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Drilldown: creatures

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creatures > dexterity: 12-18 & intelligence: 11-14

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name:
Act 2 differences (2) · Cambion (2) · Dryad (2) · Ghoul (2) · Intellect Devourer (2) · Sahuagin Champion (2) · Sahuagin Hunter (2)
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intelligence:
race:
Human (51) · Halfling (24) · Doppelganger (23) · Gnome (22) · Elf (18) · Vampire spawn (16) · None (11) · Dwarf (7) · Half-Elf (7) · Goblin (6) · Imp (5) · Aberration (4) · Cambion (4) · Githyanki (4) · Sahuagin (4) · Ghast (3) · Kuo-toa (3) · Wraith (3)
resistances:
None (185) · Bludgeoning resistant nm (28) · Piercing resistant nm (28) · Slashing resistant nm (27) · Necrotic resistant full (22) · Poison immunity (19) · Cold resistant full (9) · Poison resistant full (9) · Fire resistant full (8) · Fire Immunity (7) · Lightning resistant full (7) · Cold resistance full (6) · Necrotic immunity (5) · Poison Resistance Full (5) · Acid resistant full (4) · Bludgeoning resistance nm (4) · Piercing resistance nm (4) · slashing resistance nm (4) · Thunder resistant full (4)
conditions:
None (198) · Eternally Bound (7) · Sacred Defiance Aura (4) · Dead (3) · Aura of Murder (Aura) (2) · Aura of Protection (Aura) (2) · Drunk (2) · Fleeting Protection (2) · Invigorating Fanaticism (2) · Ready to Parry (2)
passives:
Opportunity Attack (233) · Darkvision (122) · Extra Attack (61) · Fey Ancestry (26) · Brave (24) · Halfling Luck (24) · Multiattack: Morphic Ambush (24) · Gnome Cunning (22) · Shortened Stride (20) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Born into Darkness (11) · Evasion (11) · Land's Stride: Difficult Terrain (11) · Shadow Ambush (11) · Magic Resistance (10) · Sunlight Sensitivity (10) · Uncanny Dodge (10) · Devil's Sight (8) · Great Weapon Master: Bonus Attack (8)

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