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Drilldown: creatures

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creatures > movement m: 9-40 & dexterity: 14-21 & wisdom: 5-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
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movement m:
resistances:
None (96) · Poison immunity (32) · Necrotic resistant full (26) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · fire resistance full (16) · fire resistant full (8) · Lightning resistant full (7) · acid resistant full (6) · necrotic resistance full (6) · Necrotic immunity (5) · Poison resistant full (5) · Bludgeoning vulnerability (4) · Cold immunity (4) · psychic immunity (4) · Radiant vulnerability (4) · Thunder resistant full (4)
passives:
Opportunity Attack (166) · Darkvision (104) · Extra Attack (39) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (12) · Sunlight Sensitivity (11) · Ethereal (10) · Hellish Resistance (7) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · None (5) · Evasion (5) · Great Weapon Master: All In (5) · Pack Tactics (5) · Uncanny Dodge (5) · Permanently Armed (4)

Showing below up to 181 results in range #1 to #181.

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