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Drilldown: creatures

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creatures > movement m: 9-15 & intelligence: 3-12 & passives: Darkvision

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movement m:
race:
Goblin (92) · Tiefling (58) · Elf (36) · Half-Elf (31) · Human (19) · Doppelganger (14) · Drow (14) · Dwarf (14) · Redcap (11) · Cat (10) · Gnoll (8) · Spider (8) · Mephit (7) · Ogre (6) · Zombie (6) · Ghoul (5) · None (4) · Dark Justiciar (4) · Kobold (4) · Skeleton (4)
type:
Goblin (92) · Tiefling (58) · Elf (36) · Half-Elf (31) · Human (19) · Doppelganger (14) · Drow (14) · Dwarf (14) · Redcap (11) · Cat (10) · Gnoll (8) · Spider (8) · Mephit (7) · Ogre (6) · Zombie (6) · Ghoul (5) · None (4) · Dark Justiciar (4) · Kobold (4) · Skeleton (4)
resistances:
None (277) · Poison immunity (36) · Fire resistance full (33) · Fire resistant full (26) · Necrotic resistant full (10) · Necrotic immunity (9) · Poison resistant full (8) · Radiant Vulnerability (7) · bludgeoning vulnerability (6) · Cold resistant full (5) · Fire immunity (5) · Lightning resistant full (5) · poison full (5) · Acid resistant full (4) · Bludgeoning resistant nm (4) · Fire vulnerability (4) · Piercing resistant nm (4) · Psychic resistance full (4) · slashing resistant nm (4) · cold resistant (3)
conditions:
None (300) · Slightly Drunk (26) · Aura of Murder (Aura) (17) · Aura of Protection (Aura) (7) · Dead (6) · Undead Fortitude (5) · Death Ward (4) · Drunk (4) · Death Wish (3) · Sacred Defiance Aura (3) · Sleeping (3) · Firewine Belly (2) · Freedom of Movement (2) · Marshal Undead (2) · Soul Oath (2)
passives: (Click arrow to add another value)

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