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Drilldown: creatures

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creatures > strength: 14-20 & wisdom: 7-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Mask of Vengeance (2)
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race:
Human (28) · Vampire spawn (16) · Half-Orc (13) · Githyanki (11) · Tiefling (11) · Elemental (9) · Undead (8) · None (7) · Half-Elf (7) · Halfling (7) · Ogre (7) · Goblin (6) · Elf (5) · Aberration (4) · Skeleton (4) · Animated Armour (3) · Ghast (3) · Ghoul (3) · Gnome (3) · Mummy (3)
resistances:
None (105) · Poison immunity (31) · Bludgeoning resistant nm (28) · Piercing resistant nm (28) · Slashing resistant nm (28) · Necrotic resistant full (26) · Fire resistant full (13) · fire resistance full (9) · necrotic resistance full (7) · Poison resistant full (7) · Acid resistant full (5) · Lightning resistant full (5) · Necrotic immunity (5) · psychic immunity (5) · Fire vulnerability (4) · Thunder resistant full (4) · Bludgeoning vulnerability (3) · Piercing resistant full (3) · Radiant vulnerability (3)
passives:
Opportunity Attack (181) · Darkvision (79) · Extra Attack (54) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (13) · Danger Sense (12) · Unarmoured Defence (Barbarian) (12) · Hellish Resistance (11) · Fast Movement (9) · Fey Ancestry (8) · Brave (7) · Halfling Luck (7) · Ogre's Mark (7) · Great Weapon Fighting (6) · Sunlight Sensitivity (6) · Superior Darkvision (6)

Showing below up to 190 results in range #1 to #190.

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