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Drilldown: creatures

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creatures > dexterity: 10-18 & constitution: 13-21 & wisdom: 2-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Mask of Vengeance (2)
race:
Human (40) · Vampire spawn (16) · Gnome (14) · Half-Orc (11) · Tiefling (11) · Elemental (8) · Ogre (8) · Aberration (6) · Half-Elf (6) · Skeleton (6) · None (5) · Animated Armour (4) · Dwarf (4) · Elf (4) · Drow (3) · Rock Gnome (3) · Shadow (3) · Zombie (3)
type:
Human (40) · Vampire spawn (16) · Gnome (14) · Half-Orc (11) · Tiefling (11) · Elemental (8) · Ogre (8) · Aberration (6) · Half-Elf (6) · Skeleton (6) · None (5) · Animated Armour (4) · Dwarf (4) · Elf (4) · Drow (3) · Rock Gnome (3) · Shadow (3) · Zombie (3)
resistances:
None (114) · Poison immunity (30) · Bludgeoning resistant nm (28) · Piercing resistant nm (28) · Slashing resistant nm (28) · Necrotic resistant full (22) · Fire resistant full (15) · Acid resistant full (8) · Necrotic immunity (8) · Lightning resistant full (7) · cold resistant full (6) · Psychic immunity (6) · Thunder resistant full (6) · Bludgeoning vulnerability (5) · poison resistant full (5) · Fire immunity (4)
passives:
 Opportunity Attack (135) · Darkvision (72) ·  Extra Attack (47) · Opportunity Attack (44) ·  Gnome Cunning (16) ·  Shortened Stride (16) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Darkvision (14) ·  Tenacity (passive feature) (14) · Mobile: Evade Difficult Terrain (14) ·  Unarmoured Defence (Barbarian) (13) ·  Fey Ancestry (11) ·  Hellish Resistance (11) ·  Fast Movement (10) · Danger Sense (9) ·  Ogre's Mark (8) · Extra Attack (8)

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