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Drilldown: creatures

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creatures > movement m: 6-9 & strength: 14-18 & wisdom: 6-12

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movement m:
race:
Human (66) · Zombie (18) · Vampire spawn (16) · Dwarf (15) · Elf (13) · Bugbear (11) · Tiefling (11) · Gold Dwarf (10) · Elemental (7) · Githyanki (7) · Undead (7) · None (6) · Drow (6) · Half-orc (6) · Aberration (5) · Goblin (5) · High Half-Elf (5) · Lightfoot Halfling (5)
type:
Human (66) · Zombie (18) · Vampire spawn (16) · Dwarf (15) · Elf (13) · Bugbear (11) · Tiefling (11) · Gold Dwarf (10) · Elemental (7) · Githyanki (7) · Undead (7) · None (6) · Drow (6) · Half-orc (6) · Aberration (5) · Goblin (5) · High Half-Elf (5) · Lightfoot Halfling (5)
resistances:
None (174) · Poison immunity (30) · Necrotic resistant full (27) · Piercing resistant nm (25) · Bludgeoning resistant nm (24) · Slashing resistant nm (24) · poison resistant full (14) · Fire resistant full (13) · Poison resistance full (11) · Fire resistance full (10) · necrotic resistance full (7) · Lightning resistance full (6) · Slashing resistance full (6) · Cold resistant full (5) · Lightning resistant full (5)
passives:
 Opportunity Attack (214) ·  Extra Attack (97) · Opportunity Attack (72) · Darkvision (70) ·  Darkvision (40) · Extra Attack (29) ·  Tenacity (passive feature) (28) ·  Dwarven Resilience (24) ·  Fey Ancestry (23) ·  Sunlight Sensitivity (21) ·  Divine Health (20) ·  Great Weapon Fighting (20) ·  Shadow Ambush (16) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Superior Darkvision (15) · Mobile: Evade Difficult Terrain (14) ·  Unarmoured Defence (Barbarian) (13)

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