}}. If freed again, he tells the party, that the person, he is looking for is his friend Wulbren, who was taken to [[Moonrise Towers]]. Barcus can then be convinced to join the [[Camp]] on the way to Moonrise Towers, and become a [[Camp Follower]].


If Barcus is in the camp for the celebration after the liberation of the [[Emerald Grove]] (i.e., if the three Goblin leaders are killed ''after'' rescuing Barcus from both the windmill ''and'' Grymforge) he can be persuaded to, with some reluctance, set off fireworks for the party.
If Barcus is in the camp for the celebration after the liberation of the [[Emerald Grove]] (i.e., if the three Goblin leaders are killed ''after'' rescuing Barcus from both the windmill ''and'' Grymforge) he can be persuaded to, with some reluctance, set off some fireworks for the celebration.


=== Act Two ===
=== Act Two ===
If Barcus is saved in [[Grymforge]], whether or not he joined as a camp follower, he can be found in the [[Last Light Inn]]. He behaves as a [[trader]] and will sell the following items:
If Barcus is saved in [[Grymforge]], whether or not he joined as a camp follower, he can be found in the [[Last Light Inn]]. He is a [[Trader]] now and sells the following items:
* {{RarityItem|Acrobat Shoes}}
* {{RarityItem|Acrobat Shoes}}
* {{RarityItem|Gloves of the Automaton}}
* {{RarityItem|Gloves of the Automaton}}
* {{RarityItem|Ring of Geniality}}
* {{RarityItem|Ring of Geniality}}


He will also gift the party the [[Brilliant Retort]] if they complete the quest [[Rescue Wulbren]].
He also gifts the party the {{SmRarityItem|Brilliant Retort}}, after they completed the quest {{Quest|Rescue Wulbren}}.


=== Act Three ===
=== Act Three ===
Barcus can be found with the rest of the Ironhand Gnomes in [[Angleiron's Cellar]]. He will ask the party to ''not'' help Wulbren and to spare the Gondians.  
Barcus can be encountered with the rest of the Ironhand Gnomes in [[Angleiron's Cellar]]. He asks the party to ''not'' help Wulbren and to spare the Gondians.  


Later, if {{CharLink|Zanner Toobin}} and any other surviving Gondians are successfully freed from the [[Steel Watch Foundry]], Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren. If the Persuasion check is passed, he grants all companions the action {{SAI|Ironhand Grenadiers}} during combat against the [[the Netherbrain]]. (WARNING: If the party attempts to stealthily kill Wulbren or any other gnome within his range of vision, Barcus will always become hostile despite having exiled Wulbren in his first action as a leader, removing the Ironhand Gnomes and their action from {{Quest|Gather Your Allies}}. A way to bypass this and keep Barcus as an ally is to follow Wulbren in Turn-Based Mode for at least 5 turns and then use {{SAI|Fog Cloud}} or {{SAI|Darkness}} before attacking him.)
Later, if {{CharLink|Zanner Toobin}} and any other surviving Gondians are successfully freed from the [[Steel Watch Foundry]], Barcus can be persuaded into leading the Ironhand Gnomes instead of Wulbren. If the {{Skill|Persuasion}} check is passed, he grants all companions the action {{SAI|Ironhand Grenadiers}} during combat against the [[the Netherbrain]].{{ref|If attempting to stealthily kill Wulbren or any other gnome within his range of vision, Barcus always becomes hostile despite having exiled Wulbren in his first action as a leader, which results in removing the Ironhand Gnomes and their action from {{Quest|Gather Your Allies}}.}}


== Speak with Dead ==
== Speak with Dead ==
25,760
edits

Navigation menu