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creatures > movement m: 9 & dexterity: 14-16 & conditions: None

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name:
Act 2 differences (2) · Dream Guardian (2) · Intellect Devourer (2) · Sahuagin Hunter (2)
movement m:
dexterity:
race:
Human (30) · Goblin (25) · Tiefling (20) · Cat (9) · High elf (9) · Vampire Spawn (9) · Bugbear (7) · Dwarf (7) · Undead (7) · Wood Elf (7) · None (6) · Drow (6) · Gnoll (6) · Aberration (5) · Ghoul (5) · Githyanki (5) · High Half-Elf (5) · Wolf (5)
type:
Human (30) · Goblin (25) · Tiefling (20) · Cat (9) · High elf (9) · Vampire Spawn (9) · Bugbear (7) · Dwarf (7) · Undead (7) · Wood Elf (7) · None (6) · Drow (6) · Gnoll (6) · Aberration (5) · Ghoul (5) · Githyanki (5) · High Half-Elf (5) · Wolf (5)
resistances:
None (148) · Fire resistance full (18) · Bludgeoning resistant nm (16) · piercing resistant nm (16) · Poison immunity (16) · Slashing resistant nm (16) · Necrotic resistant full (14) · Fire resistant full (13) · necrotic resistance full (6) · Acid resistant full (5) · Poison resistant full (5) · poison resistance nm (4) · Radiant vulnerability (4) · Thunder resistant full (4) · Lightning resistant full (3) · Necrotic immunity (3)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (164) · Darkvision (107) · Opportunity Attack (46) ·  Extra Attack (39) ·  Fey Ancestry (30) ·  Darkvision (21) ·  Hellish Resistance (21) · Extra Attack (18) ·  Sunlight Sensitivity (16) ·  Tenacity (passive feature) (12) · None (11) ·  Feline Fall (10) ·  Sunlight Hypersensitivity (9) ·  Vampire Regeneration (9) ·  Dwarven Resilience (8) ·  Pack Tactics (7) ·  Superior Darkvision (7)

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