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Drilldown: creatures

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creatures > strength: 15-16 & role: None

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name:
Act 2 differences (2) · Ghoul (2) · Zombie (2)
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strength:
race:
Human (22) · Zombie (18) · Vampire spawn (16) · Aberration (9) · Bugbear (8) · Tiefling (8) · Half-Elf (7) · Githyanki (6) · Bear (5) · Halfling (5) · Werewolf (5) · None (4) · Dwarf (4) · Elf (4) · Shadow Mastiff (4) · Ghoul (3) · Gnome (3) · Ooze (3) · Worg (3)
role: (Click arrow to add another value)
resistances:
None (81) · Poison Immunity (30) · Necrotic resistant full (23) · Bludgeoning resistant nm (20) · Piercing resistant nm (20) · Slashing resistant nm (20) · Fire resistant full (10) · Lightning resistant full (9) · Necrotic immunity (9) · Lightning resistance full (7) · poison resistant full (7) · Slashing resistance full (5) · Fire resistance full (4) · Fire vulnerability (4) · Bludgeoning Immunity nm (3) · Bludgeoning vulnerability (3) · Piercing Immunity nm (3) · Piercing resistant full (3) · poison resistance full (3) · Slashing Immunity nm (3)
passives:
Opportunity Attack (165) · Darkvision (67) · Extra Attack (33) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (12) · Undead Fortitude (11) · Tenacity (passive feature) (10) · Danger Sense (8) · Hellish Resistance (8) · Brute (7) · Sunlight Sensitivity (7) · Unarmoured Defence (Barbarian) (7) · Githyanki War Magic (6) · Superior Darkvision (6) · Blindsight (5) · Brave (5) · Fast Movement (5) · Halfling Luck (5) · Multiattack: Wounded (Werewolf) (5)

Showing below up to 171 results in range #1 to #171.

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