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Drilldown: creatures

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creatures > dexterity: 14-20 & wisdom: 3-10 & class: None

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2)
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race:
Goblin (32) · Human (18) · Vampire Spawn (16) · Ghoul (8) · Undead (8) · Tiefling (7) · None (6) · Elemental (6) · Kobold (6) · Skeleton (5) · Spider (5) · Aberration (4) · Animated Armour (3) · Crawling Claw (3) · Ghast (3) · Shadow (3) · Flying Ghoul (2) · Half-Elf (2) · Quasit (2) · Rat (2)
resistances:
None (80) · Poison immunity (40) · Bludgeoning resistant nm (29) · piercing resistant nm (29) · Slashing resistant nm (29) · Necrotic resistant full (25) · Fire resistance full (13) · Acid resistant full (10) · Fire resistant full (10) · lightning resistant full (10) · Necrotic immunity (8) · thunder resistant full (8) · necrotic resistance full (6) · cold resistant full (5) · psychic immunity (5) · Radiant Vulnerability (5) · Bludgeoning vulnerability (4) · Poison resistant full (4) · Fire immunity (3)
passives:
Opportunity Attack (149) · Darkvision (96) · Extra Attack (29) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Ethereal (11) · Sunlight Sensitivity (9) · Fey Ancestry (6) · Hellish Resistance (6) · Pack Tactics (6) · Web Walker (6) · Sunlight Weakness (5) · Blindsight (4) · Crude Frenzy (4) · Evasion (4) · Permanently Armed (4) · Shadowblend (3)

Showing below up to 165 results in range #1 to #165.

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