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Drilldown: creatures

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creatures > hp: 15-90 & strength: 14-16 & wisdom: 6-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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movement m:
strength:
resistances:
None (68) · Poison immunity (29) · Necrotic resistant full (23) · Bludgeoning resistant nm (20) · Piercing resistant nm (20) · Slashing resistant nm (20) · Fire resistance full (13) · Fire resistant full (10) · necrotic resistance full (10) · Necrotic immunity (9) · Poison resistant full (5) · Bludgeoning Vulnerability (4) · Lightning resistance full (4) · Lightning resistant full (4) · Slashing resistance full (4) · Acid resistant full (3) · Cold immunity (3) · Fire vulnerability (3) · Thunder resistant full (3)
passives:
Opportunity Attack (142) · Darkvision (56) · Extra Attack (30) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (11) · Hellish Resistance (7) · Brave (6) · Fey Ancestry (6) · Halfling Luck (6) · Danger Sense (5) · Sunlight Sensitivity (5) · Unarmoured Defence (Barbarian) (5) · Ethereal (4) · Gnome Cunning (4) · Shortened Stride (4) · Superior Darkvision (4)

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