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Drilldown: creatures

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creatures > strength: 14-18 & wisdom: 6-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Mask of Vengeance (2) · Zombie (2)
race:
Human (23) · Zombie (21) · Vampire spawn (16) · Githyanki (11) · Tiefling (9) · Half-orc (8) · Undead (8) · None (7) · Elemental (7) · Goblin (6) · Aberration (4) · High Elf (4) · Lightfoot Halfling (4) · Skeleton (4) · Ghast (3) · Ghoul (3) · Halfling (3) · Ooze (3)
type:
Human (23) · Zombie (21) · Vampire spawn (16) · Githyanki (11) · Tiefling (9) · Half-orc (8) · Undead (8) · None (7) · Elemental (7) · Goblin (6) · Aberration (4) · High Elf (4) · Lightfoot Halfling (4) · Skeleton (4) · Ghast (3) · Ghoul (3) · Halfling (3) · Ooze (3)
resistances:
None (92) · Poison immunity (41) · Bludgeoning resistant nm (27) · Necrotic resistant full (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · fire resistant full (13) · fire resistance full (8) · Necrotic immunity (8) · necrotic resistance full (7) · Acid resistant full (6) · Lightning resistant full (6) · Poison resistant full (5) · Slashing resistance full (5) · Thunder resistant full (5) · bludgeoning vulnerability (4) · Cold resistant full (4) · Fire vulnerability (4) · lightning resistance full (4) · Psychic immunity (4)
passives:
 Opportunity Attack (115) · Opportunity Attack (66) · Darkvision (53) ·  Extra Attack (39) ·  Darkvision (20) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Undead Fortitude (13) ·  Hellish Resistance (10) ·  Unarmoured Defence (Barbarian) (8) ·  Fey Ancestry (7) ·  Halfling Luck (7) · Danger Sense (7) ·  Sunlight Sensitivity (6) ·  Superior Darkvision (6) ·  Tenacity (passive feature) (6) · Extra Attack (6)

Showing below up to 188 results in range #1 to #188.

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