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Drilldown: creatures

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creatures > dexterity: 14-20 & wisdom: 1-10

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
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race:
Goblin (49) · Human (25) · Vampire spawn (16) · Undead (15) · Halfling (10) · None (9) · Half-Elf (9) · Ghoul (8) · Gnome (8) · Tiefling (8) · Elf (7) · Aberration (6) · Dwarf (6) · Elemental (6) · Kobold (6) · Skeleton (5) · Spider (5)
resistances:
None (133) · Poison immunity (45) · Bludgeoning resistant nm (29) · piercing resistant nm (29) · Slashing resistant nm (29) · Necrotic resistant full (28) · Fire resistance full (20) · Fire resistant full (12) · Lightning resistant full (11) · necrotic immunity (11) · Acid resistant full (10) · necrotic resistance full (10) · Poison resistant full (8) · Thunder resistant full (8) · Psychic immunity (7) · Radiant vulnerability (6) · Cold immunity (5) · Cold resistant full (5)
passives:
Opportunity Attack (218) · Darkvision (135) · Extra Attack (45) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Ethereal (14) · Sunlight Sensitivity (13) · Brave (10) · Halfling Luck (10) · Evasion (9) · Gnome Cunning (8) · Shortened Stride (8) · Uncanny Dodge (8) · Hellish Resistance (7)

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