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Drilldown: creatures

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creatures > dexterity: 13-20 & wisdom: 8-11 & class: None

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Intellect Devourer (2) · Worg (2)
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race:
Goblin (43) · Human (39) · Vampire spawn (16) · None (12) · Undead (11) · Bugbear (10) · Gnome (9) · Worg (9) · Ghoul (8) · Tiefling (8) · Elemental (6) · Werewolf (6) · Aberration (5) · Skeleton (5) · Spider (5) · Animated Armour (3) · Crawling Claw (3) · Ghast (3) · Half-Elf (3) · Rat (3)
subclass:
resistances:
None (145) · Poison immunity (41) · Bludgeoning resistant nm (28) · Piercing resistant nm (28) · Slashing resistant nm (28) · Necrotic resistant full (24) · Fire resistance full (16) · Fire resistant full (11) · Necrotic immunity (11) · Acid resistant full (10) · Lightning resistant full (10) · Thunder resistant full (8) · Cold immunity (6) · necrotic resistance full (6) · Bludgeoning vulnerability (5) · Poison resistant full (5) · Radiant vulnerability (5)
passives:
Opportunity Attack (222) · Darkvision (148) · Extra Attack (31) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Ethereal (14) · Tenacity (passive feature) (10) · Brute (9) · Gnome Cunning (9) · Shortened Stride (9) · Fey Ancestry (7) · Hellish Resistance (7) · Blindsight (6) · Multiattack: Wounded (Werewolf) (6) · Web Walker (6)

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