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Drilldown: creatures

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creatures > movement m: 9-18 & wisdom: 8-10

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movement m:
race:
Goblin (88) · Human (88) · Tiefling (35) · Skeleton (18) · Vampire spawn (16) · Elemental (13) · Half-Orc (12) · Half-Elf (11) · Drow (9) · High Elf (9) · None (8) · Ghoul (7) · Undead (7) · Aberration (6) · Wood Elf (6) · Dwarf (5) · Rat (5) · Dark Justiciar (4) · Kuo-toa (4)
type:
Goblin (88) · Human (88) · Tiefling (35) · Skeleton (18) · Vampire spawn (16) · Elemental (13) · Half-Orc (12) · Half-Elf (11) · Drow (9) · High Elf (9) · None (8) · Ghoul (7) · Undead (7) · Aberration (6) · Wood Elf (6) · Dwarf (5) · Rat (5) · Dark Justiciar (4) · Kuo-toa (4)
resistances:
None (263) · Poison immunity (53) · Fire resistance full (29) · Necrotic resistant full (28) · Bludgeoning resistant nm (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · fire resistant full (18) · Bludgeoning vulnerability (17) · fire magical (10) · Fire immunity (9) · Poison resistant full (9) · Acid resistant full (8) · Lightning resistant full (8) · Psychic immunity (7) · necrotic resistance full (6) · Piercing resistant full (6) · Radiant Vulnerability (6)
passives:
 Opportunity Attack (261) · Darkvision (203) · Opportunity Attack (121) ·  Extra Attack (46) ·  Hellish Resistance (40) ·  Darkvision (38) ·  Fey Ancestry (36) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Sunlight Sensitivity (15) · Mobile: Evade Difficult Terrain (14) · None (12) ·  Forever Indebted (12) ·  Unarmoured Defence (Barbarian) (10) ·  Fast Movement (9) · Extra Attack (8)

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