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Drilldown: creatures

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creatures > hp: 20-120 & constitution: 16-21

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race:
Human (141) · Dwarf (33) · Githyanki (30) · Half-orc (20) · Zombie (20) · Vampire Spawn (16) · Gnome (13) · Redcap (13) · Drow (8) · Ogre (8) · Half-Elf (6) · Bear (5) · Aberration (4) · Beast (4) · Skeleton (4) · Tiefling (4)
resistances:
None (282) · poison immunity (29) · Piercing resistant nm (28) · Bludgeoning resistant nm (27) · Slashing resistant nm (27) · Necrotic resistant full (20) · Poison resistant full (16) · Cold resistant full (12) · Fire resistant full (12) · poison resistance full (12) · Necrotic immunity (9) · Lightning resistant full (8) · Psychic resistance full (8) · Bludgeoning resistant full (7) · Fire immunity (7) · Piercing resistant full (7) · Acid resistant full (6) · poison full (6) · Thunder resistant full (5)
conditions:
None (262) · Aura of Murder (Aura) (20) · Mage Armour (19) · Aura of Protection (Aura) (18) · Undead Fortitude (14) · Unstoppable (10) · Death Ward (8) · Astral Gravity (7) · Eternally Bound (7) · Stench of Death (4) · Dead (3) · Reconfigured: Undead (3) · Sanctuary (3) · Ambushing (2) · Astral Conduit (2) · Freedom of Movement (2) · Mage-Animated (2) · Undead Ward Aura (2)
passives:
Opportunity Attack (383) · Extra Attack (211) · Darkvision (142) · Great Weapon Fighting (57) · Phalanx Formation (41) · Protection (41) · Riposte (37) · Dwarven Resilience (33) · Tactical Discipline (29) · Tenacity (passive feature) (25) · Divine Health (22) · Danger Sense (20) · Magic Resistance (20) · Sunlight Sensitivity (20) · Unarmoured Defence (Barbarian) (20) · Fey Ancestry (19) · Evasion (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fast Movement (15)

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