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Drilldown: creatures

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creatures > hp: 20-110 & constitution: 16-21

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race:
Human (139) · Dwarf (30) · Githyanki (30) · Half-Orc (20) · Zombie (20) · Vampire spawn (16) · Gnome (13) · Redcap (13) · Drow (8) · Ogre (8) · Bear (5) · Half-Elf (5) · Gold Dwarf (4) · Skeleton (4) · Tiefling (4)
resistances:
None (278) · Poison immunity (29) · Piercing resistant nm (27) · Bludgeoning resistant nm (26) · Slashing resistant nm (26) · Necrotic resistant full (20) · Poison resistant full (16) · Cold resistant full (12) · Fire resistant full (12) · poison resistance full (12) · Necrotic immunity (9) · Lightning resistant full (8) · Psychic resistance full (8) · Fire immunity (7) · Bludgeoning resistant full (6) · poison full (6) · Acid resistant full (5) · Piercing resistant full (5) · Thunder resistant full (5)
conditions:
None (256) · Aura of Murder (Aura) (20) · Mage Armour (19) · Aura of Protection (Aura) (18) · Undead Fortitude (14) · Unstoppable (10) · Death Ward (8) · Astral Gravity (7) · Eternally Bound (7) · Stench of Death (4) · Dead (3) · Reconfigured: Undead (3) · Sanctuary (3) · Ambushing (2) · Astral Conduit (2) · Freedom of Movement (2) · Mage-Animated (2) · Undead Ward Aura (2)
passives:
Opportunity Attack (375) · Extra Attack (208) · Darkvision (139) · Great Weapon Fighting (56) · Protection (41) · Phalanx Formation (40) · Riposte (36) · Dwarven Resilience (33) · Tactical Discipline (29) · Tenacity (passive feature) (25) · Divine Health (22) · Danger Sense (20) · Magic Resistance (20) · Sunlight Sensitivity (20) · Unarmoured Defence (Barbarian) (20) · Fey Ancestry (18) · Evasion (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fast Movement (15)

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