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Drilldown: creatures

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creatures > dexterity: 14-16 & wisdom: 10

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Act 2 differences (2)
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dexterity:
wisdom:
resistances:
None (50) · Poison immunity (26) · Bludgeoning resistant nm (25) · Piercing resistant nm (25) · Slashing resistant nm (25) · Necrotic resistant full (21) · Fire resistance full (19) · Necrotic immunity (11) · necrotic resistance full (10) · acid resistant full (8) · Fire resistant full (8) · Lightning resistant full (7) · Thunder resistant full (6) · Cold immunity (5) · Radiant vulnerability (5)
passives:
Opportunity Attack (107) · Darkvision (53) · Extra Attack (21) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (12) · Ethereal (11) · Brave (10) · Halfling Luck (10) · Gnome Cunning (7) · Hellish Resistance (7) · Shortened Stride (7) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Sunlight Weakness (6) · Great Weapon Master: All In (5) · Incorporeal Movement (5) · Sunlight Sensitivity (4) · Superior Darkvision (4) · Tenacity (passive feature) (4)

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