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Drilldown: creatures

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creatures > strength: 14-18 & wisdom: 7-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Mask of Vengeance (2)
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race:
Human (23) · Vampire spawn (16) · Githyanki (11) · Tiefling (10) · Half-Orc (8) · Undead (8) · None (7) · Elemental (7) · Halfling (7) · Goblin (6) · Elf (5) · Half-Elf (5) · Aberration (4) · Skeleton (4) · Ghast (3) · Ghoul (3) · Gnome (3) · Mummy (3)
resistances:
None (83) · Poison immunity (28) · Bludgeoning resistant nm (27) · Piercing resistant nm (27) · slashing resistant nm (27) · Necrotic resistant full (26) · fire resistant full (12) · Fire resistance full (9) · necrotic resistance full (7) · Acid resistant full (5) · Lightning resistant full (5) · Necrotic immunity (5) · Poison resistant full (5) · Fire vulnerability (4) · Thunder resistant full (4) · bludgeoning vulnerability (3) · Cold resistant full (3) · psychic immunity (3) · Radiant vulnerability (3)
passives:
Opportunity Attack (155) · Darkvision (63) · Extra Attack (41) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Hellish Resistance (10) · Brave (7) · Danger Sense (7) · Halfling Luck (7) · Unarmoured Defence (Barbarian) (7) · Fey Ancestry (6) · Sunlight Sensitivity (6) · Tenacity (passive feature) (6)

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